OOC
Re: OOC
I'm just happy that I found a venue for my ancestral mythos.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: OOC
I don't know how well this is working, bc I have never run a horror-focused game before, but I'm trying to go for a sense of pressure and dread ... ?
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: OOC
I'm having fun, and you're doing fine. I think your descriptions are intriguing and I'm curious to get to them, but it is not yet suspenseful.
One professional GM I follow did a blog post on this a week or so ago. It isn't online (it was email-delivered), so I included the bottom line below.
In another blog post, she recommends taking tips from screenwriting: use dramatic questions to create suspense.
Looking at this game, you have a great character looming ahead of us. If it is player emotion that generates suspense, we're missing the sense of immediacy and threat. The game pacing is "what are you doing in your normal day?" which is the opposite of suspenseful timing and generating variations on "I'm waiting for something to react to or act on." Turning the scene so we're in a tense position witha dramatic question facing us ratchets that up.
Also, our characters don't know about it (except for some weird dreams), and both are initially non-believers (so are ignoring the clues). When they get into a scene that dispels their disbelief, it will radically change the drama level. The main storyline here (Fair Ones in the real world) isn't something we're proactively searching for as characters, but something these specific characters need to be forced to react to. The main drama starts when we're put in that position. I see all we've done so far as character-building exposition. That's not a bad thing - we laid interesting groundwork for their normal lives before they're thrown into upheaval. It's like the first 20 minutes of a movie establishing the characters, and we're at minute 20, where the main storyline hits and the action starts. Many story-heavy games (like most Powered by the Apocolypse (PBTA) games) intentionally start this way, with the whole first session being "day in the life" stories before drama hits. I had a much shallower appreciation of Lucas previously and like our initial story.
One professional GM I follow did a blog post on this a week or so ago. It isn't online (it was email-delivered), so I included the bottom line below.
Looking at this game, you have a great character looming ahead of us. If it is player emotion that generates suspense, we're missing the sense of immediacy and threat. The game pacing is "what are you doing in your normal day?" which is the opposite of suspenseful timing and generating variations on "I'm waiting for something to react to or act on." Turning the scene so we're in a tense position witha dramatic question facing us ratchets that up.
Also, our characters don't know about it (except for some weird dreams), and both are initially non-believers (so are ignoring the clues). When they get into a scene that dispels their disbelief, it will radically change the drama level. The main storyline here (Fair Ones in the real world) isn't something we're proactively searching for as characters, but something these specific characters need to be forced to react to. The main drama starts when we're put in that position. I see all we've done so far as character-building exposition. That's not a bad thing - we laid interesting groundwork for their normal lives before they're thrown into upheaval. It's like the first 20 minutes of a movie establishing the characters, and we're at minute 20, where the main storyline hits and the action starts. Many story-heavy games (like most Powered by the Apocolypse (PBTA) games) intentionally start this way, with the whole first session being "day in the life" stories before drama hits. I had a much shallower appreciation of Lucas previously and like our initial story.
Re: OOC
Hah. I'm very pleased to hear that you're both having fun. I had felt that the slow approach would be important to make the jump out of normalcy more of a jump ... glad to have the feeling validated. Hopefully the jump will be appropriately shocking. I've got two ideas for how it goes, depending how the two of you behave en scene. (Nice job shaidar roping Lucas into this).
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: OOC
I'm not entirely sure but I believe "toe the line" is prison talk bc one of the oddities of bin life is that the guards sometimes make the prisoners line up for inspection with their toes literally on a painted line.
Anyway ... do not despair of your Disastrous roll. This is Fair Ones, a game about spirits continuing further than one might think they should.
Anyway ... do not despair of your Disastrous roll. This is Fair Ones, a game about spirits continuing further than one might think they should.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: OOC
I didn't know where the phrase came from. I just knew it meant to do what your told/what everyone else is doing. I assumed it was nautical (hence, tow when it should have been toe)
Re: OOC
I love etymology. Toe the Line. Apparent origins are 207 years ago from track and field.
I love that both "line up in prison" and "pull the rope in the direction you're told" make perfect sense.
I love that both "line up in prison" and "pull the rope in the direction you're told" make perfect sense.
Re: OOC
Sure.
Interested by how Cernunnos and Czernobog share two thirds of their syllables. Could probably do some sort of linguistics on Celtic and Slavic to track back a minimum age for the concept of the Horned Hunter.
Interested by how Cernunnos and Czernobog share two thirds of their syllables. Could probably do some sort of linguistics on Celtic and Slavic to track back a minimum age for the concept of the Horned Hunter.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: OOC
Herne is a Saxification of Cernu, like heart and coeur.
Anyway ... waiting eagerly to find out Edward's next move!
Anyway ... waiting eagerly to find out Edward's next move!
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: OOC
Quite
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude