This train is bound for glory

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This train is bound for glory

#1 Post by ateno »

Exiting atmosphere and heading to jump point, there is one inbound small freighter the "Klein" hails you and asks for what's going on on the groundside. They are hauling beer and liquor. Planning to stay for a minimum amount of time and head out.

After a normalizing conversation, the transit to the jump point is just 1.25 days.

The four 'security' personnel are happy to have access to bathing and a decent bed.

Ophelia is army trained and does not have alot of other skills but still keeps her gymnastics skill intact from high school.

Naddie also says she is a trained mechanic, (mostly aviation but can cove anything), can pilot a grav vehicle and helicopter, has some medic training and is rated as a steward. "but I would rather not."

Dundee admits to running with a gang in his young like, but realizes he does not want to be a potter all his life.

Nevri, besides being a great pilot of starships, Can use rifles, training in explosives and heavy weapons, he also has a background in martial arts and hand to hand weapons..

The 3 mechanics work on the engines calibrating and checking seals and mixes and feel comfortabe enough to jump.

Garrett sets up the jump to Granz with the updated maps and everyone is ready for jump.

You transition into Jump Space with a thunk at the end, but all reading are nominal.

Plans for jump?

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Re: This train is bound for glory

#2 Post by bsongy »

The ship jumps.

<Thunk>

"Engineering, should we be concerned about that noise?" It seemed rather....unusual?"

After making the jump, Hiro heads down to the galley and prepares a meal, a special tradition for him.

It is a simple affair, using a variety of the supplies the chandler stocked the galley with. linguine topped with cream sauce containg mushrooms, peas and clams. This is served with a salad of basil, tomatoes and mozarella. Served with several bottles of the table wine he picked up. Nothing fancy, but honest, filling fare.

He calls the crew to mess, recruits included.

After everyone is served and settled in, a toast made to the ship and crew, t Hiro stands and speaks.
"We have a number of things to take care of during our week travel to Grans.
- we have 60 antishipping missiles in passenger stateroom 2 that, for safety sake, should be moved to the cargo bay
- we have the unexplained THUNK during jump.
- our modular cutter is inverted and inaccessible; an EVA is required to get it repositioned so we can enter it. We can do that, as soon as we re-enter nirmal space.
- we have a damaged grav cycle that needs to be checked out thoroughly, and a parts needed list built to bring back into good order
- the recruits need to work on acquiring skills and practice to work as a team

FIRST, are there any other tasks that it would be beneficial to complete while in J-space.

SECOND, is discussing task assignments; who works on which tasks

FINALLY, a very general discussion about what we may be doing on Grans. My initial concept is to reach out to a contact I know and explore what kinds of opportunities are present. I would be particularly interested in "big opportunitues". But, I would like to hear any ideas you may have.

So, I open the floor for discussion."
Last edited by bsongy on Sat Oct 23, 2021 1:28 pm, edited 1 time in total.

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Re: This train is bound for glory

#3 Post by ateno »

bsongy wrote: Fri Oct 22, 2021 5:05 am The ship jumps.

<Thunk>

"Engineering, should we be concerned about that noise?" It seemed rather....unusual?"
Jump Drive mechanic may roll their skill, to diagnose.

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#4 Post by The Bindoner »

Monte is immediately concerned by the unexpected “thunk”, and the fact there is nothing unusual in the data does little to ease his mind. Although not rated as a Jump Drive engineer he is not unfamiliar with the system, so he sets about inspecting things. When someone experienced with Jump Tech arrives he provides what data he has gathered and assists in whatever way he can.
Roll to assist: [_2d6]=(3+3)=6 +2 Int =8 ??

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Re: This train is bound for glory

#5 Post by Stirling »

Marco Hulsebosch

Considers various reasons for the sudden jolt. A mechanical fault linked to a bolt shearing from a piston or a jamming of fuel systems causing a temporary cutoff, Hiro attempting a handbrake turn, an exterior issue like some space trash missing the scoops? That it happened once and is not a continual thing can be a positive unless it has opened a valve which now leaks fluid and oil or worse is spreading out from the drive shafts.

He dons his dungarees and once more, wrench in hand goes to survey the compartment.

"So Monte, what can you diagnose? Anything more than an hiccup or we need to bodge a repair?"

Marco: Mechanic +2 (Jump drives) skills check and Edu +1 [2d6+3]=5+3=8

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Re: This train is bound for glory

#6 Post by cybersavant »

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Re: This train is bound for glory

#7 Post by ateno »

It will take Marco as lead jump drive mechanic and Gunnar and Monte about 2 days of the jump to diagnose and the problem and come up with a course of action. Marco is pretty sure its a problem between the jump drive soft ware and the new 'Notice to Spacers' loaded a few days ago. It appears there is a software issue with a change the way the Notice is formatted and the way the jump drive looks at it. Marco has a software patch, but recommends against installing it while in jump. He does not see any problem bisides another clunk when we lear jump drive and return to normal space.

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#8 Post by Stirling »

Marco Hulsebosch

Reports his diagnosis to Hiro and any recommendations he can make regarding the Jump drives.

During freetime he will also familiarise himself with the turret he is expected to man during any troubles. He will strip and clean any parts that standard military regulations would expect of a gunner and check through the ammunition lists.

Marco checks his turret. Gunner Turret+1 [2d6+1]=7+1=8

Attending the group introduction, he has no particular thoughts on tasks except getting a general knowledge of the ship and the team as a whole.

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Re: This train is bound for glory

#9 Post by ateno »

Stirling wrote: Mon Oct 25, 2021 11:08 pm Marco Hulsebosch

During freetime he will also familiarise himself with the turret he is expected to man during any troubles. He will strip and clean any parts that standard military regulations would expect of a gunner and check through the ammunition lists.

Marco checks his turret. Gunner Turret+1 [2d6+1]=7+1=8
There are 3 turrets on the ship, a double fusion gun on the dorsal, and triple turret on each wing, each carrying a beam laser, a pulse laser and a sandcaster. Each caster inherently has a magazine of 5 and a ready ready magazine of 10, there are no other sand ammo anywhere. Each loos serviceable and goes thru all their motions without a hitch.

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#10 Post by The Bindoner »

Once the “thunk” investigation is complete Monte goes to find Garret.

You asked me to show you how to use the weapons? I’m about to tour them myself, care to join me?

Monte leads Garret around the weapons stations, starting with the fusion guns, checking the systems and giving an orientation talk at each. Meeting Marco engaged in the same endeavor Monte proposes they join forces.

Between us we should have Garret here rated on his station in no time.

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Re: This train is bound for glory

#11 Post by bsongy »

Marco said:
Reports his diagnosis to Hiro and any recommendations he can make regarding the Jump drives.

"Yet another of the oddities of this ship." replies Hiro, obviously exasperated by the the long list of 'unique features'."Thanks to everyone in Engineering for tracking that down."

Hiro, in his stateroom, opens the heavy duty heavily secure taped paper envelope marked "Use of the EMS-7UL-PAms", and examines the contents. Later, he spends some time in the cargo hold, inspecting the crates marked 'Medical Equipment' and 'Medical Supplies', curious what exactly this cargo consists of.

Dev said
Dev wonders, is the new ore in a lead container? she calibrates ship alarms to go off with radiation sources inside the ship; if all is good, she says thank you. and they're done.

While down in the cargo hold, Hiro also examines the 0.5 dT of 'new ore';he will need to have an idea of what type of ore it is if he is to find a market for it. He also tries to identify if there are any hazards associated with this lot.

GM said:
Unfortunately you can't move your missiles until you hit zero G. But leaving cargo space for the transit is a good idea. You will have 4 helpers.

Hiro will spend most of the week in J space, organizing the recruits and overseeing the task of getting the missiles moved to the cargo hold. If any of the crew have experience with handling hazardous or explosive cargo, such as Monte, Hiro will ask if they can assist in insuring the task is done safely.

Finally, the day before return to Normal space, Hiro familiarizes himself with Twin Fusion Turret. Having never used a ship weapon like this, he studies not just the controls but the characteristics of the weapon. Is it long or short range? How much damage does it do? Does it have secondary effects on electronics or personnel?

As the ship nears the time to return to n-space, Hiro announces to the crew "As soon as we return to n-space, Monte, Marco and Nevri could you be ready to conduct an EVA to reposition the cutter so that we can inspect inside of it and put it into use?"

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#12 Post by The Bindoner »

Monte spends what spare he has outside of gunnery school practicing his ship-board agility. He selects a corridor or room, turns the artificial gravity to its lowest setting, and runs through some exercises to familiarise himself with mobility in microgravity.
Finally, the day before return to Normal space, Hiro familiarizes himself with Twin Fusion Turret. Having never used a ship weapon like this, he studies not just the controls but the characteristics of the weapon. Is it long or short range? How much damage does it do? Does it have secondary effects on electronics or personnel?
Monte will be happy to show Hiro over the Fusion guns.

Don't often see these on a civvy ship. Marines like them, very good for supporting ground ops and boarding actions.
As the ship nears the time to return to n-space, Hiro announces to the crew "As soon as we return to n-space, Monte, Marco and Nevri could you be ready to conduct an EVA to reposition the cutter so that we can inspect inside of it and put it into use?"
Certainly. It will be good practice.

Monte checks over his suit and adds wearing it to his training routines.

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#13 Post by Stirling »

Marco Hulsebosch

Dons the Vacc Suit, going through the obligatory checks. After visual checking himself he checks over the others and waits for their confirmation that he has not overlooked anything.

"We have plenty of time so the only pressure is doing it right first time and not treating the equipment with contempt. Safety first.

Communicate at all times.


Marco: Vacc Suit 1 skills check [2d6+1]=9+1=10

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#14 Post by ateno »

The Bindoner wrote: Tue Oct 26, 2021 3:09 pm Once the “thunk” investigation is complete Monte goes to find Garret.
You asked me to show you how to use the weapons? I’m about to tour them myself, care to join me?[/dialog]
Garett will happily learn about the weapons, at more if asked to sit there, he knows how to have power rerouted, when to bore sight and when to use the system and difference between pulse and beam lasers. "So why do they have a low aahh.. ammo capacity for the sandcaster. Would it not make sense to have a large reservoir and fill from that instead of have someone pull all of them between stations during combat?"

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#15 Post by ateno »

bsongy wrote: Thu Oct 28, 2021 3:27 pm Hiro, in his stateroom, opens the heavy duty heavily secure taped paper envelope marked "Use of the EMS-7UL-PAms", and examines the contents. Later, he spends some time in the cargo hold, inspecting the crates marked 'Medical Equipment' and 'Medical Supplies', curious what exactly this cargo consists of.
The Exploratory Medical System Mod 7 United Lavatories Pharmacist medical supplier is a unlicensed (as in can produce anything) in its database. Given the correct supplies.
The Equipment is the model itself, the supplies are as said for the model. It can make any required drug without license payment, there are enough supplies to supply a small colony (~500) for a year. It runs on a small self contained fusion generator. There is also literature on how to take local items and modify them for supplies.

While down in the cargo hold, Hiro also examines the 0.5 dT of 'new ore' he will need to have an idea of what type of ore it is if he is to find a market for it. He also tries to identify if there are any hazards associated with this lot.
The 'new' ore seems inert, Naddie asks if she can play with some in the engineering spaces and see if its any good for metal. In her off time of course.
Hiro will spend most of the week in J space, organizing the recruits and overseeing the task of getting the missiles moved to the cargo hold. If any of the crew have experience with handling hazardous or explosive cargo, such as Monte, Hiro will ask if they can assist in insuring the task is done safely.
The 4 recruits work together with no shirking, moving the misses one at a time in zero G to the cargo area. Marco mentions (ex-Merchant Marine) that We should use a packing container for them, or some sort of container, arms stowed in a cargo area naked is only rated for military shipments.
When you get to about 45 missiles moved you realize either you counted wrong or something with the wall. After moving and securing the last (50th) missile, it is realized the last 1/6 of the room folds out to become a weight and training room, complete with treadmill, weights and computer coaching. There is also a set iof hangers that seems it sould be for single handed weapons. You 'might' be able to sell this system and change it to a stateroom, but you don't know.
Finally, the day before return to Normal space, Hiro familiarizes himself with Twin Fusion Turret. Having never used a ship weapon like this, he studies not just the controls but the characteristics of the weapon. Is it long or short range? How much damage does it do? Does it have secondary effects on electronics or personnel?
The fusion weapon does 5 times the damage of a beam laser at a shorter range, it also destroys armor and might cause radiation damage, depending on where the hit is.
Last edited by ateno on Mon Nov 01, 2021 3:43 pm, edited 1 time in total.

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Re: This train is bound for glory

#16 Post by ateno »

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Garett calls the shareholders into his stateroom after the missiles are moved.

As you all know I'm a archeologist, I gathered some samples on the planet we got the ship from. Well I was looking at the artwork, well the pictures of them and I notices on the old vase. that it has a small picture of a lithe man looking like he is in a flying position. He shows you a picture of a alabaster relief of a skinny slightly muscled man in a 'superman' position. "if you look close, he is wearing a leaf entwined around his upper arm. Nobles of many years ago, before any real technology had a structured way to travel, a scout out front, the two of them and a bodyguard behind. He shows the second picture focusing on the two leafs, then changes the picture to a representation of the nobles walking.

" I was looking at these and I tried something. He takes his golden leaf and places it on his arm and then thrusts is arms up and starts to 'fly' thru the air. " No Gee tricks I swear."

He lands almost clumsily.

This is advanced tech, the piece is at least 6000 years old."

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#17 Post by bsongy »

Monte said:
Monte will be happy to show Hiro over the Fusion guns.
Don't often see these on a civvy ship. Marines like them, very good for supporting ground ops and boarding actions.


GM said:
The fusion weapon does 5 times the damage of a beam laser at a shorter range, it also destroys armor and might cause radiation damage, depending on where the hit is.

"I have heard stories that just the threat of the crew casualties can lead unarmored ships to surrender as soon as they become aware of Fusion guns as a threat."

While at the Gunnery station, Garrett said:
Garett will happily learn about the weapons, at more if asked to sit there, he knows how to have power rerouted, when to bore sight and when to use the system and difference between pulse and beam lasers. "So why do they have a low aahh.. ammo capacity for the sandcaster. Would it not make sense to have a large reservoir and fill from that instead of have someone pull all of them between stations during combat?"

"Do our turrets have beam or pulse lasers? I thought we had two triple turrets with lasers and a double turret with Fusion guns. Where are there Sandcasters? And what is this about them having a low ammo capacity?" Hiro asks, directed to Garrett. Hiro is very interested in a detailed explanation.

GM said:
The Exploratory Medical System Mod 7 United Lavatories Pharmacist medical supplier is a unlicensed (as in can produce anything) in its database. Given the correct supplies.
The Equipment is the model itself, the supplies are as said for the model. It can make any required drug without license payment, there are enough supplies to supply a small colony (~500) for a year. It runs on a small self contained fusion generator. There is also literature on how to take local items and modify them for supplies.


Hiro recognizes the potential extreme value of this device, whether the Trading company sells the device or sells the pharmaceuticals created by the device. But even more so, he recognizes the important role of the Pharmaceutical Supplies, the feed-stock which is converted into the drugs made. A year supply for a colony of 500, 18250 man-days of treatments, is a good explanation of what the device does, but it does not provide sufficient information to price the value of the the device's output. Hiro will spend a few evenings trying to determine the key numbers:
- What TL are these medical supplies, and how much do they cost per dT?
- How much supplies are used to create one does of typical medical pharmaceutical, what the experts refer to as DRUG DRUGS?
- How much supplies are used to create other pharmaceuticals, such as COMBAT DRUG, SLOW DRUG, TRUTH DRUG, etc.?
Before the device is used or sold, the Trading Company should try to understand the cost of production and the difficulties of obtaining more supplies. Until then, Hiro continue to study the documentation.

GM said:
The 'new' ore seems inert, Naddie asks if she can play with some in the engineering spaces and see if its any good for metal. In her off time of course.

Hiro enthusiastically gives his approval to Naddie. Again, having a commitment of 15% of sales of the production of a given ore could be huge, or it could be worthless. It depends on the ore, the cost to purchase and the potential uses. Hiro does not intend to even consider selling ore, until he understands the value.

GM said:
The 4 recruits work together with no shirking, moving the misses one at a time in zero G to the cargo area.

Hiro is pleased by how they work together.

GM said:
Marco mentions (ex-Merchant Marine) that We should use a packing container for them, or some sort of container, arms stowed in a cargo area naked is only rated for military shipments.

"Everyone stop!" yells Hiro, halting the recruits work to transfer the missiles, insuring the recruits stop transfering the missiles, secure the missiles as they are safely and not transport one more. "Why in the Suffering Santanocheev are you mentioning this now, when we already began moving missiles, a hazardous activity, and not during crew meal where we discussed plans?! I even asked for input concerning safety issues! This is unacceptable."
OOC to Marco's player: I understand that this was not under your control. No hard feelings. I am just playing Hiro like Hiro. I apologize if this isn't cool for you. I can tone it down, if you wish.
Hiro will insure not one more missile is moved until someone comes up with how are we to store these missiles in cargo hold in a safe and legitimate manner.

"There is already enough weird things on this ship and we are likely going to be getting involved in some legally grey areas soon, if we are going to meet financial goals. We don't need to be causing extra problems by cutting corners on this mundane stuff." thinks Hiro to himself.

Hiro calls an all hands meeting in the cargo hold and asks for ideas to store the missiles properly. Maybe Gunnar and the engineering watch can fabricate a shipping container that will meet inspection criteria. Maybe we can empty another of the cargo containers, like the fine artwork, and store the missiles inside the vacated container. Maybe we can destroy the missiles safely. There are dozens of possible solutions. Hiro will listen to any idea, but will insist on solutions that are safe and will not draw any further critique from inspectors. He will go over any proposal multiple times, with the whole crew, and insure there are no other unmentioned problems.

Garrett said:
Garett calls the shareholders into his stateroom after the missiles are moved.As you all know I'm a archeologist, I gathered some samples on the planet we got the ship from. Well I was looking at the artwork, well the pictures of them and I notices on the old vase. that it has a small picture of a lithe man looking like he is in a flying position. He shows you a picture of a alabaster relief of a skinny slightly muscled man in a 'superman' position. "if you look close, he is wearing a leaf entwined around his upper arm. Nobles of many years ago, before any real technology had a structured way to travel, a scout out front, the two of them and a bodyguard behind. He shows the second picture focusing on the two leafs, then changes the picture to a representation of the nobles walking." I was looking at these and I tried something. He takes his golden leaf and places it on his arm and then thrusts is arms up and starts to 'fly' thru the air. " No Gee tricks I swear."He lands almost clumsily.

Hiro asks "What is the motive force? Grav? Thrust? And how did you activate it?"

Garrett said:
This is advanced tech, the piece is at least 6000 years old."

"Pardon my ignorance of history. I am sure the others understand, but for me, can you provide a summary of how '6000 years ago' fits into the known timeline."

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Re: This train is bound for glory

#18 Post by cybersavant »

Hiro calls an all hands meeting in the cargo hold and asks for ideas to store the missiles properly. Maybe Gunnar and the engineering watch can fabricate a shipping container that will meet inspection criteria. Maybe we can empty another of the cargo containers, like the fine artwork, and store the missiles inside the vacated container. Maybe we can destroy the missiles safely. There are dozens of possible solutions. Hiro will listen to any idea, but will insist on solutions that are safe and will not draw any further critique from inspectors. He will go over any proposal multiple times, with the whole crew, and insure there are no other unmentioned problems.


Gunnar Thunarssen "Why would we destroy the missiles? Are they not ammo for the ship? The marine ships had special storage areas near the guns, for faster loading."
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#19 Post by ateno »

I will allow you the retconn the mention of the shipping container before moving.

Mechanincs from Gunnar for building and Marco to assist in correct consuruction.

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#20 Post by bsongy »

Gunnar said:
Gunnar Thunarssen "Why would we destroy the missiles? Are they not ammo for the ship? The marine ships had special storage areas near the guns, for faster loading."

Hiro responds "We do not currently have a missile launcher. I have no idea why they are onboard; possibly the previous crew salvaged them. They are worth a great deal of money; more than 225 KCr. But they were stored in a passenger stateroom. An accident could kill everyone on the passenger deck. Such a situation certainly would not pass muster of even the most cursory inspection. Now I am told that they need to be stored in a cargo container, if they are to pass inspection in the cargo area." Hiro pauses a minute, then continues "I refuse to risk lives or draw unnecessary law enforcement scrutiny for no real reason or benefit."

"From what little I know of the system we are headed to, Grans, the world government has lost control and has reacted by being very particular about enforcing laws that they can. I expect we could be boarded and have a detailed inspection. I would prefer to retain the missiles for sale or use. But we can't sell the missiles if they have been confiscated, and we would certainly have a fine on top of that; a net negative on the balance sheet. We need to store these missiles in the proper manner. If that is not possible, then we need to safely hide them from inspection, or get rid of them."

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