OOG Discussion

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max_vale
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Re: OOG Discussion

#101 Post by max_vale »

Thanks Joe!

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Re: OOG Discussion

#102 Post by cybersavant »


i play Gunnar Thunarssen, retired marine Captain - pretty much a mix of Jayne and Kaylee
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Re: OOG Discussion

#103 Post by max_vale »

Nice!

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Re: OOG Discussion

#104 Post by Stirling »

Marco (see profile in Crew thread)

My Travellers all have an Aliens theme. Marco is a veteran of the infantry, specialising in demolition and explosives though mishap injury pensioned him out and he grifted some merchant navy career before following up his interest in the TTTS.

as a player my Traveller experience is limited too.

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Re: OOG Discussion

#105 Post by The Bindoner »

Hi Max, welcome aboard.

I inherited Monte as an existing character, so I'm still working on "inhabiting" him. I think the original player was going for "action Scotty", but I've dropped the accent :)

I don't have any particular model from film or television in mind, I'm afraid. My Monte was a Navy Officer, serving in the unglamorous Gunner/Engineer branch. He used his career to advance himself socially (from 6 to 10, with TAS membership). He likes routine and believes in maintenance and prevention of problems (Proper Preparation Prevents Poor Performance). He is at home on a ship, but he loves to explore any planet he visits and most of his possessions are expedition gear for various environments.

I've played Traveller for decades, in many versions. The beauty of it is that, at the core, the rules are pretty simple, and they discourage gun-play (which promotes creative solutions).

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Re: OOG Discussion

#106 Post by max_vale »

Nice to 'meetcha' :)

I must re-iterate that I'm VERY ignorant of this world/genre/game....so apologies in advance for being the 'tag-along' idiot child....:)

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Re: OOG Discussion

#107 Post by bsongy »

Welcome, Max. Good to have you here!

I play Hiro Watanabe, ex Pirate Captain, born as a rich socialite, but a fugitive for the death of his younger brother in a duel, a duel instigated by his sister in a bid to seize the family fortune and power. Hiro now wanders the galaxy looking for resources to challenge his sister and regain his lost position.

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Re: OOG Discussion

#108 Post by max_vale »

Cool deal.....thanks for all the details! For Lorraine, I figure this picture is a pretty good idea of how I see her in my head:


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Re: OOG Discussion

#109 Post by Stirling »

Nice pic.

Listen, among all the great dialogue in the narrative and long posts, I find myself a bit lost as to what Marco is currently doing and if you require any skill rolls. This is my present action.
"This is the provisional concept of operations. We will be landing here, about 45 Km Northwest of the fort at the location identified by air traffic control. Hiro, Marco, Monte, and Gunnar, we will conduct the standard buying and selling cargo activities at this location, but that will just be cover activity to catch an opportunity to note the general security level and any gossip about the area.

Marco you have command."


Perhaps there could be a summary of who is where and doing what to help us visualise things.

I know as part of preparations he performed some 'recon' as requested and created the explosive breach charges.
Marco: Recon 1 skills check [2d6+1]=4+1=5
Marco: Explosives skills check (+2) & (Edu +1) [2d6+3]=4+3=7
action
He will study plans, looking at the blueprints and photos and determine how best to proceed. It is a very general guess but he suggests various applications of explosives and their best usage to Hiro.
result
Looking at the wall its not a matter really of piercing the wall but making it availabe to get over. Most likely the easiest way is a charge at the top to destroy the brick wall of the parapet and set a bangalor with graduated charge to make a slope up. Luckily you have the material to make both of these bombs in the 2 crates of explosives received from Mr. Octavia Blue.
action
If I can prep them in advance I will. Hopefully one of the crew cab get assigned as my sidekick so we buddy up through the endeavour.

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Re: OOG Discussion

#110 Post by ateno »

Please note I have added a section in Cargo title 'Cash and other'

Its all the negoatiable monies you have that is fairly exchangeable.

GM

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Re: OOG Discussion

#111 Post by The Bindoner »

Apologies for double post.

I'm having difficulties with the forum. Lots of 502 Gateway Errors, 504 Gateway Timeout connection fails, etc.

It appears the first post went up but the browser reported a failed connection, so I re-submitted.

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Re: OOG Discussion

#112 Post by Stirling »

I'm having difficulties with the forum. Lots of 502 Gateway Errors, 504 Gateway Timeout connection fails, etc.

Me too. For several days now. I thought it was the wind but I read a lot of players report similar delays.

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Re: OOG Discussion

#113 Post by max_vale »

same-same here

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Re: OOG Discussion

#114 Post by ateno »

Sorry everyone, roll DECEPTION, made a change ein the text

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Re: OOG Discussion

#115 Post by ateno »

One change:

There are NO boy scouts with the tent, they are all at the beach. Only the 2 scout masters by the target buildings.

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Re: OOG Discussion

#116 Post by The Bindoner »

joertexas wrote: Mon Aug 08, 2022 3:14 pm
ateno wrote: Mon Aug 08, 2022 10:10 am [
As the only crewman onboard its a little hectic (pilot roll please)
Roll[2d6]=12 :shock: + Pilot-1 = 13
Congratulations on a natural double-six :D

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Re: OOG Discussion

#117 Post by ateno »

The Bindoner wrote: Mon Aug 08, 2022 7:12 pm
joertexas wrote: Mon Aug 08, 2022 3:14 pm

Roll[2d6]=12 :shock: + Pilot-1 = 13
Congratulations on a natural double-six :D

And A Experience Point!

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Re: OOG Discussion

#118 Post by joertexas »

ateno wrote: Mon Aug 08, 2022 7:41 pm
The Bindoner wrote: Mon Aug 08, 2022 7:12 pm
Congratulations on a natural double-six :D

And A Experience Point!
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Re: OOG Discussion

#119 Post by bsongy »

Roll[2d6]=12 :shock: + Pilot-1 = 13
Huzzah! :D

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Re: OOG Discussion

#120 Post by ateno »

I have added the NPC's to the Crew Roster, as you have a better idea of them after about a month with them.

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