Character Generation

Gomezthebarbarian
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Character Generation

#1 Post by Gomezthebarbarian »

Start Here...

Campaign # is 920

Use the character sheet in the Unseen Servant dice roller site and link your character sheet/rolls when posting them below when generating your characters. Yes, I actually audit the logs.

Choose the character’s race

Determine initial ability scores by rolling 4d6, dropping the lowest die

Assign scores in any order

Apply racial modifiers to ability scores

Ensure that the character’s ability scores fall within the acceptable range for his/her race and class (e.g., a dwarf must have a strength of 8-18, dexterity of 3-17, etc.)

Human characters can add a total of 1 point to one of their ability scores. No ability score can be raised above 18 this way

Choose the character’s class and alignment

No evil characters permitted (thus no assassin characters)



Races and Classes (General)


There are no level-limits on non-human characters

Humans, however, enjoy the following benefit: 1 extra point to assign to ability scores at character creation

Racially-determined class restrictions apply, except:

PCs of any race may be clerics

Half-elves and Halflings may be druids (single-class)

Half-elves may be druids and fighters, druids and rangers, or druids and magic-users (multi-class)

The following multi-class options are available to non-human characters:

Dwarves: (a) fighter/thief, and (b) fighter/cleric

Elves: (a) fighter/magic-user, (b) fighter/thief, (c) magic-user/thief, and (d) fighter/magic-user/thief

Gnomes: (a) fighter/illusionist, (b) fighter/thief, (c) illusionist/cleric, (d) illusionist/thief, and (e) cleric/thief

Half-elves: (a) cleric/fighter, (b) cleric/ranger, (c) cleric/magic-user, (d) fighter/magic-user, (e) fighter/thief, (f) magic-user/thief, (g) cleric/fighter/magic-user, (h) fighter/magic-user/thief, (i) fighter/druid, (j) ranger/druid, and (k) magic-user/druid

Halflings: fighter/thief only

Please keep in mind multi-classed character take a longer period to level up.


Hit Points


1st level characters receive maximum hit points.

Monks use HD 1d6 per level starting at 2nd level to offset lack of speed factor, weapon proficiencies and no weapon vs armor bonuses.


Magic-Users and Illusionists


Magic-users and illusionists with an Intelligence of 16+ may prepare and cast one additional first level spell each day

Material Components will be required for those spells that use them. I have a list from Dragon Magazine 81 that shows each component and the their respective prices.

Material components pouch = 20 gold pieces (holds material components for up to 20 spells; weighs 2 pounds when full)

1st level magic-users and illusionists start with one pouch

Spell books are necessary for memorizing spells

1st level magic-users and illusionists start with one ‘standard’ and one ‘travelling’ spell book





Still Under Construction

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Trantor_Trollbane
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Re: Character Generation

#2 Post by Trantor_Trollbane »

Character Name: TBD
Stat rolls:
[4d6c1]=11
[4d6c1]=16
[4d6c1]=7
[4d6c1]=10
[4d6c1]=11
[4d6c1]=7

Since I really only have one good stat, I'm kind of thinking I'll go for a magic user, since anything else I assume I want at least decent constitution. I suppose i could do a ranged character also...
Last edited by Trantor_Trollbane on Thu Jul 15, 2021 2:42 pm, edited 1 time in total.
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Rex
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Re: Character Generation

#3 Post by Rex »


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Rex
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Re: Character Generation

#4 Post by Rex »

Going Dwarf Fighter/Cleric.

Percentile Strength [1d100]=79

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Rex
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Re: Character Generation

#5 Post by Rex »

What Gods are we using?

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Trantor_Trollbane
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Re: Character Generation

#6 Post by Trantor_Trollbane »

Rex wrote: Thu Jul 15, 2021 1:50 pm ability scores [4d6c1]=6 [4d6c1]=14 [4d6c1]=18 [4d6c1]=12 [4d6c1]=13 [4d6c1]=12

An excellent set! Thinking Dwarf Fighter
I anticipate hiding behind you whenever we get in a scrap!
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Rex
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Re: Character Generation

#7 Post by Rex »

starting gold [5d4]=10 [3d6]=4

70gp

I will hold off on wrapping him up until I know his Deity. Does he get a starting Holy Symbol/clothing for free? With his poor starting GP rolls I need all the help I can get.

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Re: Character Generation

#8 Post by ravenn4544 »

Ability Scores [4d6c1]=7 / [4d6c1]=9 / [4d6c1]=15
Ability Scores [4d6c1]=13 / [4d6c1]=16 / [4d6c1]=15

I'm leaning half-orc fighter (would add +1 to above in str and con and -2 to charisma).

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Rex
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Re: Character Generation

#9 Post by Rex »

Nice rolls, could be a Ranger too.

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Quonundrum
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Re: Character Generation

#10 Post by Quonundrum »

Not sure if I have time for another game, but might be illegal in some jurisdictions not to use this roll.


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Re: Character Generation

#11 Post by Gomezthebarbarian »

Quonundrum wrote: Thu Jul 15, 2021 6:23 pm Not sure if I have time for another game, but might be illegal in some jurisdictions not to use this roll.


Them’s some good rolls

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Re: Character Generation

#12 Post by tarlyn »

"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Character Generation

#13 Post by tarlyn »

tarlyn wrote: Thu Jul 15, 2021 8:17 pm

OOooo Ooooo OOoo I can see some fun with that 6! That is for sure :)
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Re: Character Generation

#14 Post by Trantor_Trollbane »

tarlyn wrote: Thu Jul 15, 2021 8:17 pm
tarlyn wrote: Thu Jul 15, 2021 8:17 pm

OOooo Ooooo OOoo I can see some fun with that 6! That is for sure :)
You can hide behind me, I got two 7's!
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Re: Character Generation

#15 Post by gurusql »

Characteristics: [4d6c1]=10, [4d6c1]=14, [4d6c1]=11, [4d6c1]=16, [4d6c1]=9, [4d6c1]=14

Coming in as a Human Magic-User

How are the spells in the spell book selected?

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Re: Character Generation

#16 Post by Gomezthebarbarian »

gurusql wrote: Fri Jul 16, 2021 3:41 am Characteristics: [4d6c1]=10, [4d6c1]=14, [4d6c1]=11, [4d6c1]=16, [4d6c1]=9, [4d6c1]=14

Coming in as a Human Magic-User

How are the spells in the spell book selected?
Intelligence Table II, Page 10 PHB

If you don't have one, let me know.

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Re: Character Generation

#17 Post by Trantor_Trollbane »

I think I'll go with a thief, I'll try and get the sheet togethor today.
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Re: Character Generation

#18 Post by gurusql »

Gomezthebarbarian wrote: Fri Jul 16, 2021 5:04 am
gurusql wrote: Fri Jul 16, 2021 3:41 am Characteristics: [4d6c1]=10, [4d6c1]=14, [4d6c1]=11, [4d6c1]=16, [4d6c1]=9, [4d6c1]=14

Coming in as a Human Magic-User

How are the spells in the spell book selected?
Intelligence Table II, Page 10 PHB

If you don't have one, let me know.
Just to clarify the mechanics that I understand you are suggesting:
Roll a d30 (since there are 30 magic user spells at first level),
Roll to Chance to Know each spell %, if succeed then add to the spellbook and continue if fail mark that as a spell not known,
Repeat this until I hit the max spells allowed by my Int or I have run through all 30 spells. If make it through all 30 spells if I have hit the min number then stop else retry spells until I get the Min number

Please confirm since this seems like a lot of spells to start with. :D

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Re: Character Generation

#19 Post by OGRE MAGE »

I am probably going to have to play in this game too with an awesome stat roll like this: :shock: :mrgreen:

Since I can see multiple options here, and lots of classes being taken already, are there any specific needs in the party yet?

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Re: Character Generation

#20 Post by Gomezthebarbarian »

gurusql wrote: Fri Jul 16, 2021 1:28 pm
Gomezthebarbarian wrote: Fri Jul 16, 2021 5:04 am
gurusql wrote: Fri Jul 16, 2021 3:41 am Characteristics: [4d6c1]=10, [4d6c1]=14, [4d6c1]=11, [4d6c1]=16, [4d6c1]=9, [4d6c1]=14

Coming in as a Human Magic-User

How are the spells in the spell book selected?
Intelligence Table II, Page 10 PHB

If you don't have one, let me know.
Just to clarify the mechanics that I understand you are suggesting:
Roll a d30 (since there are 30 magic user spells at first level),
Roll to Chance to Know each spell %, if succeed then add to the spellbook and continue if fail mark that as a spell not known,
Repeat this until I hit the max spells allowed by my Int or I have run through all 30 spells. If make it through all 30 spells if I have hit the min number then stop else retry spells until I get the Min number

Please confirm since this seems like a lot of spells to start with. :D
You roll your percentage to learn the spell up to the maximum number allowed by your intelligence. You go through the list of 1st level spells in any order. You make your roll, list the spell and so on. Once you’ve gone through the list, you start over and keep selecting spells until you have reached your minimum amount of spells set by your intelligence.

I hope that makes sense.

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