I fully expect this campaign/forum to evolve as we move forward. While we can't always accommodate everyone's wishes, we will do our best to cover as many as we can within the confines of this particular scenario given this style of play.
The core ideal of this campaign is to create a space where players and DM's can come and go as their schedule/life allows. In that light rather than have a sandbox world that is fixed, we will commence with one-shot dungeon crawls with the potential to create a world/sandbox. Basically to build in an organic fashion as we go based on player preferences.
I will run the first dungeon module which will be an introductory module tweaked for 0-level characters. There will be cookies/threads for the players to act on in subsequent modules if they so choose, otherwise we'll move on to the next DM/dungeon module.
At the heart of any OD&D/0e/OSR RPG is a set of ideals:
- Characters are fairly simple constructs
- Players are challenged more than the character
- Monster-slaying and story-telling takes a back seat to exploration
- Characters are developed by their actions and interactions more than their stats and class abilities
- Gameplay favors DM rulings over rules
- The core RPG is developed and tweaked by all players
- The encounters are not always balanced with the party level
- Player skills and ingenuity are tested
- Players should attempt to outwit or outmaneuver challenges placed in their way