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The Unseen Servant forums • Project discussion - Page 8
Page 8 of 8

Re: Project discussion

Posted: Thu Jan 23, 2014 6:51 pm
by ToniXX
PbPexting
hahahahaha

I say put in the brothel... the more the merrier. A DM can use it or not.

Good entry on the money lender, wolfpack

Re: Project discussion

Posted: Thu Jan 23, 2014 6:52 pm
by GreyWolfVT
Alright I'll do my best to come up with something for ya then ToniXX.

Re: Project discussion

Posted: Thu Jan 23, 2014 7:31 pm
by rredmond
Any time PC's want to waste resources on stuff that happens off-screen (in my games) is okay by me. I strongly believe that it's not the DMs job to kill the players as much as it is to teach them resource management skills - harshly.
(Hit points are resources, right?)

Re: Project discussion

Posted: Thu Jan 23, 2014 8:47 pm
by Alethan
rredmond wrote:Any time PC's want to waste resources on stuff that happens off-screen (in my games) is okay by me. I strongly believe that it's not the DMs job to kill the players as much as it is to teach them resource management skills - harshly.
(Hit points are resources, right?)
I suppose I can see that line of reasoning...

DM: ... and there is a brothel, the Scurvy Wench, located in an old building just behind the pawn broker.
Gimlet: Aw, sweet! I go to the brothel, then! Who wants to join me?
DM: Anyone else want to go to the brothel?
Rest of the Party: No!
Gimlet: I guess I get all the ladies to myself, then! Time for some FUN! OK, so... what happens? And I want details!
DM: You enter the brothel, walking past four very burly half-orc guards (armed with scimitars). You have a great time and leave two hours later. Please make two percentage rolls for me.
Gimlet: Wait, wha? That's it?
DM: Yep. Please make two percentage rolls.
Gimlet: Ok... *rolls* I got a 05 and a 32.
DM: *rolls* Ok. *Consults a chart* Walking back towards the inn, you feel a burning sensation in the crotchel region. Apparently you've contracted a debilitating disease. Your strength and constitution will be impaired until you can obtain a cure.
Gimlet: Wow, this sucks!
DM: Yeah, well... Oh, I almost forgot! You also notice... *rolls* Oh. *rolls again* Damn. You also notice your belt is a bit lighter. Looking down, you realize your magical dagger (the dagger for which I've gone to the trouble of searching the internet for 78 minutes to find just the perfect picture, then had to fight 14 rounds of psionic combat with my printer to produce the stunning home-brew play-aid sitting in front of you. Laminated to prevent wear.) is missing. It was apparently nipped during your two hours of unmemorable brothel fun.
Gimlet: That's not fair! I go back to the brothel to get my dagger!
DM: As you climb the steps to go back in, you note the four very burly half-orc guards (armed with scimitars) blocking the way. The biggest one asks if you have a problem. Up close, you can see they all bear scars from their years of working security at shanty town brothels...
Gimlet: Err... No, not now. I guess I'll just head back to the inn. Man, that is one sucky brothel!
DM: *shrugs* You had some sucky rolls. Also, you went to a brothel in a part of town called "Rotten Squats". What did you expect?
Gimlet: Hey, Bore'me, any chance I can get a Cure Disease spell from ya?
Bore'me: Only 4th level, bro. Sorry.

Re: Project discussion

Posted: Thu Jan 23, 2014 9:02 pm
by GreyWolfVT
Well I submitted my "brothel" idea. Map is still in the works I'm not especially good at designing in the physical sense. Now on another note what about the mining company Idea I had mentioned in a different post?

Re: Project discussion

Posted: Sat Jan 25, 2014 7:41 pm
by GreyWolfVT
I'm not sure about my submissions but I am trying to get layouts drawn up.

Re: Project discussion

Posted: Sat Jan 25, 2014 11:48 pm
by ToniXX
Don't worry so much about maps. Those that have made maps are fine, but it's not a requirement. I included one with mine because I had it made already, years ago.

Re: Project discussion

Posted: Sat Jan 25, 2014 11:51 pm
by GreyWolfVT
alright so I'll just not stress on it I did as best to my brainstorming a basic run down of what the building design is.

Re: Project discussion

Posted: Sun Jan 26, 2014 10:02 pm
by Dizlexus
ToniXX wrote:
Dizlexus wrote:Where is this project? There is no bank in this town! Oh my.
A money lender might be appropriate???
that was my implication -- same thing just smaller


I could write it

Re: Project discussion

Posted: Sun Jan 26, 2014 10:08 pm
by GreyWolfVT
wolfpack submitted a money lender not that there isn't a point in having more than one. ;)

Re: About this project

Posted: Sun Feb 09, 2014 5:36 am
by PyroArrow
So like the Town becomes a bookshelf, a base for a growing world.
The PbP adventures on the site become the books where crossovers, (creating more books), could happen throughout time & space.

Re: Project discussion

Posted: Wed Apr 30, 2014 5:28 pm
by GreyWolfVT
well I know some of the approved submissions have been being pulled into some of the games. The GreyHawk game has at least one of them on the list being used in it.

Re: Project discussion

Posted: Thu Oct 22, 2020 1:57 pm
by BackworldTraveller
This is a town, right? So where does it's food come from...for every exciting shop you need at least 10 workers/peasants hovels! And they needn't be uninteresting as they will double up as servants, field workers, knitters, bird-catchers, plot-starters, sextons, petty healers, tallow chandlers, pig-keepers, gardeners, horse-holders and brewers of stuff for the missing weekly MARKET.

Nearby woods mean the town needs a carpenter, lumber-merchant, cartwright.

There is no Shrine or Chapel: These guys get born, marry and die (particularly the latter when the characters turn up to save them!)

A town is there to serve the locals and merchants. That the adventurers find some stuff here useful is just their luck.

Who runs this town? A Guild of Merchants? A Noble? Where do these rulers meet to deliberate/hand out fines?
Is it defended? A Wall and Gate? Lockup for citizens, adventurers and stray cattle?

Is there a baker, a mill, a bee-keeper (probably outside the walls), a butcher, tanner and glue maker? Other than the treasure from the surrounding monsters, what does the town live on?

Re: Project discussion

Posted: Wed May 05, 2021 4:31 pm
by GreyWolfVT
Well now I did submit a mining company run by some dwarf brothers. I can't recall if I ever submitted the brewery but that was in the works. But as for your other points they are quite valid BackworldTraveller. I had ideas for a blacksmith as well.