There are two character types that I like, but the rules don't seem to support well. The first is the "rogue" or "spy" character. I mean, yeah, stealth is there, but how about reading a contact? Developing a plan to take down the bad guy via a con job? I'm not sure "Tactics" quite covers it.
Before I start rambling, be advised that my ultimate goal is to take something like Cepheus Engine and add careers and mechanics that we can share via creative commons licensing or similar. Everything winds up freely available.
As a game mechanism, how would you handle:
- Long term embedded agent "living the lie" in their entire life
- Awareness of differenet cultures
- Basic tradecraft like following someone, in a vehicle or on foot, without being noticed.
- Spotting someone following you
- Building your organization's resistant to being spied upon
- General intelligence gathering devices and deployment
- Collating intel into a reasonably accurate understanding
- Reading a person
- Intimidating, or convincing someone of something that's not true
- Spotting hard to see things, reading lips
- Sleight of hand
- lockpicking, safe cracking, escaping from bonds, etc
The other "class" of character is the noble in a society of peers. Sure, the noble gets a reaction modifier from the local police. How do they manage household expenses? What threats are more attuned to reducing their influence or position, and what can they do to build their defenses? How to interstellar ducal economics work, anyway? How do you track the rise and fall of agreements, alliances, and transitory friends?
What if you extend that to any larger organization? If a manager has "Admin" and a leader has "Leadership", where do you find the visionary social entrepreneurs who change corporations and society? There is something of luck and opportunity, but there are executives who learn how to be transformational. What do they learn? How do you build conflicts for them as PCs to deal with, and how do you track longer term change?