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The Unseen Servant forums • 1E Rules and resources
Page 1 of 2

1E Rules and resources

Posted: Sat Jan 26, 2013 9:50 pm
by rredmond
Found this fantastic resource for AD&D 1E games and wanted to share!

http://pandaria.rpgworlds.info/cant/rul ... spells.htm

--Ron--

Re: 1E Rules and resources

Posted: Sun Jan 27, 2013 12:33 am
by hedgeknight
Very nice!

Re: 1E Rules and resources

Posted: Mon Mar 11, 2013 12:35 am
by rredmond

Re: 1E Rules and resources

Posted: Mon Mar 11, 2013 2:27 pm
by hedgeknight
Thanks Ron - just printed off that list for my gaming notebook!

Re: 1E Rules and resources

Posted: Mon Mar 11, 2013 2:41 pm
by rredmond
You got it Gary!
I just realized I never shared these spell list compilations of UA and PH. As well as some other cool stuff:
http://www.freewebs.com/tannemor/campaignhelps.htm

Re: 1E Rules and resources

Posted: Tue Mar 12, 2013 2:15 am
by hedgeknight
Ron, you keep on digging out the good stuff!! :mrgreen:

Re: 1E Rules and resources

Posted: Tue Mar 12, 2013 11:10 am
by Argennian
hedgeknight wrote:Ron, you keep on digging out the good stuff!! :mrgreen:
+1 Here, here! 8-)

Re: 1E Rules and resources

Posted: Fri Apr 12, 2013 12:02 pm
by Stirling
ah ah!!

you know it was only after playing AD&D for more than 30 years (think I rolled my first dice in anger on the old 'Red Box' set),whilst reading through the spells list for info that I discovered that ...

Cure Light Wounds (and the like) do not restore HP from wounds caused by undead, or creatures only hit by silver or magical weapons!!!....


cause me to think I've had the luck of the DMing gods and survived a thousands wounds!! :o

Re: 1E Rules and resources

Posted: Fri Apr 12, 2013 12:45 pm
by rredmond
The way I read that is that CLW doesn't cure wounds of creatures who are undead or affected only by silver weapons. A positive energy - negative energy thing.
It cures the wounds caused by those creatures fine. But I'll have to double check again.

Re: 1E Rules and resources

Posted: Fri Apr 12, 2013 2:04 pm
by Alethan
Cure Light Wounds, as it appears in the 1e Players Manual:
Cure light Wounds (Necromantic) Reversible
Level: I Components: V, S
Range: Touch
Duration: Permanent Saving Throw: None
Area of Effect: Character touched
Explanation/Description: Upon laying his or her hand upon a creature, the
cleric causes from 1 to 8 hit points of wound or other injury damage to the
creature's body to be healed. This healing will not affect creatures without
corporeal bodies, nor will it cure wounds of creatures not living or those
which can be harmed only by iron, silver, and/or magical weapons. Its
reverse, cause light wounds, operates in the same manner; and if a person
is avoiding this touch, a melee combat "to hit" die is rolled to determine if
the cleric's hand strikes the opponent and causes such a wound. Note that
cured wounds are permanent only insofar as the creature does not sustain
further damage, and that caused wounds will heal - or can be cured -
just as any normal injury will. Caused light wounds are 1 to 8 hit points of
damage.
I assume you are referencing the following excerpt...
This healing will not affect creatures without
corporeal bodies, nor will it cure wounds of creatures not living or those
which can be harmed only by iron, silver, and/or magical weapons.
Your initial reading of the spell (some 30 years ago) was quite accurate.

"This healing will not affect creatures without corporeal bodies..." - that means you can't cast it on something that doesn't have a physical body.

"nor will it cure wounds of creatures not living..." - that means you can't cast it on the undead.

"...or those which can be harmed only by iron, silver, and/or magical weapons." - again, you can't cast CLW on creatures that require special weapons to hit them.

Re: 1E Rules and resources

Posted: Mon Apr 15, 2013 12:26 pm
by Stirling
you know I confess, I did have to go back to the 'manual' and re-read it again after my initial post. Did think, "not allowing healing...? cor that'd be a bit stupid as clerical healings vs anything undead has to be their speciality". means that blessing that friendly werebear to guide us through the woods was out then...hey, anything can happen in a DM's world as long as we have fun (tell the kids that all the time as my gelatinous cube swallows them up...!!!).


still interesting re-reading through the 'rules' to note what I did miss over the years....like magic rings only working 80% of the time on dwarves, gnomes and 1/2lings and little issues that were never ironed out like being able to be a clumsy 1/2 orc assasin and gettingto progress further in thiefly skills than being a nimble thief class etc. Never liked the race class limits much and only allowing NPC dwarf clerics etc.

anything you guys missed?

Re: 1E Rules and resources

Posted: Mon Apr 15, 2013 12:42 pm
by rredmond
Magic Rings was definitely one of mine. There have been one or two more that I found while DMing games here. I'll have to go back and see what I can remember. But the DMG is a treasure trove of that sort of stuff, stuff I thought was House Rules, or stuff that I swear was in the DMG and realize must've been house rules.
Goodness, this game is awesome!

Re: 1E Rules and resources

Posted: Fri Jun 07, 2013 12:37 pm
by rredmond
A "concise" spell list, for the less verbose players. :lol:

Good stuff though for PbP games, or for you to print out (only 10 pages) and bring on the go to games.

http://wrathofzombie.wordpress.com/2012 ... dd-or-osr/

Enjoy,
--Ron--

Re: 1E Rules and resources

Posted: Sun Jun 09, 2013 6:37 pm
by dmw71
Vargr1105 posted this first (at least the first I noticed), but there's a link to all the 1E rulebooks: https://dl.dropboxusercontent.com/u/22333214/1/1.htm

Re: 1E Rules and resources

Posted: Sun Jun 09, 2013 8:43 pm
by Vargr1105
Navigating around that site is complicated, the formatting is terrible and there is no link for a "home" page. But it can still be very useful. Between my OSRIC PDF and that site, there's little else I've needed for awhile.

Re: 1E Rules and resources

Posted: Sun Aug 11, 2013 12:40 pm
by rredmond
I wasn't sure if I should break this out to a separate thread, but for me (and honestly the creator of the game) Greyhawk was the setting. So with no further ado, some (quite excellent) Greyhawk map resources:
http://greyhawkgrognard.blogspot.com/se ... artography

http://ghmaps.net/

Enjoy,
--Ron--

Re: 1E Rules and resources

Posted: Sun Aug 11, 2013 12:55 pm
by Alethan
rredmond wrote:I wasn't sure if I should break this out to a separate thread, but for me (and honestly the creator of the game) Greyhawk was the setting. So with no further ado, some (quite excellent) Greyhawk map resources:
http://greyhawkgrognard.blogspot.com/se ... artography

http://ghmaps.net/

Enjoy,
--Ron--
Hmmm... Thanks for the info, Ron!

Re: 1E Rules and resources

Posted: Fri Aug 30, 2013 1:21 am
by rredmond
Well, well, well, here's a neat little website:

http://annarchive.com/

enjoy!

Re: 1E Rules and resources

Posted: Tue Nov 12, 2013 9:27 pm
by rredmond

Re: 1E Rules and resources

Posted: Wed Nov 13, 2013 1:13 am
by hedgeknight
Fantastic links! Thanks for sharing, Ron!