Table #8: Captain America (Milton Bradley, 1977)
- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
GreyWolf moves falcon Moves [1d6]=1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #8: Captain America (Milton Bradley, 1977)
Captain continues to struggle with the devious Doctor!
To Escape the Clutches of Dr. Faustus: [1d6]=6
To Escape the Clutches of Dr. Faustus: [1d6]=6
- Grognardsw
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Re: Table #8: Captain America (Milton Bradley, 1977)
Turn 22
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 4 for Falcon - CA T22 Grog [1d6]=4
#2 / Rex / Green / 6 for Cap
#3 / DadsAngry / Red / 2 for Falcon
#4 / GreywolfVT / Black / 1 for Falcon
#5 / Mant72 / Yellow / 6 for Cap to defeat Dr. Faustus. Succeeds, and advances thus.
Grog’s Falcon moves 4 to land by exact count on the Scarlet Witch’s green space, where she helps him along another 5 to land on Rex’s Falcon, who in turn is bounced ahead to the next green space of Thor.
Rex’s Cap advances 6, Dad’s Falcon 2, then Grey’s Falcon flies 1 to land on the red space of Dr. Faustus. Grey roll 2,4, or 6 next turn to escape!
Mant's Captain America bests Dr. Faustus and moves ahead 6.
The board at end of Turn 22:
Turn 23
Flip 1d6 comic book pages to advance toward our finale! Mant's Captain America is at the head of the pack.
- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
GreyWolfVT's Falcon keeps struggling. Moves [1d6]=1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #8: Captain America (Milton Bradley, 1977)
Stephen:
Captain moves
Captain America Turn 23: [1d6]=5
Rule 8b
Captain America Rule 8b: [1d6]=5
Fights with Doc Doom!
Captain moves
Captain America Turn 23: [1d6]=5
Rule 8b
Captain America Rule 8b: [1d6]=5
Fights with Doc Doom!
- Grognardsw
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Re: Table #8: Captain America (Milton Bradley, 1977)
Turn 23
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 1 for Falcon - CA T23 Grog [1d6]=1
#2 / Rex / Green / 6 for Cap
#3 / DadsAngry / Red / 5 for Cap, rule 8B roll 5
#4 / GreywolfVT / Black / 1 for Falcon, fails to escape Dr. Faustus
#5 / Mant72 / Yellow / 5 for Cap
DadsAngry’s Cap moves 5 to land on his own Falcon, triggering a Rule 8B roll of 5 which advances his Cap 5 to land on the red space of Dr. Doom! In next turn, roll a 2, 4 or 6 for victory.
Grey's Falcon continues his fight against Dr. Faustus. Roll a 2,4 or 6 to defeat him.
Others move ahead without incident.
The board at end of Turn 23:
Turn 24
Spin for 1d6!
- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
GreyWolfVT's Falcon still struggling.... Moves [1d6]=5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12290
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #8: Captain America (Milton Bradley, 1977)
Turn 24
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 6 for Cap CA T24 [1d6]=6
#2 / Rex / Green / 4 for Falcon
#3 / DadsAngry / Red / 6 for Cap, victorious over Dr. Doom and moving ahead the 6
#4 / GreywolfVT / Black / 5 for Falcon, fails to escape the insidious Dr. Faustus
#5 / Mant72 / Yellow / 6 for Cap
DadsAngry’s Cap beats Dr. Doom and advances 6. Grey’s Falcon struggles still against Dr. Faustus. He’ll need to roll a 2,4 or 6 to win and continue moving.
Mant’s Cap is nearly at Satellite Lookout, but must land on it by exact count per Rule 11. Currently he needs a 5.
The board at end of Turn 24:
Turn 25
Spin for 1d6!
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 6 for Cap CA T24 [1d6]=6
#2 / Rex / Green / 4 for Falcon
#3 / DadsAngry / Red / 6 for Cap, victorious over Dr. Doom and moving ahead the 6
#4 / GreywolfVT / Black / 5 for Falcon, fails to escape the insidious Dr. Faustus
#5 / Mant72 / Yellow / 6 for Cap
DadsAngry’s Cap beats Dr. Doom and advances 6. Grey’s Falcon struggles still against Dr. Faustus. He’ll need to roll a 2,4 or 6 to win and continue moving.
Mant’s Cap is nearly at Satellite Lookout, but must land on it by exact count per Rule 11. Currently he needs a 5.
The board at end of Turn 24:
Turn 25
Spin for 1d6!
- GreyWolfVT
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Re: Table #8: Captain America (Milton Bradley, 1977)
GreyWolfVT Moves [1d6]=6 Falcon escapes!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12290
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #8: Captain America (Milton Bradley, 1977)
He'll need to, to finish this game.
Turn 25
Turn Order / Player / Color / Spinner-Dice Roll
#1 / Grog / Blue / 4 for Falcon - CA T25 Grog [1d6]=4
#2 / Rex / Green / 2 for Falcon
#3 / DadsAngry / Red / 5 for Cap
#4 / GreywolfVT / Black / 6 for Falcon, who escapes the insidious Dr. Faustus and advances the 6
#5 / Mant72 / Yellow / 3 for Cap
Grey’s Falcon escapes Dr. Faustus and advances 6! Mant’s Cap approaches within two of Satellite Lookout! Will he be the first hero to reach it? The other heroes move without incident.
The board at end of Turn 25:
Turn 26
Spin for 1d6!
Punishing the dice roller.