Helix village.

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Cwreando
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Re: Helix village.

#561 Post by Cwreando »

Durgo

Previously paid 60 gp..add 10 back to coins.

Durgo would ask for a 1st aid kit also and one for anyone who can't afford it. He'll cover the cost.
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Re: Helix village.

#562 Post by Bluetongue »

Golgarth goes to Turgen's Mercantile.

I will purchase a big sledgehammer and a large pick, -20gp in case we need knock something through.

A 1st Aid Kit -25gp

Rations and wineskins to cover -5gp

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Re: Helix village.

#563 Post by Cwreando »

Durgo

Durgo buys a mule 8 gp, 4 1st aid kits 100 gp, Sledgehammer, Large Pick, spade/shovel 23 gp. Paid total 131 gp.
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Re: Helix village.

#564 Post by Spearmint »

4 1st aid kits
Are strictly one per person due to availability, so lost please who you acquire them for. (Presuming yourself, Fyd, Gen & Bro Sym).

New players would start with a free 1st Aid Kit.

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Re: Helix village.

#565 Post by scottjen »

Fydmar had already asked if one was available for his purchase. If so, will deduct 25gp.

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Re: Helix village.

#566 Post by Cwreando »

Spearmint wrote: Fri Sep 15, 2023 4:52 pm
4 1st aid kits
Are strictly one per person due to availability, so lost please who you acquire them for. (Presuming yourself, Fyd, Gen & Bro Sym).

New players would start with a free 1st Aid Kit.
This was for the new adventurers lite of coin. So then just one for Durgo....I'll add back in 75 gp
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Re: Helix village.

#567 Post by Spearmint »

Fydmar
A bearskin cloak would keep one warm come winter. And if we hunch over, foolish enemies may mistake us for bears - Ha! Alright, I'm in for one as well
Fydmar commissions a Bearskin expedition tribute, buys a 1st Ait Kit and collects a dozen firebrand torches.

+50xp for Tribute item.

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Re: Helix village.

#568 Post by Quonundrum »

Quonundrum wrote: Wed Oct 26, 2022 11:32 pm Town Business

Silvine's: Art Dealer & Sculptor.


Moriartus is visibly impressed with Silvine's proposal. "You have again exceeded my expectation and most meager imagination. Please proceed with the commission and here is payment in full. I will stop by in a couple weeks time to view your progress."

-300gp
Moriartus
Image

"Greetings, Miss Silvine. How are you coming along with the harpy feather quills?"

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Re: Helix village.

#569 Post by Spearmint »

Silvine's: Sculptor and Art Dealer
Another commission is taken. Silvine thinks regarding the item and suggests the intricate work could be created, "Spider silk threads woven in liquid gold. A polished inset of ivory, pearly white and a marble stand. Do you have just the one quill or a few? I could shape a feather for use with different inks; blood red calligraphy, dark squid inks of black, crushed lapis lazuli to flow deep sea blue.

Red, blue, black and invisible ink."

The artisan offers a few designs and suggests she can augment four feathers you have the required amount no problem, each holding a different colour ink and interchangeable nibs for distinct thickness of writing any scripts out. Within the 75gp per feather guide, )inclusive of gold thread, silver or ivory nibs depending on what can be intricately crafted and a vial of ink). Timescale probably a month, a week each quill.
I don't have exact dates when you last visited but she took another commission afterwards which was also a month long that was completed upon the 9th July, so your Harpy Quills Tribute would be ready about the same time.

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Re: Helix village.

#570 Post by Quonundrum »

Thanks!

Yes, he returned from the Harpy expedition on June 6th.

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Re: Helix village.

#571 Post by Karaunios »

Dougal would like Conmhaol to continue his training so he seeks his trainer.

Sorry but I forgot his name.

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Re: Helix village.

#572 Post by gurusql »

Cadeweed

Cadeweed is looking to rebuild his net that was lost to the wight. The previous one was made from low grade materials, he will visit Cirwyr Turgen.

"Greetings Cirwyr, I am looking to construct a net. I know that there are lots of spider travels that capture spider webbing. Would you have that or normal silk that I could use to construct this of? If that is not available normal hemp rope will be my next choice."

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Re: Helix village.

#573 Post by Spearmint »

Turgen's Mercantile

Cadeweed visits the merchant Turgen.

He considers the enquiry. He can import a net more used for trawling riverbeds and harvesting the freshwater clams with a couple of days notice.

"Lightweight and thinner para-chord. Suitable for rapid currents and deep water, lead weighted with finer hemp cord, small box knotted pattern and with drawstring or pocket type haul sack that captures up to 40lbs of fish."

Thinking of more specialist rather than trade,

A typical 'net' used by trappers snaring a beast might be a heavier rope with a larger box gap fabrication, entwined with scrimshaw or ghillie camouflage sewn in to aid disguise (+10% on create traps and -5% detection). As to the the Spider Entangling nets. They are made by Valeron the elf and imbued with special pheromones and arachnid soporifics which affect the spiders so that they become passive.

You might be able to craft a specific net with an 'anti-x' trait, for example the Silvanus Inquisition created silvered shackles and handcuffs that stopped lycanthropic afflicted people manifesting in were-form.

As a basic, 'throwing & entangling' net, a typical net covers a 15'ft diameter grid or circle, can be thrown up to 30' feet away.

A retiarius type gladiator net may be made with reinforced cords or even be supple links of light chain which though heavier, has less risk of being cut through or torn apart. The Forge might be able to commission one like that.

So: lightweight net, suitable for underwater use: 10gp

Heavyweight net, suitable for tiger traps, camouflaged, 20gp

Spider Entangling net, (contains pheromone causing Sleep spell effect vs Arachnids) 40gp

Metal combat net, chain link with bolas knotting balls and vambrace augmented containment pouch: price on application to Forge.

If you want standard Hemp rope, 50'ft is 5sp and Silk rope is 5gp. You can buy a few lengths and try to craft your own (adding to Class skills as an investment).

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Re: Helix village.

#574 Post by gurusql »

Cadeweed

Cadeweed will purchase two. One "typical 'net' used by trappers snaring a beast might be a heavier rope with a larger box gap fabrication, entwined with scrimshaw or ghillie camouflage sewn in to aid disguise (+10% on create traps and -5% detection)."

The second, enough silk rope to make the "'throwing & entangling' net, a typical net covers a 15'ft diameter grid or circle, can be thrown up to 30' feet away." (assuming that silk is easier for the Halfling to through and tougher to cut.)

He will use the former practice his trap setting skill.

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Re: Helix village.

#575 Post by Spearmint »

Cadeweed, -30gp buys nets and crafting gear to invest in certain skills, see private thread for skill check..

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Re: Helix village.

#576 Post by Stirling »

Valeron's Cottage

Once Scarlett has touch base in the tavern, she considers options and assuming here if she asked about elves, the bowyer-ranger might be pointed out, she will go to visit his cottage with a view to talk about 'spider silk, the Blackened Forest and elven shrines' nearby.

Knocking upon his door,

"Hello, Valeron is it? I am Scarlett and I was pointed your way to ask about where fellow elves of Silvanus may pray in the forests. Are there sacred groves nearby?

And I hear you craft speciality bows and shafts. Perhaps I can improve my current basic equipment with your expertise."


Scarlett: Charisma check vs 9 [4d6]=14

She had never been the most charismatic of elves, maybe too forthright or less graceful in gait and speech than others, but hopes to be received and to gather any relevant information.

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Re: Helix village.

#577 Post by Spearmint »

Valeron's Cottage

A small detached cottage set at the end of a quiet lane of terraced townhouses, painted in soft blue-egg woad and thatched in intricate bundles. In a courtyard to the rear and side, a gaggle of ducks and geese peck incessantly, announcing your arrival with much noise and clacking. You note a woman in a long green dress which drapes full length over her ankles upon the floor as she walks among them scattering feed.

You knock and a tall, dark haired elf greets you. Introducing yourself in elven, you pass obligations and he invites you in to a workshop room.

Around the walls are several bows. Some made of horn or bone, others of traditional woods. The multiple grains showing several different varieties cut or shaped into long, short or a neo-classical compound design. Quivers overflow with arrows and his worktop bench has numerous fletchings, shafts and feathers bring prepared.

He looks quite the artisan bowyer and fletcher.

Valeron receives Scarlett and you can peruse some of his craft ware. He takes a look at your current bow, making a few comments regarding its "Agricultural make, Ash grain with rivetted veneers, doeskin bindings, knapped rawhide string." he hands it back to you, "Ever kill anything in anger with it?" he quips. the disdain the result of the charisma check.

Haughty maybe, but his work has a quality and that comes at an increased price. He can sell a reed quiver of 'common arrows' at 'book price +20%' and can fletch certain 'speciality' arrows, subject to crafting with the rarer feathers or more exotic shaft material, silvering the barbed arrow heads or even "hollow fillings' for phosphorous and flint ignitions.

Asking about Silvanus groves, he says very few are hereabouts, most being sacred places across the Barrowmoor by the Merisc River and closer to the territory vacated by the Thornswild elves.

"Recently a mage and his crew returned from trekking there. They told of sad stories, shrines defiled, virus afflicting the creatures, undead minions."

He muses then suggests "There is 'the Lady of the Forest' in the Blackened Forest, while not a shrine it is popular with rangers and their ilk who pay respects there, figuring a certain tree is the lignified form of a woman disfavoured by the Anganach."

He says many use it as a stop-off or waylay, bringing a wreath or token to the tree in the hope to gain some type of favour or blessing while in the forest.

He talks about the nearby forest, home to the Orb Weavers that produce the harvested silk. "Deeper in is a small tribe of Gnolls, so far we have had little contact with them but the Kobolds in the western extremes do pose a problem for smallholders. There are Hobgoblins and Ogres too but they trespass from over the range. Some align with a rancher to the north in his commune but I have heard rogue warg riders have become more frequent."

He asks about your plans, what you want to achieve? Hunting more small game or if taking a bounty to scout out the Kobolds would be of interest?

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Re: Helix village.

#578 Post by Stirling »

Valeron's Cottage

She shuffles uncomfortably when he disrespects her basic gear. True, she caught a hare with it.
"Ever kill anything in anger with it?"
"I've not killed an elf yet. Those notches on the tip; one for a Goblin, one for an Orc. A bandit highwayman, a deer or two. A large warty toad". She lists a few conquests but doubts they will impress the master craftsman.
or if taking a bounty to scout out the Kobolds would be of interest?
It would. I ask Valeron what he means, the specific details and what the Bounty entails. Where they may be found.

"And upon the Barrow Moor. I hear you range about and apprentice others?", she asks about other travels and any issues, such as the undead stampede, that happened nearby.

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Re: Helix village.

#579 Post by Edeldhur »

Valeron's Cottage

Theraxx gives a sour sidelong glance as the elf makes a comment about the quality of Scarlett's bow, but otherwise keeps to himself, wandering around the shop.

His attention however perks up at the mention of kobolds, hobgoblins, ogres and warg riders.

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Re: Helix village.

#580 Post by Spearmint »

Valeron's Cottage
"I've not killed an elf yet.
The elf nods, a wry smile knowing he provoked a bit of indignation.
but otherwise keeps to himself, wandering around the shop.
Theraxx looks about, maybe less interested in the Bowyer's wares than Scarlett. After a corridor the cottage opens into a larger chamber, maybe a converted barn annexe. Inside you hear the many clicks and clacks of weavers looms as the contraptions wind up the spools of spider silk into useable threads.

"Another enterprise. The weavers have an artisan's skill and the harvested silk is a previous commodity. With it the village tailors and seamstresses craft exquisite garments abd with some refining processes and arcane rituals , the threads can be imbued with certain strengths and powers beyond mere cotton strands."

Valeron advertises on the Helix: Bulletin Board for adventurers to scout the forest to snare and 'draw' the silky web making fibres from the giant spiders. "A hazardous occupation but a rewarding one. I pay ten gold for a full spool, a hundred yards of thread."

He has various 'tools of the trade' to enable groups to collect spider silk; nets soaked in soporific pheromones and spider wrangling lances. If you are interested he can supply articles.
"And upon the Barrow Moor. I hear you range about and apprentice others?"


"Occasionally I go hunting or trekking. For my own needs, I do not range for the Duchy anymore. I was granted an apprentice by Lord Krothos but poor Traelorian disappeared after following dwarves on a futile escapade."

It is clear he holds 'the dwarves' responsible for the presumed death of the young ranger, Karl Barrelgut in particular.

"I looked for him myself after they abandoned him to his fate, but he was nowhere to be found."

He mentions an old lizard man camp that the dwarves had assaulted which is hidden off the trail to the Barrow Mounds.

He has a thought and reaches over to his work desk. He stops a moment, finishing fletching an arrow that has a hollow attachment on the rear, like a reed pipe.

"The wind rushing over the cut acts like a flute, piping a discordant note. Take this, aim it and loose it in my direction should you get lost upon the Moor." He offers it out to Scarlett.

Then, unless there are further questions, he takes your leave and continues with his personal tasks.

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