Action Thread 7

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Vargr1105
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Re: Action Thread 7

#121 Post by Vargr1105 »

rredmond wrote:The stone head really doesn't resemble anyone. Sort of like the heads of the Moai on Easter Island.
Good Lord! It is even more horrific than I imagined it.

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Re: Action Thread 7

#122 Post by saalaria »

tkrexx wrote:I tried, I really tried, NOT to post this...

Malak is the stone-head? Son of Thunder turns his head incredulously. I suppose that would explain a few things.

LOL!

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Re: Action Thread 7

#123 Post by Solinor »

Argennian wrote:Zafalia will also move over to inspect the freshly-dispatched constructs and see if she notices any new clues about them compared to the others.

Once finished, she rejoins the others with a look of obvious frustration. She does a quick look around for a head count to make sure that no one else is mssing and assess her companions' conditions before turning to the ranger. "I wonder what on Oerth has happened to Malak? Tis like he just up and disappeared! Son of Thunder, can you try and find his tracks?" she asks worriedly before turning to the cleric. "Wulfgard, what did you see? Can you tell us what happened to our friend?"
A forest of mushrooms and the floating head is all that I found. I'm sorry I cannot offer more and what could have happened to Malak.

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Re: Action Thread 7

#124 Post by Solinor »

saalaria wrote:"Wulfgard - are you sleeping?" varkos attempts a jest.
"I think healing would be most useful if we are to venture further in these caves"
not subtly hinting anymore!
Wulfgard shakes himself out of his self absorption and applies healing to Varkos.

Healing [1d8] = 2

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Re: Action Thread 7

#125 Post by saalaria »

"My thanks to you my friend"
Varkos seems revitalised by the healing energy - more alert and less fatigued from the combat.
"Where now? Through the mouth?"

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Alethan
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Re: Action Thread 7

#126 Post by Alethan »

Ilhalevar looks up from studying the floating head and glances at Varkos.

"That doesn't sound like a bad idea. Where were they coming from? Where were they going? What were they doing? I'd like to know these answers..."

OOC: Ron, what was the total count of cocoons in the area a few rooms back? Assuming that is something Ilhalevar remembers... I just don't.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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tkrexx
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Re: Action Thread 7

#127 Post by tkrexx »

Whether or not Malak has been transformed into an immunity idol is the concern of weavers of mystics. The Ranger will continue on his path of tracking. Odo, are you game?

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Re: Action Thread 7

#128 Post by rredmond »

.

Day 1 – 2:21 p



.

The Ranger strikes up a torch and inspects the ground and the wall-face.

As the light goes up and folks are talking, the floating stone head reorients itself and, still facing Zafalia, moves to be between Zafalia and the mouth on the wall.

The Cleric heals Varkos without issue. Ilhalevar harkens back to the previous room remembering that there were 20 pods.

Odo checks the stone face and mouth and says “still no traps from when I went through before, see” he puts his arm through and back without a problem.

It’s quiet, except for the party’s quiet discussion and the burning of the torch. Unless invisible and silenced, there doesn’t seem to be any other bad guys headed your way. Wait, what’s that… oh boy, through the passage behind the stone face on the wall, there’s the unmistakable sounds of another waterfall. It’s some distance away, but there’s definitely another one.

.


HPs: Malak - 15/15; Varkos - 10/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 25/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 2/6
WIH: Malak: short sword; Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): 1- Odo and Zafalia; 2- Rake and Varkos 3 - Ilhalevar and Al'Zur; 5- SoT and Wulfgard; 6-
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 60 minutes (Varkos) OUT, 40' radius; Torch, 60 minutes (SoT), 40' radius; lamp 2 hours 4 minutes (Wulfgard) 20’ radius; Torch, 23 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-1/2; Al'Zur: 1-1/1; Wulfgard: 1-4/4, 2-2/2; Zafalia: 1-3/4, 2-3/3


.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Alethan
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Re: Action Thread 7

#129 Post by Alethan »

As they study the opening in the wall, Ilhalevar does some quick calculations and says, "There were 20 of those pods in that room back there. We destroyed four of the stick creatures above the waterfall, two more in the pod room itself, and then another four here. By my count, that leaves 10 more. Maybe. Obviously, more could have been made elsewhere. Or at another time."

Does the floating head look at all like the head carved into the wall?
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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rredmond
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Re: Action Thread 7

#130 Post by rredmond »

The floating head is almost completely lacking in detail, while the wall is full of detail. But as you look at it now, the lips of the floating head are the most detailed on it. Slightly tannish in color and strange bulges. They look an awful lot alike the lips on the wall, except those are open to allow people to crawl through. It's weird and a bit unsettling.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Alethan
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Re: Action Thread 7

#131 Post by Alethan »

Ilhalevar examines the detailed head on the wall more closely. Specifically, she is looking for any indentations or recesses that look like it might accept the floating head into its cavity.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Action Thread 7

#132 Post by rredmond »

This side there doesn't seem to be any.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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tkrexx
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Re: Action Thread 7

#133 Post by tkrexx »

The Ranger will crawl thru the mouth opening, first confirming there is a place to put his feet. He'll move slightly to one side to allow room for Odo. After a quick scan of the area, including what the "face" may look like on this side, he'll actively search for Malak's tracks.

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Re: Action Thread 7

#134 Post by saalaria »

Varkos will move to stand where he can best cover both the onward (ie non face) passage and the way we have come from. He will scan between the two - looking for any company.

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Re: Action Thread 7

#135 Post by tkrexx »

Ilhalevar, we may have found something. There is a place that our floating head may fit into on this side. The Ranger's voice is hushed, so as not to draw any uglies from the unexplored areas.

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Re: Action Thread 7

#136 Post by Alethan »

Upon hearing the ranger's voice from the tunnel, she gently tries to coax the floating head through the hole. If that works, she will follow it.

If not, she'll see if she can move it in any direction, or if it maintains a position in relation to the cleric.
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Re: Action Thread 7

#137 Post by Vargr1105 »

Rake observes the proceedings with an impassive expression, waiting for what happens next.


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Re: Action Thread 7

#139 Post by Solinor »

Vargr1105 wrote:Rake observes the proceedings with an impassive expression, waiting for what happens next.
Wulfgard attempts to mimic Rake.

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Re: Action Thread 7

#140 Post by Distorted Humor »

Odo will scout ahead...its about the only thing he is useful for.

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