Library data on Kurzu is extensive:
You are quickly cleared by Port Authority and as you don't wish to sell your cargo here and have a full load already. You need only stay as long as it takes to refuel for the jump to Surt. However, seeing as Kurzu Port Authority requires that the ship pay the 2,000 weekly docking charge, you could stay for up to a week before leaving the planet.World: Kurzu
Subsector: Argent
Sector: Quental Main
Coordinates: 1922 (K0302)
UWP: B966888-A-000
Starport: Good
Size: Large (13600-15200 km)
Atmosphere: Standard
Hydrographics: 60% water
Population: ~500 million
Govt: Civil Service Bureaucracy
Law Level: High
Technology: Early Stellar
Native Life: Sterile
Resource: Barren
Export: None
Planetoid Belts: 2
Gas Giants: 1
Allegiance: CSA
Bases: None
Trade Codes: Ri
Travel Zone: Green
Kurzu has a Good Starport with shipyards able of handling Spacecraft up to the Overhaul level, and provides *Refined* fuel.
The main world is roughly 15,500 kilometers in diameter, and is *a Large terrestrial*.
The atmosphere has a pressure of 0.98 atmospheres. The atmosphere is a standard oxygen/nitrogen mix, which is breathable
without assistance.
The surface is roughly 64 percent surface water, which qualifies it as a *Wet world* world.
Given Kurzu's physical attributes you would expect abundant life, however, when rediscovered that was not the case. Kurzu was sterile
with only a few ruins visible. The prevailing theory is that the planet was "cleaned off" during the Ancient Wars.
Active terraforming is in progress. Flora and fauna are being imported and planted on Kurzu with dangerous predator, invasive, or noxious species being excluded.
The main world has a general population of ~500 million local residents, which qualifies it as a *Moderate population* world. Almost the entire population lives in one of three megalopolises: Randi, Port City, and Digiri in order of population.
The local government is characterized as *Civil Service Bureaucracy*, with government by agencies employing individuals selected for their
expertise. Visitors may find the law highly restrictive as beyond the Starport's confines, all firearms are banned, except for government use and Bladed Weapons are tightly controlled.
Technology is described as Early Stellar (2120 AD). Kurzu has no native life, outstanding resources or products, but is considered a
*Rich *world.
Kurzu is home to several famous theme parks and entertainments. Hundreds of thousands of upper middle and upper class people visit
Kurzu every year. OOG: Think Disney World, West World and Dream Park combined, or as was suggested to me the Orlando of this sub-sector.
There are ruins from before the Ancient Wars and investigating these ruins is another of Kurzu's major enterprises.
OOC: You do need to see if you can put Paris into a Kurzu hospital for advanced care. Keeping her aboard (and hoping that John is going to return to the game) isn't doing any of you/us any good. <sigh>