II. The Hole in the Oak

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VonAlric
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Re: II. The Hole in the Oak

#61 Post by VonAlric »

Buzar

Hearing the talk about the river and heading forward from their present location, Buzar gives a polite cough. "Umm... Since a river would make noise, we might want to turn around and go back in the opposite direction from here. Heading to the left of where we came in, the ground turns sandy and there is a sound coming from that direction that was getting louder. Was it water rushing by, I cannot say for certain but it was definitely getting louder as I approached. Whichever way you want to go is good with me, I think we need to all be agreeing on the direction."
It's hard to explain puns to kleptomaniacs because they always take things literally.

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Re: II. The Hole in the Oak

#62 Post by Lance »

Haelan considers the suggestions. "My opinion is that we shouldn't be wishy-washy in our goals. We chose this path to find the source of light (and we have) and to find more information about the hooved creatures living here. We already cut through the roots leading here, our presence is either known or will be found out soon. I suggest we don't turn our back to this area."

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Re: II. The Hole in the Oak

#63 Post by Rex »

Rawani

"Lets scout further ahead." She moves down and looks north (3).

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Re: II. The Hole in the Oak

#64 Post by dmw71 »


Progress
Not wanting to turn their backs on the direction they originally sought to pursue, the group presses forward to explore the current options.


Alcoves

The first passage (#2) continues north, bending slightly to the left. The walls of this passage are coated with green moss which emit a warm, green light.

What appear to be two small alcoves in the right wall appear after maybe 30-feet:
Alcoves.jpg
Alcoves.jpg (48.05 KiB) Viewed 743 times

Before continuing down any particular path, the group explores a bit further.


Archway
Unlike any of the previous tunnels encountered so far, the walls, floor, and comfortable 10-foot ceiling of this second passage to the north are made entirely of white, stone blocks.

The width of this stone passage narrows from 5-feet to approximately 3-feet, and the ceiling dips from 10-feet to approximately 8-feet, when a stone archway with a rounded top exists maybe 30-40 feet distant.

The passage continues beyond this archway.
Archway.jpg
Archway.jpg (54.9 KiB) Viewed 743 times


Pillar
Even further down your current corridor, the passage appears to widen into a natural cavern. The width of this cavern gradually doubles -- from 10-feet to at least 20-feet -- and the ceiling quickly rises to a height of at least 30-feet.

The ammonia stench is strongest in this direction, and the floor looks damp.

A rocky pillar, rising from floor to ceiling, maybe 35 or 40-feet in:

Pillar.jpg
Pillar.jpg (50.54 KiB) Viewed 743 times








---



Actions?

---



Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool



Marching Order ( * = Infravision )
Ealga *
Buzar *
Holliss *
Rawani
Zan
Haelan
Arbal


Light Sources
  1. Zan's Lantern: Carried by Zan (Status: Lit) (Remaining: 3:29)
  2. Rawani's Lantern: Carried by Haelan (Status: Lit) (Remaining: 3:39)

    Radius: 30-feet
    Burn Time: 0 minutes of 4 hours (24 turns).
    Note: Can be closed to hide the light.


Character Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light

Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead

Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills

Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills

Ealga (F) (Dwarf 1) | AC: 6/7 | HP: 4 | Damage: 1d8 | Move: 90’ (30’)
Languages: Native, Dwarvish | Spells/Skills: Detect Construction, Detect Traps, Listen at Doors

Zan (M) (Magic-User 1) | AC: 10/11 | HP: 4 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, Elven, Traladaran | Spells/Skills: 1st: 1 Charm Person
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray


Rolls
None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: II. The Hole in the Oak

#65 Post by Rex »

Rawani

Rawani moves down to the archway and sees what she can see from there. She doesn't go through yet.

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Re: II. The Hole in the Oak

#66 Post by dmw71 »

Stopping just before the archway, Rawani gains limited visibility into the area beyond.


Chamber

Maybe 10 feet beyond the archway, the stone hallway opens into what appears to be a larger room constructed from the same stone blocks.

Statues.jpg
Statues.jpg (39.46 KiB) Viewed 735 times

Along the left wall, there appears to be a series of three statues.

To the right, there appears to be a side passage -- or maybe two -- leading off in that direction.






---



Actions?

---



Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool



Marching Order ( * = Infravision )
Buzar *
Holliss *
Rawani
Zan
Haelan
Arbal
Ealga *


Light Sources
  1. Zan's Lantern: Carried by Zan (Status: Lit) (Remaining: 3:28)
  2. Rawani's Lantern: Carried by Haelan (Status: Lit) (Remaining: 3:38)

    Radius: 30-feet
    Burn Time: 0 minutes of 4 hours (24 turns).
    Note: Can be closed to hide the light.


Character Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light

Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead

Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills

Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills

Zan (M) (Magic-User 1) | AC: 10/11 | HP: 4 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, Elven, Traladaran | Spells/Skills: 1st: 1 Charm Person
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray

Ealga (F) (Dwarf 1) | AC: 6/7 | HP: 4 | Damage: 1d8 | Move: 90’ (30’)
Languages: Native, Dwarvish | Spells/Skills: Detect Construction, Detect Traps, Listen at Doors


Rolls
None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: II. The Hole in the Oak

#67 Post by Rex »

Rawani

Rawani describes what she sees to everyone. "Which way now?"

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Re: II. The Hole in the Oak

#68 Post by VonAlric »

Buzar

"Let's investigate through that door and see what those statues are. Weird that they would be down here under this tree."
It's hard to explain puns to kleptomaniacs because they always take things literally.

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Re: II. The Hole in the Oak

#69 Post by Lance »

Haelan nods "Indeed, architecture implies civilization, or the memory of one. Either way, there is much we can learn."

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Re: II. The Hole in the Oak

#70 Post by roryb »

Zan

The curious magic-user agrees with an excited bob of the head.

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Re: II. The Hole in the Oak

#71 Post by dmw71 »


Getting Organized
While still in the relative safety of the current stone hall they're in, the group rearranges itself into a new marching order, with Holliss taking the lead; followed by Rawani, Zan, Haelan, and Buzar, in order.

Statues.jpg
Statues.jpg (39.46 KiB) Viewed 697 times

After confirming everyone is ready, Holliss prepares to lead the way.


No additional details about the area beyond are known at this time.




---


I will need to know who is going where and doing what.

---



Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool



Marching Order ( * = Infravision )

Holliss *
Rawani
Zan
Haelan
Buzar *
Arbal
Ealga *


Light Sources
  1. Zan's Lantern: Carried by Zan (Status: Lit) (Remaining: 3:27)
  2. Rawani's Lantern: Carried by Haelan (Status: Lit) (Remaining: 3:37)

    Radius: 30-feet
    Burn Time: 0 minutes of 4 hours (24 turns).
    Note: Can be closed to hide the light.


Character Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light

Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead

Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills

Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills

Zan (M) (Magic-User 1) | AC: 10/11 | HP: 4 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, Elven, Traladaran | Spells/Skills: 1st: 1 Charm Person
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray

Ealga (F) (Dwarf 1) | AC: 6/7 | HP: 4 | Damage: 1d8 | Move: 90’ (30’)
Languages: Native, Dwarvish | Spells/Skills: Detect Construction, Detect Traps, Listen at Doors


Rolls
None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: II. The Hole in the Oak

#72 Post by Rex »

Rawani

Once they have confirmed the room appears empty Rawani will explore the edges starting at the entrance and going clockwise, looking for hidden/secret doors etc.

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Re: II. The Hole in the Oak

#73 Post by roryb »

Zan

“Beware of traps!” the curious magic-user whispers after Rowani. He peers eagerly for her safe return with his lantern held aloft back at the relative safety of the archway.

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Re: II. The Hole in the Oak

#74 Post by Lance »

Haelan holds the light source he borrowed aloft. "Beware the sacrilege!" he warns.

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Re: II. The Hole in the Oak

#75 Post by dmw71 »


Archway
Rawani elects to move first, and as she passes through the archway, she feels the stone floor depress slightly with her last footfall.


Click!


The scout feels her foot press into floor slightly.

Overhead, the sound of metal groaning as it scraps against itself is heard.


Woosh!


A thin blade, centered in the archway, drops down towards the acrobat from the right-hand side.



The cautionary mentions about traps, and sacrilege, coming from behind are too late.





---


Rex, can you make a saving throw versus wands for me?
You need a 14 or better.


---



Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool



Marching Order ( * = Infravision )

Holliss *
Rawani
Zan
Haelan
Buzar *
Arbal
Ealga *


Light Sources
  1. Zan's Lantern: Carried by Zan (Status: Lit) (Remaining: 3:26)
  2. Rawani's Lantern: Carried by Haelan (Status: Lit) (Remaining: 3:36)

    Radius: 30-feet
    Burn Time: 0 minutes of 4 hours (24 turns).
    Note: Can be closed to hide the light.


Character Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light

Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead

Rawani (F) (Acrobat 1), AC: 7 | HP: 2 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills

Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills

Zan (M) (Magic-User 1) | AC: 10/11 | HP: 4 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, Elven, Traladaran | Spells/Skills: 1st: 1 Charm Person
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray

Ealga (F) (Dwarf 1) | AC: 6/7 | HP: 4 | Damage: 1d8 | Move: 90’ (30’)
Languages: Native, Dwarvish | Spells/Skills: Detect Construction, Detect Traps, Listen at Doors


Rolls
None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: II. The Hole in the Oak

#76 Post by Rex »


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Re: II. The Hole in the Oak

#77 Post by dmw71 »


Blade Trap
After being triggered, the thin blade slices down from the ceiling in an arc, stopping only once it strikes a solid object -- in the form of Rawani.

Despite her best efforts, the acrobat is unable to react quickly enough to avoid the released blade and feels a sharp, cutting pain on nearly her right side, from shoulder to waist, as the blade easily cuts through her muscular form.

Instinctively, the acrobat pushes the blade away from her, prying it free from her body at the expense of cutting her hands, but her blood continues to spill from where she was struck.


Rawani feels lightheaded.



Acrobat Down
The rest of the party watches from behind as the fearless acrobat falls forward, face-first.



Blood begins to pool onto the white stone floor beyond the archway where the acrobat now lies unmoving.





---


Sorry, Rex! :cry: Definitely feel free to roll up another character and I can get you worked in right away.

---



Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool



Marching Order ( * = Infravision )

Holliss *
Rawani
Zan
Haelan
Buzar *
Arbal
Ealga *


Light Sources
  1. Zan's Lantern: Carried by Zan (Status: Lit) (Remaining: 3:25)
  2. Rawani's Lantern: Carried by Haelan (Status: Lit) (Remaining: 3:35)

    Radius: 30-feet
    Burn Time: 0 minutes of 4 hours (24 turns).
    Note: Can be closed to hide the light.


Character Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light

Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead

Rawani (F) (Acrobat 1), AC: 7 | HP: 2-4 = 0 | Damage: 1d6 | Move: 90’ (30’)
Languages: Native | Spells/Skills: Acrobat Skills


Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills

Zan (M) (Magic-User 1) | AC: 10/11 | HP: 4 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, Elven, Traladaran | Spells/Skills: 1st: 1 Charm Person
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray

Ealga (F) (Dwarf 1) | AC: 6/7 | HP: 4 | Damage: 1d8 | Move: 90’ (30’)
Languages: Native, Dwarvish | Spells/Skills: Detect Construction, Detect Traps, Listen at Doors


Rolls
Blade Trap: [1d8]=4
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: II. The Hole in the Oak

#78 Post by roryb »

Zan

The wiry magic-user shrieked involuntarily. "By the gods! Poor Rawani! We should remove her from that evil contraption." He sets down his lantern near the grisly scene and tries to devise a way to pull her body away clean without risking further harm to anyone, such as by pulling her ankles.

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Re: II. The Hole in the Oak

#79 Post by Lance »

Haelan stares in shock. Taking quick inventory, he sadly has nothing long enough (rope or pole) to expedite the reclamation of Rawani's body. He mutters a quick prayer. "Rao, guide this comrade to your font of knowledge, may this one learn all that they missed in this poor and short life. May our wisdom grow, for we paid a price all too steep."

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Re: II. The Hole in the Oak

#80 Post by dmw71 »


Sir Ramic
The distraction and shock caused by the deadly blade trap persists... until the clinking of chain armor is heard approaching from behind the group.

"Here, let me give you a hand with that," a male, short in stature and carrying a sword and spear, offers from behind the group.

New PC.png
New PC.png (84.61 KiB) Viewed 636 times

This new adventurer identifies himself as Sir Ramic.



Rawani
Together, with the blade trap seemingly disarmed, the group manages to collect the fallen acrobat and pull her to the "safe" side of the archway... leaving a trail of pooled blood in her wake.

As macabre as the action may be, the acrobat's backpack is collected from off her back and examined.

It contains:
  • 50-feet Rope
    12 Iron Spikes
    1 Waterskin
    7 Days of Iron Rations
    6 Flasks of Oil
    1 Tinderbox

Haelan, already holding Rawani's lantern, is assumed to have taken ownership of it.


Trap
While the group is pillaging the pack of their fallen companion and performing any last rites, a loud thunk sound is heard, and the blade trap begins to slowly swing back in the direction from which it fell, seemingly in an attempt to reset itself.


Chamber

Otherwise, still beyond the archway, the stone hallway opens into what appears to be a larger room constructed from the same stone blocks, with statues and exits to the left and right respectively.







---



Actions?

---



Time & Weather
CY 1011, 18th Day of Obthryme (Deep Autumn)
Current Time: Midday
Current Conditions: Cool



Marching Order ( * = Infravision )

Holliss *
Sir Ramic
Zan
Haelan
Buzar *
Arbal
Ealga *


Light Sources
  1. Zan's Lantern: Carried by Zan (Status: Lit) (Remaining: 3:25)
  2. Rawani's Haelan's Lantern: Carried by Haelan (Status: Lit) (Remaining: 3:35)

    Radius: 30-feet
    Burn Time: 0 minutes of 4 hours (24 turns).
    Note: Can be closed to hide the light.


Character Status
Holliss (M) (Elf 1) | AC: 3/4 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Elvish | Spells/Skills: 1st: 1 Light

Haelan (M) (Cleric 1) | AC: 4/5 | HP: 4 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Turn Undead

Buzar (M) (Half-Orc 1) | AC: 4/5 | HP: 3 | Damage: 1d6 | Move: 60’ (20’)
Languages: Native, Orcish | Spells/Skills: Thief Skills

Zan (M) (Magic-User 1) | AC: 10/11 | HP: 4 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, Elven, Traladaran | Spells/Skills: 1st: 1 Charm Person

Sir Ramic (M) (Ranger 1), AC: 5/6 | HP: 2 | Damage: 1d8 | Move: 60’ (20’)
Languages: Native | Spells/Skills: Ranger Skills
Arbal (~) (Illusionist 1) | AC: 8/9 | HP: 3 | Damage: 1d4 | Move: 120’ (40’)
Languages: Native, +2 | Spells/Skills: 1st: 1 Colour Spray

Ealga (F) (Dwarf 1) | AC: 6/7 | HP: 4 | Damage: 1d8 | Move: 90’ (30’)
Languages: Native, Dwarvish | Spells/Skills: Detect Construction, Detect Traps, Listen at Doors


Rolls
None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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