Table #2: Star Trek (Hasbro, 1974)

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Rex
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Re: Table #2: Star Trek (Hasbro, 1974)

#21 Post by Rex »


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Re: Table #2: Star Trek (Hasbro, 1974)

#22 Post by DadsAngry »

Spock

Star Trek Turn 4 - [1d8] = 7

My favorite has to be Deep Space Nine. The series gets off to a slow start as does most of the other Star Trek series of this era do. I liked how the character's developed overtime. My favorite arc was Nogs.

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Re: Table #2: Star Trek (Hasbro, 1974)

#23 Post by OGRE MAGE »

Freedom struts forward, confidently.

Warp Speed [1d8] = 5

I like most of them for differing reasons, but as an old fart, I think i enjoyed seeing the originals the most. TNG comes in a close second.

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Re: Table #2: Star Trek (Hasbro, 1974)

#24 Post by Grognardsw »

Here are the Turn 4 rolls:

1st: DadsAngry/Spock - 7
2nd: Grog/Kirk - 3
3rd: Rex/McKoy - 6
4th: OgreMage/Uhuru - 5

Spock entered his quadrant first but stopped at the “Stop Here...” space and needs to roll the Impulse Spinner (1d8). This movement is part of Turn 4.

The board at Turn 4 (not including Spock’s Impulse Speed roll):
Given how colorful the board is, I circled the pieces in black in case your sensors are weak.
Image

Turn 5

Full ahead at Warp 1d8!

Kirk cruises forward 8.
#2 ST T5 [1d8] = 8

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Re: Table #2: Star Trek (Hasbro, 1974)

#25 Post by Rex »

McCoy

Star Trek Turn 5 [1d8] = 5

I liked the original best.

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Re: Table #2: Star Trek (Hasbro, 1974)

#26 Post by OGRE MAGE »

Uhuru slows to look at her nails.

ST5 [1d8] = 2

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Re: Table #2: Star Trek (Hasbro, 1974)

#27 Post by DadsAngry »


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Re: Table #2: Star Trek (Hasbro, 1974)

#28 Post by Grognardsw »

Turn 5 rolls are in:

1st: DadsAngry/Spock - 5 (after Impulse 3)
2nd: Grog/Kirk - 8
3rd: Rex/McKoy - 5
4th: OgreMage/Uhuru - 2

Spock landed on the circle space, encountering humanoids and advanced two spaces.

Kirk and McCoy came to their quadrants and the Impulse roll circle space, so each roll Impulse Spinner for 1d8. This movement is part of Turn 5. Kirk’s roll: #2 ST Kirk Impulse Spin [1d8] = 4

Uhura is taking her sweet time, which is a woman’s prerogative ;)

The board at end of Turn 5 (but prior to Impulse rolls):

Image


Turn 6

Everyone twirl the Warp spinner for 1d8. Rex also roll Impulse Sinner 1d8 as part of Turn 5.

Now that we’re in the midst of our missions, how about each of us tell the story of what your board pictures are showing?

Kirk’s Turn 6 roll is 4. #2 ST T6 [1d8] = 4

The Enterprise has scanned swarms of small glowing rock balls - asternoids - which have left a theta-sonoid energy trail to a nearby class M planet which has an earth colony. Kirk has one of the asternoids beamed aboard for analysis.

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Re: Table #2: Star Trek (Hasbro, 1974)

#29 Post by Rex »


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Re: Table #2: Star Trek (Hasbro, 1974)

#30 Post by OGRE MAGE »

Jerking back into motion only to be stopped short again...

ST6 [1d8] = 8

Uhuru looks around a little while her speed reverts back to her usual much slower pace.

Impulse Speed [1d8] = 2

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Re: Table #2: Star Trek (Hasbro, 1974)

#31 Post by DadsAngry »

Spock:

Captain, we are receiving a distress call from the planet.
Star Trek Turn 6: The Undiscovered Country [1d8] = 7

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Re: Table #2: Star Trek (Hasbro, 1974)

#32 Post by Grognardsw »

Turn 5 Continued...

Kirk/Grog spinned an Impulse Engine roll of 4 (#2 ST Kirk Impulse Spin [1d8] = 4). McCoy/Rex rolled an 8. These movements have been done prior to Turn 6 rolls. McCoy's 8 brought him to the circle space "No answer from aliens go back 5 spaces."

Turn 6

Turn 6 rolls are in:

1st: DadsAngry/Spock - 7
2nd: Grog/Kirk - 4
3rd: Rex/McKoy - 5
4th: OgreMage/Uhuru - 8 (and Impulse Engine roll of 2 to be applied in Turn 6)

Spock/DA's roll of 7 landed him on "Aliens Need Help Beam Down 2 Spaces", so he's been moved an additional two following the arrow.

The board at the end of Turn 6:

Image

Turn 7

Engage engines for 1d8!

After analysis of deep probe sensors, Kirk has determined asternoids are dangerous to the earth colonists, causing extreme hemorrhoids. He orders Scotty to convert the photon torpedoes to hyrdrocortisone torpedoes.

I wonder what is happening in the other missions?

Kirk, finding the captain's chair a little uncomfortable to sit in, rolled a 1 for Turn 7. #2 Kirk ST T7 [1d8] = 1

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Re: Table #2: Star Trek (Hasbro, 1974)

#33 Post by Rex »


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Re: Table #2: Star Trek (Hasbro, 1974)

#34 Post by OGRE MAGE »

Uhuru yawns as she tries to figure out why the crew is so sleepy. It must have something to do with the strange moon beam everyone keeps talking about.

She starts singing an eerie lullaby, which doesn't seem to help.

ST7 [1d8] = 4

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Re: Table #2: Star Trek (Hasbro, 1974)

#35 Post by DadsAngry »

Spock beams down with several red shirts in tow.

Star Trek Turn 7 [1d8] = 2

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Re: Table #2: Star Trek (Hasbro, 1974)

#36 Post by Grognardsw »

Turn 7 rolls:

1st: DadsAngry/Spock - 2
2nd: Grog/Kirk - 1
3rd: Rex/McKoy - 5
4th: OgreMage/Uhuru - 4

Spock lands amidst an alien trap. Red shirts die but he escapes one space forward!

Meanwhile with Kirk, Sula (another typo, or Sulu trying out a transgender identity) tries to crash the patriarchal Enterprise, forcing the ship back 3 spaces.

Uhura and McCoy find smooth sailing with their rolls.

The board at end of Turn 7:
Image

Turn 8

All twirl the spinner. Kirk gets a 2. #2 ST T8 Kirk [1d8] = 2

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Re: Table #2: Star Trek (Hasbro, 1974)

#37 Post by Rex »


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Re: Table #2: Star Trek (Hasbro, 1974)

#38 Post by DadsAngry »

Spock:

Get us out of here Mr. Sulu.
Star Trek Turn 8 [1d8] = 5

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Re: Table #2: Star Trek (Hasbro, 1974)

#39 Post by OGRE MAGE »

ST8 [1d8] = 6

Uhuru lunges ahead, after the strange moonbeam.

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Re: Table #2: Star Trek (Hasbro, 1974)

#40 Post by Grognardsw »

Turn 8 rolls:

1st: DadsAngry/Spock - 5
2nd: Grog/Kirk - 2
3rd: Rex/McKoy - 4
4th: OgreMage/Uhuru - 6

Uhuru lands on the “Follow Strange Moonbeam” space and advances 3 more from there.

McCoy and Kirk face alien fish and painful asternoids respectively. Spock maintains high warp speeds on his way out of the quadrant.

The board at end of Turn 8:
Image

Turn 9

Spin for 1d8!

"Scotty give her all she's got!" Kirk orders. #2 ST T9 Kirk [1d8] = 5

"She's got a case of asternoids Captin!" Scotty replies.

Locked

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