The Mercenerary Guild
Osen, receives the young warrior
Durgo again, whose stride jangles softly from newly forged armour, not a chink or dent in its crafted mail, bearing the 'Red Lion of Aerik's' recovered shield upon one arm, augmented bow over a shoulder. He cuts an impressive figure.
"The Brightboons have no official Coat of Arms heraldry yet. Impress the Duchy and Lord Krothos will add title and legitimacy to your own banner and tabards." the guild master adds to your growing 'to do' list.
Durgo visits Mercenerary Guild: hiring vs 12 [3d6]=10
Durgo introduces a new comrade,
Genaromes. You are given a rule over available staff as the guild master puts a few through various paces and sparring practice at the tilts and dollies.
"You wish to trek northwards? Into the forest and beyond? Let us see."
He gestures to call some to attention, dismissing others. The miners are not presented, as they are regarded as 'torchbearers' and hired for mining and labouring basics rather than wilderness trekking. Especially as you intend scouting the Gnoll tribe.
"They will be available for your trade caravan. A Gnoll speaker?"
Availability of Gnoll speaker at Mercenerary Guild vs 1 [1d6]=6
"Chard here spent a few years among the Kobolds, sort of related. Step forward ... say Ah!" An aged mercenary, battle scarred and half scalped steps over a line in the sand, he opens his mouth and gargles
"Ah!", but it is plain that his 'stay' was not pleasant for he escaped though they took his tongue.
Osen shakes his head, dismissing him from selection.
Availability of Ranger at Mercenerary Guild vs 1-2 [1d6]=1
"Cara Crow" a woman is called, old enough to be your mother, a tribal tattoo dyed upon her forehead. She carries a yew longbow and chewing a cud of tobacco, steps across the line, spitting it out to splatter with aplomb upon a scurrying cockroach.
"I lived mor n half my years in the wilds. I can track better than most men, speak gibberish to animals and gut pig bellies cut orc throats to order. I'll do as yer ask but I ain't no camp floosie or nursemaid. Ain't afraid of blood or spiders but if yer get bit and I have to suck the poison out, that'll be a few gold extra."
From her weathered but stout appearance, you can believe her words. She is hired as a Ranger.
The guild-master looks for your approval and sends his lieutenant to arrange contract papers.
"Forty-five gold covers her liabilities and hire, covering four days. She will do you good and should increase your chances of getting there, wherever 'there' is and of coming back. Hired in retainer terms.
To favour your expedition, I can second Squirrel too. Not much of a fighter but she can cook up a rabbit stew second to none. Time she earned her keep." A halfling steps forward, dressed in hide shirt, deerskin moccasins and wearing a bushy tailed helm, the long tail drooping to below her waist. A selection of daggers and meat cleavers are tucked into her waist. She curtseys formally and explains the arts of skinning rabbits and boiling freshwater clams.
Of the two, you think the halfling might actually take to cooking and general aide-de-camp duties whereas Cara might just bite the head off a snared guinea fowl and eat it raw.
If they are fine, you can acknowledge that here.
Any further actions or requests in terms of staff hire.