The Marduk System

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The Bindoner
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The Marduk System

#1 Post by The Bindoner »

Marduk.jpg
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Oghman names for features:


Orbit 1: Gas Giant Svásuðr "Mild-One" Moon: Son: Sumarr

Orbit 2: Suttungr Moons: Father: Gillingr, Brother: Baugi, Daughter: Gunnlöð

Orbit 3: Gas Giant Dumbr Moons: Wife: Mjǫll, Son: Bárðr
Last edited by The Bindoner on Fri Jan 14, 2022 9:42 pm, edited 2 times in total.

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Re: The Marduk System

#2 Post by The Bindoner »

Marduk UWP C577436-5 world map (1).png
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Re: The Marduk System

#3 Post by The Bindoner »

Marduk UWP C577436-5 world map (numbered).jpeg
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Re: The Marduk System

#4 Post by The Bindoner »

1: Skeaping. A trading port. About 500 population. Well built stone houses, market square adjacent to docks. It has significant offworld contact as the trawlers put in here to pick up fresh food and trade for scavenged artefacts. It will have better weapons than most settlements of its size. The three small villages to the south bring their finds from the crater fields to Skeaping


2: Donat. A large trade port. About 2500 population. Ores and simple manufactured items from the east and south are brought here. There is a power-plant and there are smelting and more advanced manufacturing and processing workshops in small villages scattered across the large island. Offworld trawlers put in for supplies and sometimes trade for local items. There are gunmakers among the workshops, so the defenders will be well armed, all households having rifles and shotguns.


3: Bisin. An ore-processing community and small port. About 750 population. There are several mines in the mountainous interior. Trade with Donat provides decent weaponry for the defenders.


4:Lalor. A large town with a small port. Population approximately 1500. The island is a large farming community with many scattered farmsteads. Lalor is the breadbasket of the region. They do not allow trawlers to visit, but local tradeships are welcome. The defence force is moderately armed, but all farms have a few shotguns and hunting rifles.



5: Canro. A town of about 500 population, port to a farming island. Much like Lalor, only smaller and more insular.


6: Jats. A fishing community. Population about 750. Insular, hostile to offworld trawlers. Local tradeships are accepted, to trade fish for agricultural products and manufactured goods. Probably the least well armed.

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Re: The Marduk System

#5 Post by The Bindoner »

Skeaping.jpg
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Re: The Marduk System

#6 Post by The Bindoner »

Skeaping numbered1.jpg
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1: Market.

2: Temple. Remains of an ancient building.

3: Cavern entrance.

4: Town Hall. Admin and meeting-place.

5: Cave entrance.

6: Walkway to lookout tower.

7: Lord's House.

8: Merchant House.

9: Warehouses.

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Re: The Marduk System

#7 Post by The Bindoner »

Skeaping numbered1L.jpg
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A: Shotgun - foamed

B: SLR from upper window. Probably hit.

C: Autorifle from house

D: Antique rifle from upper window

E: Woman with hunting rifle.

F: Building on fire

S: Smoke

Green Dot: APC

Turquoise cloud: Tear-Gas

Small Pink Dots: citizens

Small Blue Dots: Raiders - Now with numbers.

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Re: The Marduk System

#8 Post by The Bindoner »

The workshop:
workshop smallerer.jpg
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Re: The Marduk System

#9 Post by The Bindoner »

Zinat's house:
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Re: The Marduk System

#10 Post by The Bindoner »

The tunnel:
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Re: The Marduk System

#11 Post by The Bindoner »

The Temple.
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Re: The Marduk System

#12 Post by The Bindoner »

Sketch of the Temple:
Skeaping temple1s.jpg
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Re: The Marduk System

#13 Post by The Bindoner »

The doors at A and B would close to form this:
dagondoor.jpg
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Re: The Marduk System

#14 Post by The Bindoner »

The inner doors at 1:
301f59847fc5e9ba199f65ed5ae7b78b.jpg
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Re: The Marduk System

#15 Post by The Bindoner »

Old god images at 5 and 6:
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Re: The Marduk System

#16 Post by The Bindoner »

Shrine sculptures:

4:
6b49390eaa8f3793f84715f4a1b3c1c0.jpg
6b49390eaa8f3793f84715f4a1b3c1c0.jpg (49.25 KiB) Viewed 3934 times
2:
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5ad899d0021901a505c9e0a427e9948f.jpg (58 KiB) Viewed 3934 times
3:
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Re: The Marduk System

#17 Post by The Bindoner »

Marduk fashion, for an idea of how the prisoners are dressed:
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Re: The Marduk System

#18 Post by The Bindoner »

Floor patterns:
Centre
370f06a4debf3dd4de6803623ac29b08.jpg
370f06a4debf3dd4de6803623ac29b08.jpg (119.95 KiB) Viewed 3916 times
Edges
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6b1b4d68f9d49ee287fb9169651d9313.jpg (46.74 KiB) Viewed 3916 times
Ceiling
0e5a6a8f5a5d85ca635a85202ece3929.jpg
0e5a6a8f5a5d85ca635a85202ece3929.jpg (39.7 KiB) Viewed 3916 times
Frieze
6f76f16a252aa87540b043863657801c.jpg
6f76f16a252aa87540b043863657801c.jpg (60.91 KiB) Viewed 3916 times
Bridge from outer temple
46667b6ff6523bbb3c5b47dcc4daebdd.jpg
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Re: The Marduk System

#19 Post by The Bindoner »


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Re: The Marduk System

#20 Post by The Bindoner »

Some colour references for tentacles:
fdc8199925ed9235b1d599bf7799ed14.jpg
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