Some good stuff here. Kinda terrifying, but good. I can see how the bond aspect can create blowback not just in the obvious sense, but as reputation spreads. I’m sure Almund has encountered counsel that he should have put his steed down for the betterment of the cause. “She’ll be our downfall!”Spykee wrote: ↑Wed Apr 07, 2021 9:24 pm Almund Stormcaller
Aspects
High Concept; Impulsive Scion of Sibbe's Noble house
Facts
• 1st son and heir
• Rich and well equipped
• Educated
• Envied
• Figure head
Dragon; Igjarjuk the Savage, black scaled vicious adolescent Scythe-Talon
Facts
• Igjarjuk views everything apart from me as prey or rival
• Ambush predator
Power Facts
• Fearsome claws (inflict fear effect when displaying claws?)
• Razor scales (damage to anything close enough / grappling?)
•Talons like the reapers blade (inflict conditions / aspects like crippled limb, bleeding etc)
• Reaping tail blades
• Flensing blast breath weapon – hail of tiny flecks of razor scales
Dragon bond; ‘Like making a soul bond with a shark’
Facts
• Only Almund is completely safe to turn his back on Igjarjuk
•
Great. I think you have a bunch of facts in your aspect. You can compartmentalize most of those off and stick with something like “Banner Bearer” for short. Your list of facts detail it’s meaning further.
I think you’re effectively getting across your goal here. So far, so good!Spykee wrote: ↑Wed Apr 07, 2021 9:24 pm Approaches
Quick +3 (Precipitous)
Clever +2 (Cunning)
Flashy +2 (Dreadful)
Forceful +1 (Ferocious)
Sneaky +1 (Devious)
Careful +0 (Enduring)
How does that look?
... I want to work something in about the dragons propensity for sudden ultra violence, 0-60 at the drop of a hat, but ill keep thinking on that.
These are just narrative helpers. None of the rules are changing by their assertion. Once we begin play, you’ll see how the four actions work and how sometimes selecting the appropriate action is no a science and is influenced by your intended goal. But certain narrative actions will be allowed only by discrete permission or justification. For example, if a dragon is grappled or pinned, usually, that will limit what actions are available. How can you counterattack if you’re bound? Igjarjuk’s razor scales allow him to Cunningly attack while pinned in certain circumstances. Listing the power allows us to make a determination on possibilities that may only be uniquely permissible. You’re still picking an approach and an action and rolling the dice. You can always invoke the relevant aspect to get more out of that. Power facts will justify or deny actions...and sometimes denying actions is very powerful.
For your info, I stole the ideas for them from Four Color FAE, a free fan-made supers hack using Fate Accelerated. Some good discussion in there if you’re interested. But not required.