[OOC] Tavern Talk
Re: [OOC] Tavern Talk
Comment where this might not be correct. The "*" in THAC0 is where they also need a 20 for AC 1.
Character Race Class Level
AC Shield? Posture THAC0
Parnell D Fighter 3
4 No Bold 18
Xavril 1/2E Cleric 3
2 No Bold 20
Kurzuk 1/2O Ranger/MU 2/2
10 No Steadfast 20
Tinwendil E Thief 4
4 No Cautious 20*
Dorni G Illusionist/Thief 2/3
5 No Cautious 20*
Thokk 1/2O Fighter 3
5 Yes Bold 18
Character Race Class Level
AC Shield? Posture THAC0
Parnell D Fighter 3
4 No Bold 18
Xavril 1/2E Cleric 3
2 No Bold 20
Kurzuk 1/2O Ranger/MU 2/2
10 No Steadfast 20
Tinwendil E Thief 4
4 No Cautious 20*
Dorni G Illusionist/Thief 2/3
5 No Cautious 20*
Thokk 1/2O Fighter 3
5 Yes Bold 18
Re: [OOC] Tavern Talk
Looks good.
Re: [OOC] Tavern Talk
Attacks with two weapons (DMG page 70, paraphrased)
If attacking with two weapons, one must be a dagger or hand axe. Primary hand attacks are at -2, Secondary hand attacks are at -4. This can be modified by high dexterity.
In general, all PCs in the 2-4 level range get one attack per round. Bows and daggers get two, and darts get three. Missile weapons get Dex modifiers To Hit, and no Str adjustments for hitting or damage.
That said, I like the idea of running two combat rounds per post. If something drastic changes for the PC we can interrupt the action, otherwise we can move things forward quickly. Thoughts?
Also keep in mind that Initiative is 1d6. Where folks have rolled d10, I'm using their first d6 roll for init.
If attacking with two weapons, one must be a dagger or hand axe. Primary hand attacks are at -2, Secondary hand attacks are at -4. This can be modified by high dexterity.
In general, all PCs in the 2-4 level range get one attack per round. Bows and daggers get two, and darts get three. Missile weapons get Dex modifiers To Hit, and no Str adjustments for hitting or damage.
That said, I like the idea of running two combat rounds per post. If something drastic changes for the PC we can interrupt the action, otherwise we can move things forward quickly. Thoughts?
Also keep in mind that Initiative is 1d6. Where folks have rolled d10, I'm using their first d6 roll for init.
Re: [OOC] Tavern Talk
You asked for two attack rolls on the first exchange, so I continued providing two rounds of action this exchange. (My character is not two weapon fighting). I assume others did the same. I am providing a pile of rolls and figured you could just not use the extras.
Re: [OOC] Tavern Talk
That's what I have been doing; taking the first rolls(s). Generally, and especially with PbP, if there's confusion I'll go with what's best for the PCs and also ask.Marullus wrote: ↑Mon Dec 14, 2020 9:19 pm You asked for two attack rolls on the first exchange, so I continued providing two rounds of action this exchange. (My character is not two weapon fighting). I assume others did the same. I am providing a pile of rolls and figured you could just not use the extras.
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Re: [OOC] Tavern Talk
Is there anything you would like me to fix with the macros I have been using? Or is that method good for now?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: [OOC] Tavern Talk
Very correct.
Just that Initiative is 1d6, vice 1d10.GreyWolfVT wrote: ↑Mon Dec 14, 2020 9:48 pm Is there anything you would like me to fix with the macros I have been using? Or is that method good for now?
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Re: [OOC] Tavern Talk
I fixed that already so I will stick with what I have now then.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: [OOC] Tavern Talk
A note for possible tactical planning. Kobolds are consciously malevolent, the snake isn't. If left alone and at a distance, the snake will likely leave the group alone.
Re: [OOC] Tavern Talk
Rialto's issue is poison, not HP. A "Slow Poison" will bring him back around, but only for a limited time.
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Re: [OOC] Tavern Talk
Assuming the staff portion of your lucerne hammer is sized for Parnell, and as a lone person, much of the cave system would allow using it. At this point, let's assume that unless otherwise indicated, you can use it with the pokey end as well as having a 30 degree or so down strike angle. Which is plenty, if you put your weight into it.GreyWolfVT wrote: ↑Thu Dec 17, 2020 8:02 pm Parnell tries to figure out a better place for his lucerne hammer and sticks to something a bit more fitting to fighting in a confined space. Readying his hand axe again.
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Re: [OOC] Tavern Talk
Alright I just didn't think even a dwarven sized polearm would be a good idea in a restricted cavern where it gets tight in spots.Leitz wrote: ↑Thu Dec 17, 2020 8:08 pmAssuming the staff portion of your lucerne hammer is sized for Parnell, and as a lone person, much of the cave system would allow using it. At this point, let's assume that unless otherwise indicated, you can use it with the pokey end as well as having a 30 degree or so down strike angle. Which is plenty, if you put your weight into it.GreyWolfVT wrote: ↑Thu Dec 17, 2020 8:02 pm Parnell tries to figure out a better place for his lucerne hammer and sticks to something a bit more fitting to fighting in a confined space. Readying his hand axe again.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: [OOC] Tavern Talk
Apologies for the confusion.
So, Post # 10's attacks by the kobolds took effect. Then the spell took effect, then the blunt damage from the snake writhing took effect. The next "round" the party slew the few remaining kobolds.
That help?
Re: [OOC] Tavern Talk
Did Dorni kill his attacker first?If Dorni is moving forward to attack, then he easily kills two. However, he will be hit for 6 (plus s.t.) unless he kills his attacker first.
The post doesn't describe how they're hit. Does this mean the description from the previous post (#10?)Kurzuk and Parnell are hit, as described.
Total from post #10, I see:
-3 Kurzuk
-1 Parnell
-6 Parnell
-6 Dorni
If the statement above is about Kurzuk and Parnell applies to that, it implies they took -3 and -7 and that Dorni killed his foe pre-emptively?
There's no damage posted from the snake thrashing, right?
If Stephanos is offering 4d8 in healing against that 10 points of collective damage, we can assume an average roll and let both be fully healed?
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Re: [OOC] Tavern Talk
DM/GM I edited/revised my post since you indicated that I was ok to use the polearm in the current setting/scenario.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: [OOC] Tavern Talk
Tactical Comment
Those familiar with orcs, and that includes several in the party, know that a raid in two days means they are getting antsy and likely to be moving around a good bit. It is unlikely the party will have a chance to rest and recover spells.
Those familiar with orcs, and that includes several in the party, know that a raid in two days means they are getting antsy and likely to be moving around a good bit. It is unlikely the party will have a chance to rest and recover spells.
Re: [OOC] Tavern Talk
Quite right!GreyWolfVT wrote: ↑Fri Dec 18, 2020 3:28 pm DM/GM I edited/revised my post since you indicated that I was ok to use the polearm in the current setting/scenario.