Erillion OOC

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ybn1197
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Re: Erillion OOC

#121 Post by ybn1197 »

Sorry for being quiet everyone. I'm going to have drop out of this game. A couple of weeks ago my sister's husband pasted from cancer. A week later my wife's uncle passed from Lou Gerhig's disease. Between work and helping both families out I don't have the mental reserves to game at the moment. I have really enjoyed your game Lance so I don't make this choice lightly.

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Lance
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Re: Erillion OOC

#122 Post by Lance »

Thank you for your kinds words. Your character will be waiting for you when you return. :)

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dmw71
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Re: Erillion OOC

#123 Post by dmw71 »

-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Lance
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Re: Erillion OOC

#124 Post by Lance »

Bluetongue wrote: Tue Mar 29, 2022 4:34 pm Apart from Weezel melting a goblet, has any of the other waters produced a tangible effect?
This question brings up an interesting point: how immersive do you prefer your games? Should we strictly stick to observable facts (Like in Nym's case) or should I pull back the curtain and show you the numbers, as it were? What about effects that are not observable? Should they only be discussed when they come up? Or even then only hinted at? :)

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Re: Erillion OOC

#125 Post by Bluetongue »

I think characters who are affected should at least have some hint or clue to a change in their persona, physique or skills.

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Urson
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Re: Erillion OOC

#126 Post by Urson »

I personally prefer that the Players only get the information that their Characters would have- like the effect Nym got from her last test of the waters.
I prefer my games' mechanics to be as transparent as possible. And to Bluetongue's point- yes, the affected Player should know if their Character has been affected. PM's are good for this, just like passed notes in a face-to-face game.
FA FO

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Rex
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Re: Erillion OOC

#127 Post by Rex »

How you handled it with Nym is fine with me. I prefer personal forums over PMs as it is easier to keep track of what was said/happens (I get a lot of PMs). But PMs can work.

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Re: Erillion OOC

#128 Post by Lance »

Alright, I will notify you in some private avenue if whatever effect any of you've received comes up. :)

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Rex
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Re: Erillion OOC

#129 Post by Rex »

Sounds good.

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Re: Erillion OOC

#130 Post by Lance »

Karaunios requested to join our game, so please welcome our newest player. :)

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BackworldTraveller
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Re: Erillion OOC

#131 Post by BackworldTraveller »

Lance wrote: Mon Apr 04, 2022 8:41 am Karaunios requested to join our game, so please welcome our newest player. :)
I hope he was warned that we are all (well me, anyway) mad.

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Re: Erillion OOC

#132 Post by Lance »

BackworldTraveller wrote: Mon Apr 04, 2022 10:24 am
Lance wrote: Mon Apr 04, 2022 8:41 am Karaunios requested to join our game, so please welcome our newest player. :)
I hope he was warned that we are all (well me, anyway) mad.
No spoilers, please. :D

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Karaunios
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Re: Erillion OOC

#133 Post by Karaunios »

Then I've come to the right place :D

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Rex
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Re: Erillion OOC

#134 Post by Rex »

Welcome Aboard Karaunios!

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Lance
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Re: Erillion OOC

#135 Post by Lance »

Sorry for vanishing guys, I wanted to update yesterday but I work got in the way. :(

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Rex
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Re: Erillion OOC

#136 Post by Rex »

No problem, still here.

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Urson
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Re: Erillion OOC

#137 Post by Urson »

Likewise. As much as we'd like to be able to play all day, Real Life gets in the way.
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Karaunios
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Re: Erillion OOC

#138 Post by Karaunios »

Ditto.

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BackworldTraveller
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Re: Erillion OOC

#139 Post by BackworldTraveller »

Ditto

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Re: Erillion OOC

#140 Post by Lance »

Sorry about the further delays, I'm on vacation and don't have as much computer time as I hoped. :(

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