WW2 Supers d6: SST 11 OOC

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Rex
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Re: WW2 Supers d6: SST 11 OOC

#141 Post by Rex »

I am too far away for my Tommy Gun to have much of a chance on the teleporter which is why I tried to cut off the one charging.

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Zhym
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Re: WW2 Supers d6: SST 11 OOC

#142 Post by Zhym »

Zhym wrote: Sat May 21, 2022 8:12 pm Can Nado use his plant control power to immobilize a single target? The description says he can use it to attack a single target or impede a group, but doesn’t say whether he can, say, entangle a single target and hold it in place.
This might have gotten overlooked with the new page turning over…

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Re: WW2 Supers d6: SST 11 OOC

#143 Post by max_vale »

Whoops....my bad.....hmmm....I suppose if you didn't want to use it to attack somebody to harm them, but rather to restrain them; it's work as a "Stun" attack; with the levels of success serving as how long the person is immobilized....

So something like:

Attack roll is less than the STR roll to resist; the Target ripped free

Attack roll is greater than the STR roll, but not TWICE as high; Target is immobilized for one round; then suffers the typical -1D for all actions as the vines/branches/whatever distract/impede it....

Attack roll is x2 as high as the STR roll; they're immobilized for 3 rounds.....

Attack roll is x3 as high as the STR roll, they're immobilized and unconscious for 10-30 mins....

How's that?

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Re: WW2 Supers d6: SST 11 OOC

#144 Post by Zhym »

Sounds reasonable. That's a 6D attack?

I mean, I guess killing someone stops them, too, so I could stop trying to be fancy. OTOH, that means that immobilizing someone with a power ought to be easier than killing them, right? Otherwise, why not just go for the kill?

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Re: WW2 Supers d6: SST 11 OOC

#145 Post by max_vale »

I can think of two reasons quickly:

The vines/leaves can wrap around the mouth to keep somebody quiet


Also, maybe you want a prisoner?


Just spitballing here

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Re: WW2 Supers d6: SST 11 OOC

#146 Post by max_vale »

Wow....I'm guessing maybe I need to re-word Colonel Frederick's "mission" request.....this is straight out of the 'Black Devils Brigade" Campaign book AND history (though obviously, it wasn't Supers who did it :) )......basically, troops were low on morale; he had a crew 'obtain' some liquor from a neighboring Division's supply depot to 'spread cheer' through the ranks....

My apologies if I'm making this sound sinister, that was CERTAINLY not my intent! :)

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Re: WW2 Supers d6: SST 11 OOC

#147 Post by Rex »

It didn't sound sinister to me. Stuff like that went on all the time.

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Re: WW2 Supers d6: SST 11 OOC

#148 Post by kipper »

I still think it is an unwise order (not sinister though). The fact that it is historical doesn't change that.

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Re: WW2 Supers d6: SST 11 OOC

#149 Post by Urson »

True story: When my father was in the National Guard, he got tagged to play part of the 'Opfor' (enemy forces). Opfor's job was to harrass and inconvenience the soldiers. By his telling, they routinely stole jeeps and used them until they ran out of gas, intercepted supplies, set up ambushes, performed night raids, and even stole a package of T-bone steaks intended for the Senior Command's dinner at the end of the exercise. Sounds like loads of fun to me...
Expect Nothing, Appreciate Everything.

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Re: WW2 Supers d6: SST 11 OOC

#150 Post by Rex »

I am traveling to visit family today through Friday late. I am not sure if I will be able to post while I am there so feel free to NPC my character. I will be back Saturday.

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Re: WW2 Supers d6: SST 11 OOC

#151 Post by Rex »

For Nahum Chisholm I would like to increase his Alertness to 5D (8 points) and his Stealth to 3D+2 (3 points). If my math is right he will have 1 point left over.

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Re: WW2 Supers d6: SST 11 OOC

#152 Post by ateno »

Increase willpower from 3d to 4d - 10 points

Alertness to 4d - 4 points

Two saved from last time

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Re: WW2 Supers d6: SST 11 OOC

#153 Post by Zhym »

Nado:

Guns: +1 to make it 6D+2
WP: +2 to make it 3D+2

That should be 12 points, if I could correctly. That'll leave him with 2 WP left over again.

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Re: WW2 Supers d6: SST 11 OOC

#154 Post by max_vale »

Thanks fellas, character sheets updated!

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Re: WW2 Supers d6: SST 11 OOC

#155 Post by kipper »

(OOC: I had already forgotten exactly how levelling up works, so I checked the SW thread to refresh my memory)

Phil:

Search: 5D+2 -> 6D (5pts)
Willpower: 3D -> 3D+2 (6pts)

Carry-over: 1pt

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Re: WW2 Supers d6: SST 11 OOC

#156 Post by max_vale »

Phil is updated...thank you sir!


Also, man....I give a perfect opportunity for people to write up about bar-fights, getting the ladies, having crazy stories....and...nothing? Are you guys SURE you're soldiers? :)

By the by...Nado is SOOOOOOOO going to get seduced by some evil female Talent now.....:)

I hope all is well with everyone!

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Re: WW2 Supers d6: SST 11 OOC

#157 Post by Zhym »

ateno wrote: Mon Jul 04, 2022 6:54 pm Increase willpower from 3d to 4d - 10 points

Alertness to 4d - 4 points

Two saved from last time
Sorry to armchair GM, but wouldn't increasing from 3D to 4D be 9 points (3x3), and going from 3D+2 to 4D only be 3 points? The cost is the current # of dice, not the one you're moving to, right?

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Re: WW2 Supers d6: SST 11 OOC

#158 Post by max_vale »

Correct....this cost 12 skill points; he had 13 and has 1 left over.

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Re: WW2 Supers d6: SST 11 OOC

#159 Post by Zhym »

The latest update reminds me of a MASH episode. Anyone remember “The General Flipped at Dawn?” It had a similar scene re: saluting.

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Re: WW2 Supers d6: SST 11 OOC

#160 Post by Rex »

Yeah it does now that you mention it. Loved MASH.

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