Initiative Order:When the pair of combatants see you arrive, they stop fighting. The smaller man laughs and straightens, holding his torch high. "About time you showed up! Now, clean up this...mess...and join me after," the man says, withdrawing from the island toward the northern steps.
As he leaves, the tall brute takes a deep breath and releases it slowly, and turns to face you, bloodied greatclub in hand.
"Well...don't just stand there. Let's do this!"
Lesh (15), Ambergris (14), Mortlock (13), Tommy (8), Bhaalite (7)
Initiatives for Ambergris, Lesh, Tommy: [1d20]=14 [1d20]=15 [1d20]=8
Initiatives for Bhaal & Mortlock: [1d20]=7 [1d20]=13
(Since no one rolled initiative, I went ahead and rolled them just using a d20, no bonuses, because I'd have to look them up. A good routine before posting actions is always roll initiative first.)
Lesh:
...charges forward with middle finger raised and in a furious roar "gra-gra-gra guiadia rayous"" and unleashes a blasting bolt on the servant of Bhaal! (15 damage) The force of the guiding bolt flings the man backwards to land at the bottom of the steps! He growls and curses and gets up.
Ambergris:
"Forward men, for your redemption" he sends the trio of skeletons against the Bhaal figure.
As one, the skeletons advance and encircle the man, hacking and stabbing at him, leaving a bloody gash in his stomach.
Skeletons attack: [1d20]=18 [1d20]=8 [1d20]=10
Mortlock:
The hulking brute is amazed at the attack upon the Bhaalite...and says as much. "You've come to help...me? My mother didn't send you?"
He doesn't drop his club, but he doesn't attack either.
Tommy:
Dude, this makes no sense; I have no idea who you are attacking. A little help?his eyes lock on the faceless ball figure and he curses (casts Hex as a bonus action)
Death's Head of Bhaal:
Swiftly, the man hacks at the foremost skeleton, smashing its skull with two vicious dagger thrusts.
Death's Head of Bhaal: [1d20+7]=7+7=14 [1d20+7]=19+7=26
Dagger damage: [1d4+5]=3+5=8 [1d4+5]=1+5=6
He then turns his gaze upon Lesh...and the lizard man feels a blow to the front of his mind, threatening to stun him!
Stunning Gaze attack > roll Wisdom save DC 14.