WW2 Supers d6: Mission Four: It's a Shrike Hunt!

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ateno
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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#81 Post by ateno »

Elias will remain invisible and turn toward the planes and full out sprint, pistol in his hand

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#82 Post by Urson »

Dutch
Dutch fires 3 rounds at the prone Shieldman. As soon as he can, he'll get to his feet and head for the hangar, zig-zagging and staying as low as he can.
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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#83 Post by max_vale »

Night; December 2, 1942; Tunisian Desert near German Airbase outside of Sfax, North Africa


The battle on the Axis Airbase in North Africa continued to rage.....


In one corner of the fight, a pair of Werewolves and a man covered in Snake Scales with a purple glowing curved blade in his hand all stalked one another....

The SS Uber Wheirwolf was the fastest and with a snarl, it lashed out and its clawed hands ripped into Roker's side, causing a very non-wolf but very dog like YIPE of pain to come out of his mouth/snout*....

Gurung took advantage of that moment to step in close and ram his glowing blade into the Uber's back, causing him to let loose an awful howl of pain and rage for a moment that Fred took advantage of by closing in and sinking his fangs into the exposed throat and he messily ended the fight.....

A long moment later; three 'normal' looking men were all on the ground, one KIA on the ground with its throat torn out; one with blood all around his mouth and clutching his side and the last likewise clutching his side and stoically doing his best to get to his feet and gather his gear....


Turning away from the down-but-still-breathing Shieldman Uber, and invisible Elias Tucker took off at a dead sprint towards the 'Shrike' Jet Fighter that was coming out of the Hangar and starting to Turn to face the straight-away run-way to begin its take off. Tucker's Smith and Wesson .45 revolver was in his hand and he had pulled up to within about 30 yards where he could see the pilot with his helmet nodding to the retreating Luftwaffe crewmen and out of the corner of his eye he could see that in the open Hangar Bay, pilots were moving to climb into the other two Shrikes while numerous troops moved frantically all around the aircraft.....

Tucker lowered his Bren Gun and put a 5 round burst into the Uber who was attempting to get back into the fight and he ended that threat forever. That done, he started to move towards the Shrike Hangar where he noted that LT Acme was doing the same and throwing something at a group of troops who were starting to come out of the Hangar AND he was yelling over to him. It took Van Horn a moment, but then he made it out; "DUTCH! TAKE OUT THAT ONE BEFORE IT TAKES OFF!" he was saying while waving towards the Shrike whose engine was pointed towards Dutch and was about 100 yards away. That was going to be ONE HELLUVA shot, the Marine thought to himself.....

Marvin Acme shook his head free and clear and tried to concentrate on the task at hand....namely, destroying the Shrikes. He reached into his pouch and drew a rock and took it out as he raced towards the open Hangar. He saw the one Shrike start to taxi down and out the runway and while he KNEW Tucker was around somewhere, he had gone invisible so the Marine Officer didn't know exactly where he was or what he was planning on doing. He DID see Dutch finish off the down German Uber and noted the fact that he had the big Bren gun in his hands. "DUTCH! TAKE OUT THAT ONE BEFORE IT TAKES OFF!" he yelled while waving toward the Shrike that was out on the runway and at the same time, he reached deep within himself to charge up the rock he was carrying with his Talent Power. He saw a pair of German Infantry troops come running out of the Hangar with an MG 34 in their hands along with a tripod and a belt of ammo. They were 40 yards away and it would take one HELLUVA throw, but Acme hurled his charged up bomb anyway, trusting to Luck** and his throw was PERFECT. It hit the ground, bounced once....twice and then just as the two Germans dropped down and expertly put the weapon in the tripod and inserted the belt of ammo, his rock was right there and it went off with a BOOM and sent both men and the weapon in various directions, in numerous pieces.....


OOC: Okay, Marvin and Dutch are about 50 yards from the Hangar where they can see pilots and Luftwaffe crewmen moving to get into the two Shrikes still in there. They can ALSO see about half-a-dozen German Infantry troops gathering weapons and about to come out and defend the planes. Remember, grenades (and Marvin's Rock Bombs) have a max range of about 40 yards. In addition, the Shrike on the runway is 100 yards away from them.

Tucker is about 30 yards behind and to the right of the Shrike on the runway.....he is about 80 yards from the Hangar.

Gurung and Roker are 'powered down' at the moment and about 150 yards from the opposite Hangar and about 75 yards from the Shrike that's taxied out.

*Roker is Wounded and -1D to all actions until treated.

**I spent 6 WP and 1 Luck Point for Acme....I hope these actions are cool amigo.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#84 Post by Urson »

Dutch
Dutch pushes his Talent as hard as he can, and aims for the Shrike's engine (or Pilot, if the engine is impossible to target). He squeezes off a burst.
Using Luck and/or WP.
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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#85 Post by Rex »

Gurung

Gurung will behead the SS Werewolf and nod to Roker. Then he retrieves his Enfield and heads for the hanger at a run.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#86 Post by ateno »

Tucker will concentrate and burn a luck point and aim at the engine intake on his side and fire.

Continue to advance and angle towards the hanger as he can.

RD2 Tucker
Last edited by ateno on Sat Jul 02, 2022 9:12 pm, edited 1 time in total.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#87 Post by Monsieur Rose »

Acme

Marvin races for the hangar, trying to get there and near the doors to use as cover. When he's about halfway there, he'll power up another stone and hurl it into the hangar, hoping to cause enough destruction to prevent the planes from taxiing.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#88 Post by Zhym »

Roker spares one split-second to glower at the SS wolfman who clearly stole his bit, and a slightly longer moment to wince in pain from his wound. While Gurung takes off for the hangar, Roker focuses on the taxiing Shrike. He grimaces and fires a burst at whatever vulnerable part of the plane presents itself from this angle.

Using a luck point.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#89 Post by max_vale »

Night; December 2, 1942; Tunisian Desert near German Airbase outside of Sfax, North Africa


In the artificial lights illuminating the German air-base in North Africa; the battle between Allied Talents and the forces of the Axis continued....

1st LT Marvin Acme raced forward towards the 'Shrike' Hangar, fishing out his last rock from a pouch as he did so. Tapping into his Talent Power, he charged it up and hurled it some 25 or so yards, watching as it bounced into the Hangar, took a bit of a sideways spin to the left. It then exploded with enough force to rip up the wing of one of the two Shrike jets in the Hangar, along with dropping a few Luftwaffe crewmen scrambling around as well. It was only about THEN that the Marine officer noticed the half-dozen German Infantry troops forming a ragged line and pointing weapons his way! Acme belatedly started to drop to the ground as rounds came zinging his way, but a couple still clipped him....one was just a graze, but the other caught his left calf and caused him to yell out* and hit the runway hard and roll while bringing his Thompson SMG out and pointing towards the hangar.....

An invisible RD2 Elias Tucker took careful aim with his S&W .45 revolver and pulled the trigger once, watching as his round slammed into the side of the plane, low and near the rear engine exhaust port and a moment later, he saw liquid start to spill out from the hole he had had just made. Right after he did so, he glanced over to his left and saw Acme on the ground, wounded and shooting it out with half-a-dozen Nazi troops while inside the hangar one of the Shrikes had a bunch of holes in one wing and Luftwaffe personnel were scrambling to put flames out on it while also trying to get the third and last Shrike clear and ready to taxi out of the bay...

Rifleman Gurung took out his regular/real Khukri knife and with a quick, practiced swing, he removed the head of the SS Uber who had been a werewolf a moment before. Quickly wiping off the blade on the SS corpse, he nodded to Roker and then picked up his SMLE and started moving towards the Hangar across the way. He could see Acme shooting at 5 or 6 German troops who were in a ragged line right outside the Hangar, all but one of the Germans had a Rifle whle the last had the familiar MP 40 in his hands....

SSGT 'Dutch' VanHorn brought the big Bren gun up to his shoulder, took a deep breath and took careful aim at the 'Shrike' Jet Fighter starting to take off. He let the breath go and stroked the trigger, sending a 5 round burst of .303 rounds down-range and causing a flash of sparks as it hit like hail all along the back rear of the Engine, near the in-take. A moment later, there was a flash of flame and the back of the plane was suddenly engulfed in fire....

RM1 Fred Roker enjoyed his victory over the Nazi 'fake' werewolf, not even flinching when Gurung took his head off and then he turned back to the matter at hand and he noticed the first of the German 'jet planes' starting to taxi down the runway. He pulled his Garand Rifle off his shoulder and took aim, even as he noticed numerous rounds striking all along the rear of the plane, near the Engine Intake. Just as he squeezed the trigger, he noticed the plane had suddenly started to burn near the rear and his .30-06 round punctured the Engine, right above where that fuel leak that was now aflame was located. The plane continued down the run-way for another 20 or so yards before with a blinding flash of light, it exploded into pieces and became a flaming wreck that came to a stop on the tarmac....


OOC: Okay, Acme is now about 25 yards from the Hangar bay and from 6 German troops, 5 with KAR 98 rifles and one 1 with an MP 40 SMG. Inside the Hangar, one of the two remaining Shrikes has got a fire going on in its wing. Some Luftwaffe guys are trying to put the fire out AND push the other Shrike out of the Hangar bay as its getting ready to start taxiing. Acme is now Wounded and is out of Rocks to charge up....but he DOES have a couple of regular grenades on his person and a Thompson in his hands....

Gurung is charging over and can see he is about 100 yards from the other Hangar and 80 or so yards from the line of 6 German troops.

Roker is about 125 yards from the Hangar; maybe 100 or so from the line of German troops.

Tucker is about 50 yards from the German troops and 75 from the Hangar.

VanHorn is about 40 yards from the German troops and 50 from the Hangar Bay.

Shrike Fighters:

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#90 Post by Zhym »

Roker runs toward the hangar (close enough to bring "100 or so" yards to under 100 yards), drops low, and fires at the line of German troops.
Last edited by Zhym on Mon Jul 04, 2022 11:07 pm, edited 1 time in total.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#91 Post by Rex »

Gurung

Gurung goes prone and starts firing at the line of German troops. Aiming for the one with the MP40 first.

He will try 2 shots from his Enfield.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#92 Post by ateno »

Tucker will walk toward the hanger, staying out of line of fire and shoot his second round from his revolver into the Luftwaffe Sergeant yelling at his troops moving the plane.

RD2 Tucker

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#93 Post by Urson »

Dutch EDIT
Dutch drops to the ground. He brings his Bren up, and fires a spray toward the Nazi troops, intended as covering fire.
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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#94 Post by Monsieur Rose »

Acme

Marvin pulls and readies a grenade, then hurls it at the group of bastards who shot him.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#95 Post by max_vale »

Night; December 2, 1942; Tunisian Desert near German Airbase outside of Sfax, North Africa

On a small German military base in North Africa, a desperate battle continued to split the December night between the forces of the Allies and the Axis.....

Radioman Fred Roker and Gurkha Rifleman Gurung both took aim with their respective rifles and put accurate fire into the line of half-a-dozen German troops some 100 yards away from them. Roker dropped a German Rifleman with a shot from his Garand while Gurung put a pair of shots from his Enfield into the German NCO wielding an MP 40 and both targets were out of the fight forever....

Marine Staff Sergeant Charlie 'Dutch' Van Horn turned his big Bren Light Machine Gun on the line of German troops and he cut loose a 10 round spray of rounds that sent a trio of soldiers diving for the ground. He didn't hit any of them, but his intention was to suppress them and in that task, he succeeded admirably....

Marine 1st LT Marvin Acme saw that his men had come to his aid and were starting to mow down the German troops who had just hit him a moment ago and were now lined up like a firing squad with weapons aimed his way and he took advantage of the moment to pull a grenade, prime it and hurl it towards his foes. A German Rifleman on the ground fired his KAR 98 and an angry hornet zipped right past his ear, missing by inches. Acme's attention however was on the little bouncing sphere that came to a stop right in front of the German troops and exploded with enough force to eliminate three of the four remaining troops and left the last one, writhing in pain, but still attempting to work the bolt to chamber another 7.92mm round to fire at his enemies.....

Radarman 2nd Class Elias Tucker continued to move towards the Hangar where he saw Luftwaffe personnel attempting to put out flames on the damaged 'Shrike' Jet and move the intact one out to the runway. He saw an NCO taking command and at a range of 50 yards, he attempted to shoot the man with his Smith and Wesson .45 revolver. However, his shot narrowly missed and he saw the man flinch and start to bark out some orders in German while the Coastie noticed two things almost simultaneously.....

The first was that the damaged Shrike was leaking liquid, that was forming a pool underneath the plane and leading back to a couple of big barrels in the back of the Hangar. The second was the sound of an oncoming vehicle and as he looked at the engine noise, he saw a Kublewagon (German equivalent of a Jeep), come racing around from behind the Hangar Bay and it came to a stop maybe 50 yards away from him and a Medic jumped out and raced towards the burning Shrike on the runway with a medical bag and fire extinguisher in his hands. He had left the vehicle running....

Kublewagon:



OOC: Okay, there is one German Rifleman, wounded, still in the fight some 100 yards from Roker and Gurung and 25 yards from Acme and 40 or so from Van Horn. Tucker is 50 yards from the inside of the Hangar and about the same from the vehicle.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#96 Post by Rex »

Gurung

Gurung takes careful aim and shoots at the wounded German.

One shot this time.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#97 Post by ateno »

Tucker will pull his last grenade, run towards the hanger about 15 yardss, release the handle and let it cook for 2 seconds and throw aiming for the leaking liquid, using his last luck point. Then run as fast as he can towards the german jeep
Last edited by ateno on Sun Jul 10, 2022 3:17 pm, edited 1 time in total.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#98 Post by Urson »

Dutch
Van Horne sends another spray of lead to keep the Krauts pinned down. When he can, probably next round he'll head for the jeep.
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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#99 Post by Monsieur Rose »

Acme

Marvin calls out his thanks but is probably drowned out by everything else. He pulls his pistol and fires at the remaining wounded German while getting to his feet and running for the edge of the hangar, still intending to take cover just outside.

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Re: WW2 Supers d6: Mission Four: It's a Shrike Hunt!

#100 Post by max_vale »

Night; December 2, 1942; Tunisian Desert near German Airbase outside of Sfax, North Africa


The battle at the Axis air-base was quickly coming to a fiery conclusion....

First, the lone, wounded German survivor of the Infantry group that had opened fire on Acme was first driven to hug the ground from a 10 round spray of .303 calibre machinegun fire from Dutch's Bren; and then he was riddled with Rifle Fire from both Gurung and Roker AND .45 rounds from Acme's Thompson. Needless to say, he was NOT getting up ever again....

After putting a 5 round burst of fire from his Thompson into the German solider nearby, LT Marvin Acme rushed closer to the Hangar with a grunt of pain from his wounds. Then a small spherical object came bouncing into the bay, rolled towards some barrels in a pool of a thick, dark liquid and then an intense explosion lit up the desert night. For a brief, shining moment, Marvin was transported to his HAPPY PLACE....a place of vivid, orange and yellow flames....and then the wave of heat slammed into him like a Louisville Slugger. He flew back several feet...or perhaps yards...and he landed on his left forearm, which snapped with an audible sound and a staggering wave of pain engulfed the Marine Officer. He lay on his back, hellish light still dancing in his eyeballs while he clutched his forearm, which had a bone poking through the skin and he let out a cry/howl of pain that would've done Roker proud*.....

Roker and Gurung trained their RIfles; a Garand and an Enfield respectively and both fired at the last German soldier who was still in between their Team Leader and the Hangar Bay. Both stroked the trigger and a moment later their target was literally dancing from impacts from both their weapons AND a burst from the El Tee's SMG. Both started to move towards the Hangar themselves when the inside of the building literally went up in a wall of flames. Both turned their heads away for a moment from the intensity of the light burst, but when the looked back, they saw Acme on the ground, on his back with a CLEARLY broken arm and a howl of pain that could be heard clearly from their position. They also saw Dutch racing for a German Kubelwagon with the doors open and the engine audibly running. A quick look inside the Hangar Bay saw the Shrikes burning and smashed and all the personnel either clearly KIA; running around literally on fire or racing away from the area in every direction. They had a brief, golden opportunity here to get the hell outta Dodge....

'Dutch' Van Horn leveled his Bren and emptied the clip of its last 10 rounds to suppress the last Nazi soldier threatening Acme and with a grunt of satisfaction he saw that his weapon had kept the German from firing and then a moment later, his teammates dropped the foe with a hail of lead. The big Marine turned his attention toward the Kublewagon and he ran as fast as he could, burdened as he was. He was about 10 yards from the Vehicle when he saw/felt the massive explosion from the Hangar Bay and he stumbled for a moment, but was able to catch himself. A brief look over his shoulder saw that the German planes were smashed and aflame and no immediate threats were in the area.....

Elias Tucker ran towards the Hangar, still invisible, and pulled a grenade from his webbing and armed it. He hurled the weapon towards the back of the Hangar Bay, putting some extra OOMPH on the throw and he was pleased to see his weapon come to a halt in the pool of liquid and the barrels of fuel. He turned his head away as the weapon went off and a moment later, he could hear, feel and even SEE with his eyes closed the massive resulting explosion. A quick look confirmed the jets were toast and he raced towards the Kublewagon, getting right up to the open driver's door and being able to see inside. He saw a Medical Kit in the passenger's seat and nothing else of interest in the vehicle. A moment later, the sounds of running feet got his attention, but with relief, he saw that it was Dutch running for the vehicle as well. He also began to feel the strain of keeping his Talent Power 'on'**....


*Acme is now Seriously Wounded. He's at -2D to all actions until treated and currently has a broken arm....

**Tucker's Invisibility Power, if you want to keep it up and running, will now start to require progressively harder Willpower rolls to keep it working. Your choice amigo and WPs can be spent for this.

OOC: Right now, Tucker is RIGHT at the Kublewagon; Dutch is really close to it; Gurung and Roker are about 75 yards from Acme......no threats in the immediate area that anybody can see.

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