Table #1: Warlocks & Warriors (TSR, 1977)
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll Dragonsbane:
W&W T29 Throll: [2d6]=10
Throll gallops north until the castle is in sight.
OOC: Can he pass through the Castle and loop back south?
W&W T29 Throll: [2d6]=10
Throll gallops north until the castle is in sight.
OOC: Can he pass through the Castle and loop back south?
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T29 Kothar [2d6]=8
The king's domain at Turn 29:
DadsAngry #1 - 7 vs dragon, escape +2. Red Warlock Samson
Rex #2 - 9 vs dragon, lose two turns (30, 31). Green Warrior Rex
Norjax #3 - 10. White Warrior Throll
Grog #4 - 8. Blue Warrior Kothar
Mant #5 - 7. Yellow Warrior Boris the Brave
OgreMage #6 - Lost turn (29). Black Warlock SnakeEye
Rex is injured by the dragon (lose 2 turns.) Samson then clashes with the giant lizard and drives the dragon away! Kothar and Throll continue their mountain journeys. (Throll can move 10 and not reach the castle. To answer your question, one cannot go on the same space twice in the same turn.) Boris heads south.
The board at end of Turn 29:
SnakeEyes in the Demon Maze:
Turn 30
SnakeEyes can now try again on the Demon Maze chart. Rex loses turn 30. Others roll 2d6!
The king's domain at Turn 29:
DadsAngry #1 - 7 vs dragon, escape +2. Red Warlock Samson
Rex #2 - 9 vs dragon, lose two turns (30, 31). Green Warrior Rex
Norjax #3 - 10. White Warrior Throll
Grog #4 - 8. Blue Warrior Kothar
Mant #5 - 7. Yellow Warrior Boris the Brave
OgreMage #6 - Lost turn (29). Black Warlock SnakeEye
Rex is injured by the dragon (lose 2 turns.) Samson then clashes with the giant lizard and drives the dragon away! Kothar and Throll continue their mountain journeys. (Throll can move 10 and not reach the castle. To answer your question, one cannot go on the same space twice in the same turn.) Boris heads south.
The board at end of Turn 29:
SnakeEyes in the Demon Maze:
Turn 30
SnakeEyes can now try again on the Demon Maze chart. Rex loses turn 30. Others roll 2d6!
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll Dragonsbane:
W&W T30 Throll: [2d6]=8
Throll sets up camp within sight of the castle (within three spaces, chooses not to move. Is this correct?).
W&W T30 Throll: [2d6]=8
Throll sets up camp within sight of the castle (within three spaces, chooses not to move. Is this correct?).
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
SnakeEyes doesn't find his way out, but he does find the Demon.
Demon Maze Exploration [2d6]=3
And defeats it!
Demon Maze Exploration [2d6]=9
Then takes off south after the Princess.
WW30[2d6]=5
Demon Maze Exploration [2d6]=3
And defeats it!
Demon Maze Exploration [2d6]=9
Then takes off south after the Princess.
WW30[2d6]=5
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris continues to ramble on, while humming a ditty he picked up in a pub somewhere...
W&W Turn 30: [2d6]=10
W&W Turn 30: [2d6]=10
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T30 Kothar [2d6]=11
As the world turns on Turn 30:
DadsAngry #1 - 6. Red Warlock Samson
Rex #2 - Lost turns 30, 31. Green Warrior Rex
Norjax #3 - 8, but camps within 3 spaces of Castle. White Warrior Throll
Grog #4 - 11. Blue Warrior Kothar
Mant #5 - 10. Yellow Warrior Boris the Brave
OgreMage #6 - 3, 9 and escapes 5. Black Warlock SnakeEye
Samson journeys north, Rex recovers in the dragon lair, Throll lies in wait near the castle, Kothar can’t resist the camp women, Boris travels south, and SnakeEyes escapes the Maze and pursues Boris.
The stage at end of Turn 30:
Turn 31:
Kothar frolics and Rex rests; everyone else roll 2d6!
As the world turns on Turn 30:
DadsAngry #1 - 6. Red Warlock Samson
Rex #2 - Lost turns 30, 31. Green Warrior Rex
Norjax #3 - 8, but camps within 3 spaces of Castle. White Warrior Throll
Grog #4 - 11. Blue Warrior Kothar
Mant #5 - 10. Yellow Warrior Boris the Brave
OgreMage #6 - 3, 9 and escapes 5. Black Warlock SnakeEye
Samson journeys north, Rex recovers in the dragon lair, Throll lies in wait near the castle, Kothar can’t resist the camp women, Boris travels south, and SnakeEyes escapes the Maze and pursues Boris.
The stage at end of Turn 30:
Turn 31:
Kothar frolics and Rex rests; everyone else roll 2d6!
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samson:
W&W Turn 31 [2d6]=7
Samson looks into his crystal ball and sees Boris the Brave and the fair maiden Penelope approach the Dragons Lair. Looking at the two he calls to them. "Come my children."
Samson will move Boris and the princess three spaces past the Dragons Lair onto the same path as himself or two into the Dragons Lair if not allowed to bypass a square space.
Need a ruling, please. The rules state that on a player's turn they may not pass a square space. What if they were magically moved not on their turn? Can they move past a square space?
W&W Turn 31 [2d6]=7
Samson looks into his crystal ball and sees Boris the Brave and the fair maiden Penelope approach the Dragons Lair. Looking at the two he calls to them. "Come my children."
Samson will move Boris and the princess three spaces past the Dragons Lair onto the same path as himself or two into the Dragons Lair if not allowed to bypass a square space.
Need a ruling, please. The rules state that on a player's turn they may not pass a square space. What if they were magically moved not on their turn? Can they move past a square space?
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Being lost in the maze for half the game has really tuckered out the warlock SnakeEyes.
WW31[2d6]=3
Who slows his chase considerably at the worst possible time.
WW31[2d6]=3
Who slows his chase considerably at the worst possible time.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll Dragonsbane:
Throll remains in camp.
Throll remains in camp.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
The criers announce Turn 31 results:
DadsAngry #1 - 7. Red Warlock Samson
Rex #2 - Lost turns 31. Green Warrior Rex
Norjax #3 - Remains in same space, within 3 spaces of Castle. White Warrior Throll
Grog #4 - Lost turn 31 in Mystery Mountain. Blue Warrior Kothar
Mant #5 - 12. Yellow Warrior Boris the Brave
OgreMage #6 - 3. Black Warlock SnakeEye
Samson the warlock casts a summoning spell to bring Boris and Penelope onto his path. They unknowingly travel north, drawing closer to the clutches of the dark wizard! (Yes, a spell bypasses a square.) Meanwhile, Throll and Kothar lurk about the mountains waiting to set upon the princess and her protector. SnakeEyes joureys south, while Rex decides he is ready to take on the dragon again.
The kingdom at end of Turn 31:
Turn 32
Rex, you can roll on the Dragon Lair chart. Good luck! All other warriors and warlocks march onward 2d6!
Note: As we get closer to the end and everyone goes after the princess, remember the order of play will determine where a piece is relative to your movement.
WW T32 Kothar [2d6]=5
DadsAngry #1 - 7. Red Warlock Samson
Rex #2 - Lost turns 31. Green Warrior Rex
Norjax #3 - Remains in same space, within 3 spaces of Castle. White Warrior Throll
Grog #4 - Lost turn 31 in Mystery Mountain. Blue Warrior Kothar
Mant #5 - 12. Yellow Warrior Boris the Brave
OgreMage #6 - 3. Black Warlock SnakeEye
Samson the warlock casts a summoning spell to bring Boris and Penelope onto his path. They unknowingly travel north, drawing closer to the clutches of the dark wizard! (Yes, a spell bypasses a square.) Meanwhile, Throll and Kothar lurk about the mountains waiting to set upon the princess and her protector. SnakeEyes joureys south, while Rex decides he is ready to take on the dragon again.
The kingdom at end of Turn 31:
Turn 32
Rex, you can roll on the Dragon Lair chart. Good luck! All other warriors and warlocks march onward 2d6!
Note: As we get closer to the end and everyone goes after the princess, remember the order of play will determine where a piece is relative to your movement.
WW T32 Kothar [2d6]=5