THE GAME - 01
Re: THE GAME - 01
Donn
The dwarf tries to strike the trollkin with the stone, but being used to a longer weapon misses badly
Melee : to-hit [1d20]=3; damage [1d6]=6
The dwarf tries to strike the trollkin with the stone, but being used to a longer weapon misses badly
Melee : to-hit [1d20]=3; damage [1d6]=6
Re: THE GAME - 01
Donn missed in Combat Turn 1, but still needs to roll an attack for Combat Turn 2 (Players have higher DEX than these Trollkin, so Players attack first).
Then I can combine Donn's roll with Bella's Turn 2 attack and post "Combat Turn 2".
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: THE GAME - 01
Donn seems to get the hang of the stone on his next try, smacking the trollkin a good whack:
Melee : to-hit [1d20]=18; damage [1d6]=5
Melee : to-hit [1d20]=18; damage [1d6]=5
Combat Turn 2
July 17: (+4.82 hours) Belladonna, Donnchad, Cynog, Oritran & Auréyien
Combat Turn 2:
Bella struck first, thrusting her spear deep into the creature (Trollkin “a”) and drawing a flow of bright arterial blood. She expected the badly wounded creature to either break past her to flee or to attack with its short half-spear. To her startled surprise, the creature used the weapon to slap her spear aside as it lunged forward to lock its jaws on her arm. Bella dropped the spear as the two upward curving tusks pierced her leather and punctured her arm (1/2 Damage on 1d6 = 2 points). Like an animal, it continued to growl and chew on her arm … refusing to release it. Bella would need to attack the creature with a small weapon in her free hand … or to slam the creature against a beam, the wall or the floor until it was dead (Information for Combat Turn 3: normal attack and still d6 damage)
Donn struck a mighty blow to the head of Trollkin “b”. The Trollkin slashed wildly with its blade inflicting 1 point of damage on the unarmored Dwarf. Then Trollkin ‘b’ staggered, dropped its weapon, fell to the floor, and began to crawl towards the intersection in an unsteady motion.
Cyn saw minimal danger and seized the opportunity … he slipped past the Dwarf and struck the weakened portion of the Trollkin’s skill where the Dwarven blow had landed with the rock. The crack of bone on bone was followed by the collapse of the creature’s skull. Trollkin ‘b’ lay motionless on the floor.
(Donn is now free to step past Cyn and engage Trollkin ‘a’ clinging to Bella’s arm by its tusks in Combat Turn 3 … Players have initiative.)
Combat Turn 2:
Bella struck first, thrusting her spear deep into the creature (Trollkin “a”) and drawing a flow of bright arterial blood. She expected the badly wounded creature to either break past her to flee or to attack with its short half-spear. To her startled surprise, the creature used the weapon to slap her spear aside as it lunged forward to lock its jaws on her arm. Bella dropped the spear as the two upward curving tusks pierced her leather and punctured her arm (1/2 Damage on 1d6 = 2 points). Like an animal, it continued to growl and chew on her arm … refusing to release it. Bella would need to attack the creature with a small weapon in her free hand … or to slam the creature against a beam, the wall or the floor until it was dead (Information for Combat Turn 3: normal attack and still d6 damage)
Donn struck a mighty blow to the head of Trollkin “b”. The Trollkin slashed wildly with its blade inflicting 1 point of damage on the unarmored Dwarf. Then Trollkin ‘b’ staggered, dropped its weapon, fell to the floor, and began to crawl towards the intersection in an unsteady motion.
Cyn saw minimal danger and seized the opportunity … he slipped past the Dwarf and struck the weakened portion of the Trollkin’s skill where the Dwarven blow had landed with the rock. The crack of bone on bone was followed by the collapse of the creature’s skull. Trollkin ‘b’ lay motionless on the floor.
(Donn is now free to step past Cyn and engage Trollkin ‘a’ clinging to Bella’s arm by its tusks in Combat Turn 3 … Players have initiative.)
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Combat Turn 3 - End of Battle
July 17: (+4.83 hours) Belladonna, Donnchad, Cynog, Oritran & Auréyien
Combat Turn 3:
Bella drew a dagger and thrust it upward deep into the chest of Trollkin ‘a’, piercing its heart, as Donn struck the creature in the head from behind [+1 hit]. The dead creature fell, its tusks tearing the punctures in Bella’s arm into a gash that inflicted another 3 points of damage.
July 17: (+4.9 hours) Belladonna, Donnchad, Cynog, Oritran & Auréyien
Aure heals Bella for 3 points after the battle. (Yes, the Elf can cast Cure Light Wounds)
The group stands at the crossroads south of #2. Actions? Direction?
Combat Turn 3:
July 17: (+4.9 hours) Belladonna, Donnchad, Cynog, Oritran & Auréyien
Aure heals Bella for 3 points after the battle. (Yes, the Elf can cast Cure Light Wounds)
The group stands at the crossroads south of #2. Actions? Direction?
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: THE GAME - 01
Bella
Bella moves towards #9, going slowly and checking for traps as she goes.
Bella moves towards #9, going slowly and checking for traps as she goes.
Re: THE GAME - 01
Donn keeps an eye out for any danger from the direction of 11/12, and suggests that someone keeps an eye on the other corridor (6/13) and behind them.
(pre) Combat Turn 0
July 17: (+5.0 hours) Belladonna, Donnchad, Cynog, Oritran & Auréyien
Bella inched cautiously down the timber reinforced tunnel towards the 2-foot wide hole roughly hacked through the smooth, seamless stone wall that ran across the tunnel.
Donn took a step forward past the intersection into the tunnel leading to #11/12 to shield his eyes from the heat of the candle and gain a clearer Thermal Image of the passage ahead.
Cyn and Tran watched the corridor to the west (#6/13) since the light from Bella’s candle illuminated that passage sufficient for their keen Halfling ‘Starlight’ vision.
The Elf listened, more than watched, from the direction of Room #1 since Elven eyes were not equipped for this sort of extreme darkness and the dim light from Bella’s candle did not shine around corners.
Donn spotted the heat signature a moment before the creature stepped around the corner. A Trollkin from the direction of #12 casually stepped around the corner to investigate a noise and turned to face the Dwarf …
(pre) Combat Turn 0:
… the creature stared for a moment, scowled, and then hurried across to #11. Donn may THROW the rock for an immediate ranged attack before the creature moves (in that brief moment that Donn is prepared and the creature is staring) [+2 hit, d6 damage], or Donn may charge forward to engage in melee in tunnel #11.
Bella inched cautiously down the timber reinforced tunnel towards the 2-foot wide hole roughly hacked through the smooth, seamless stone wall that ran across the tunnel.
Donn took a step forward past the intersection into the tunnel leading to #11/12 to shield his eyes from the heat of the candle and gain a clearer Thermal Image of the passage ahead.
Cyn and Tran watched the corridor to the west (#6/13) since the light from Bella’s candle illuminated that passage sufficient for their keen Halfling ‘Starlight’ vision.
The Elf listened, more than watched, from the direction of Room #1 since Elven eyes were not equipped for this sort of extreme darkness and the dim light from Bella’s candle did not shine around corners.
Donn spotted the heat signature a moment before the creature stepped around the corner. A Trollkin from the direction of #12 casually stepped around the corner to investigate a noise and turned to face the Dwarf …
(pre) Combat Turn 0:
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: THE GAME - 01
Donn
Seeing an opportunity, the dwarf lobs the rock at the trollkin...
Thrown rock: [1d20+2]=5+2=7; damage [1d6]=4
... and watches as it bounces off the wall and comes up short.
Seeing an opportunity, the dwarf lobs the rock at the trollkin...
Thrown rock: [1d20+2]=5+2=7; damage [1d6]=4
... and watches as it bounces off the wall and comes up short.
Re: THE GAME - 01
Bella
Not sure if Bella knows about the Trollkin.
Not sure if Bella knows about the Trollkin.
Re: THE GAME - 01
She probably has a good hunch when the Dwarf send a rock crashing against a wall ... perhaps not the details, but the general 'gist' of the situation.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: THE GAME - 01
Bella
Hearing the rock bounce off the wall and hit the floor she spins around to asses the situation behind her. Seeing the others and the Trollkin she rushes back to help.
Hearing the rock bounce off the wall and hit the floor she spins around to asses the situation behind her. Seeing the others and the Trollkin she rushes back to help.
Re: THE GAME - 01
Donn
I saw throwing the rock as a sudden reaction with no other time to do anything before the trollkin saw him, or was alerted by Donn calling a awarning to the others.
Seeing the rock go wide Donn winces, "Trollkin!" he hisses to the others before racing at the creature and trying to overbear it.
I saw throwing the rock as a sudden reaction with no other time to do anything before the trollkin saw him, or was alerted by Donn calling a awarning to the others.
Seeing the rock go wide Donn winces, "Trollkin!" he hisses to the others before racing at the creature and trying to overbear it.
Combat Turn 1
July 17: (+5.01 hours) Belladonna, Donnchad, Cynog, Oritran & Auréyien
Donn threw the rock and hissed a warning ... "Trollkin" ... to the party as he charged the creature. The rock sailed past the creature and smashed into the wall as the Trollkin jumped to the alcove (#11) and banged on a door ... shouting something unintelligible in the "Trollkin" tongue.
Donn arrived after the second bang and grabbed the creature's weapon hand as it turned to attack him (causing the weapon to miss). (For Combat Turn 2, Donn and the Trollkin are both holding the Trollkin weapon. Donn attacks first - higher Dex.) Bella arrives behind Donn and may attempt to grapple (normal hit, 1/2 damage [1d3]) with the creature.
Last edited by atpollard on Sat Mar 12, 2022 3:42 pm, edited 2 times in total.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: THE GAME - 01
Bella
Bella will attempt to stab the Trollkin with her Javelin.
Thrown Javelin [1d20+2]=17+2=19 to hit [1d6]=5 damage
Ignore the +2 to hit, we were cross posting.
Bella will attempt to stab the Trollkin with her Javelin.
Thrown Javelin [1d20+2]=17+2=19 to hit [1d6]=5 damage
Ignore the +2 to hit, we were cross posting.
Combat Turn 1
Yeah, I am in one location ... remote accessing a computer in another location ... so it made posting everything at once impossible. I had to keep editing the post to add more data. See the updated map.
Bella: Combat Turn 1
Bella had passed the breech in the wall and just rounded the corner when the Dwarf called out his 'Trollkin' warning. As she turned to join the Dwarf in the fight, she caught a glimpse of a room just ahead that appeared filled with a variety of weapons but empty of Trollkin (#9).
Bella immediately rushed after the Dwarf, her DEXTERITY allowing her to react quicker than the others and slip ahead of the Elf that was following after Donn, feeling his way down the dark corridor.
(I'll use the roll you posted for the grapple in Combat Turn 2 - a HIT for 3 points of damage)
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: THE GAME - 01
Bella
Sounds good.
Sounds good.