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Zhym
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Character thread

#1 Post by Zhym »

Party 2:
Stirling = McCloud (1/2 Elf Ft/MU/Th)
Tkrexx = Urdak (Dwarven Fighter)
Saalaria = Skarlos (Human Cleric)


Dead or MIA:
Erodhan (Elf Ft/MU/Cl) - dead of hubris
Bindle Roddycock (Human Monk) - MIA, presumed dead of impulsiveness
Tixs (Halfling Ftr/Th) and Razluki (Human Cleric) - dead of dire portents
Skiiratch the Rash (Elf MU/Th) - dead of rashness
Bagrin Bizfin (Gnome Illusionist/Thief) - dead of wishfulness.
Odilo the Strange (Human Magic User) - destroyed by Acererak
Quinn (Bard) - destroyed by Acererak-in-a-bag

Prepared spells:
McCloud: (1) Magic Missile, Detect Magic, Spider Climb, Unseen servant; (2) Invisibility, Mirror Image; (3): Feign Death, Clairvoyance

Skarlos: (1) Bless, CLWx2, Detect Magic, Light, Protection from Evil; (2) Find Traps x2, Hold Person, Resist Fire, Slow Poison, Speak with Animals; (3) Cure Disease, Cure Disease, Dispel Magic, Remove Curse; (4) CSW x2, Neutralize Poison, (5) Flame Strike, True Seeing
Last edited by Zhym on Fri May 08, 2015 9:55 pm, edited 7 times in total.

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Alethan
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Re: Character thread

#2 Post by Alethan »

Retired.
DM: APPROVED
Name: Skiiratch the Rash
Race: Elven
Class: Magic User/Thief
Level: 10/11
XP: 300,000/300,000
Alignment: Chaotic Neutral
Languages:
Familiar: Ruffian, a thin jet black Abyssinian can normally be found resting on Skiiratch's left shoulder.
Ruffian's Stats: HP 4, AC 7, bestows excellent night vision and superior hearing to Skiiratch

Age: 173
Height: 5'3"
Weight: 135 lbs
Hair: Black
Eyes: Green

STR: 09
INT: 17
WIS: 09
DEX: 17 (+2 surprise adj, +2 to missile attacks, -3 to AC)
CON: 12 (sys shock: 80%, res/raise: 85%)
CHA: 10

HP: 38/38 (current total/max; includes 4 additional HP bestowed by his familiar)
AC (w/ armor): 2
Rear AC: 5

THAC0: 16
Movement Rate: 12"


Saving Throws:
Aimed Magic (rod, staff, wand): 9
Breath Weapons: 13
Death/Paralyzation/Poison: 11
Petrification/Polymorph: 10
Spells (other): 10

Weapon Proficiencies:
Dagger, Sling, Staff, Long Sword

Weapons: to hit/damage (s-m/lg) (+ Dex bonus to hit for ranged attacks)
Dagger - 1-4/1-3
Sling - 2-5/2-7
Staff - 1-6/1-6
Short Sword - 1-6/1-8

Memorized spells:
1st level (4):
Jump, Spider Climb, Sleep, Tenser's Floating Disc

2nd level (4):
Stinking Cloud, Knock (2), Web

3rd level (3):
Fly, Haste, Slow

4th level (2):
Wall of Fire, Polymorph Self

5th level (2):
Passwall, Telekinesis

Spell book:
1st: (4, 8, 22, 23, 26, 27)
Random: Comprehend Languages, Erase, Read Magic, Shield, Spider Climb, Tenser's Floating Disc
Selected: Charm Person, Find Familiar, Jump, Magic Missile, Sleep, Spider Climb

2nd: (5, 7, 11, 12, 14, 24)
Random: Detect Invisibility, Fools Gold, Leomund's Trap, Levitate, Magic Mouth, Wizard Lock
Selected: Continual Light, Darkness 15' Radius, Knock, Rope Trick, Stinking Cloud, Web

3rd: (1, 5, 11, 19, 21, 22)
Random: Blink, Explosive Runes, Haste, Protection From Evil 10' Radius, Slow, Suggestion
Selected: Fireball, Fly, Hold Person, Invisibility 10' Radius, Monster Summoning I, Water Breathing

4th: (4, 5, 6, 8, 10, 12, 17, 18, 20, 22)
Random: Dimension Door, Enchanted Weapon, Extension I, Fire Charm, Fire Trap, Hallucinaotory Terrain, Plant Growth, Polymorph Other, Rary's Mnemonic Enhancer, Wall of Fire
Selected: Charm Monster, Remove Curse, Polymorph Self, Wizard Eye

5th: (1, 5, 9, 12, 13, 14, 16, 17, 20, 22)
Random: Airy Water, Cloudkill, Distance Distortion, Hold Monster, Leomund's Secret Chest, Magic Jar, Mordenkainen's Faithful Hound, Passwall, StoneShape, Teleport, Wall of Force
Selected: Conjure Elemental, Telekinesis, Transmute Rock To Mud, Wall of Stone


Special Abilities: Both class and race (if applicable):
Racial Abilities:

Thief Class Abilities:
Backstab 4x Damage
Pick Pockets: 95%
Open Locks: 72%
Find/Remove Traps: 70%
Move Silently: 91%
Hide in Shadows: 80%
Hear Noise: 40%
Climb Walls: 99.1%
Read Languages: 55%

Coin/Treasure: (starting gold: gp)
PP:
GP:
SP:
CP:
Gems:
Jewelry:

Magic Items:
Bracers of Defense AC 5
Dust of Appearance (5 tubes)
Wand of Lightening (50 charges)
Scroll - Passwall
Scroll - Wall of Stone
Boots of Levitation

Total Encumbrance:
Equipment:
Backpack, oiled leather (black) -
- 50' Rope, Silk
- Thieves' Tools
- Tinder Box, Flint, Steel
- Sack, Large (2)
- Scroll Tube, Bone (2)
- Spell Book - 20#
MagLight (scroll tube with a cylinder in it that has Continual Light spell cast on it. Can be pointed like a Bulls Eye Lantern)
Long Sword
Dagger
Adventurer's clothes * / - (black clothes, black soft boots, long black scarf/head wrap)
Iron Rations, 1 week
Wine Skin



Background:



Description:


Stats: STR:12, INT:13, WIS:10, DEX:15, CON:13, CHR:15 (This was not in proper order... just saved the rolls as they came)
(Adjusted WIS to 9 (-4 pts) to raise INT +1 and DEX +1; Adjusted STR to 11 (-2 pts) to raise INT +1.)

HP Rolls:
Illusionist HP Rolls [1d4] = 1 [1d4] = 3 [1d4] = 3 [1d4] = 4
Illusionist HP Rolls contd [1d4] = 1 [1d4] = 4 [1d4] = 2
Additional HP rolls [1d4] = 4 [1d4] = 3 [1d4] = 1

Thief HP Rolls [1d6] = 5 [1d6] = 4 [1d6] = 1 [1d6] = 2 [1d6] = 3 [1d6] = 1
Thief HP Rolls Contd [1d6] = 2 [1d6] = 2 [1d6] = 5 [1d6] = 1 [1d6] = 6
(Aw, dang. The 6 doesn't count as you only gain +2 HP/level at level 11.)

Ruffian's Hit Points [1d4+1] = 3+1 = 4
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Dogma
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Re: Character thread

#3 Post by Dogma »

DEAD
Name: Erodhon Haerel
Race: Elf
Class: Fighter/Magic user/Cleric
Level: 8/9/8
XP: 200000/200000/200000
Alignment:
Languages:

Age: Height: Weight: Hair: Eyes:

STR: 12 (TH: 0 , DAM: 0, Enc: +100 lbs, Minor:1-2 , Major: 4%)
DEX: 9 (+0 surprise adj, +0 to missile attacks, -0 to AC)
CON: 15 (HP:+1 , sys shock: 91 %, res/raise:94 %)
INT: 16 (Languages: +1 )
WIS: 13 (Saving Throw Bonus: 0)
CHA: 10 (henchmen max. 4)

HP: 48/48 (current total/max)
AC: 3 w/ armor (Chain +2 ac 3; - 0 ac Dex bonus)
Rear AC 3

THAC0: 13
Movement Rate: (encumbered & wearing armor)


Saving Throws:
Aimed Magic (rod, staff, wand): 9
Breath Weapons: 12
Death/Paralyzation/Poison: 7
Petrification/Polymorph: 10
Spells (other): 10

Weapon Proficiencies: (- penalty for use of non-proficient weapons)
*Star the weapon you are Specialized in, if applicable


Weapons: to hit/damage (s-m/lg) (+ Dex bonus to hit for ranged attacks)
Long Sword +0 to hit/+ 0 damage 1d8/1d12
dagger +0 to hit/+ 0 damage 1d4/1d3


Cleric Memorized spells:
1st level (3+1):Cure Light Wound (2), Remove Fear, Sanctuary
2nd Level (3): Augury (2), Resist Fire
3rd Level (3): Cure Disease, Dispel Magic, Remove Curse
4th Level (2): Cure Seriuos Wound, Neutralize Poison

Magic User Memorized spells:
1st level (4): Detect Magic, Magic Missile, Push, Shield,
2nd Level (3): Knock, levitate, Mirror Image
3rd Level (3): Dispel Magic, Gust of Wind, Monster summoning I
4th Level (2):Minor Globe of Invulnerability,
5th Level (1): Telekinesis


Spell book (min 7, max 11):
1st level :Comprehend language, Detect Magic, Erase, Hold Portal, Identify, Magic Missile, Push, Shield, Spider Climb, Tensor's Floating disk, Unseen Servant
2nd Level: Continual Light, Detect invisibility, Knock, Invisibility, Levitate, Locate Object, Mirror Image, Rope Trick, Pyrotechnics, Shatter, Web
3rd Level: Blink, Dispel Magic, Feign Death, Fireball, Fly, Gust of Wind, Invisibility-10' radius, Monster Summoning I, Protection from Evil-10 ft radius, Protection from Missiles, Slow
4th Level: Extension I, Fear, Fire Charm, Fire Trap, Fumble, Minor Globe of Invulnerability, Monster Summoning II, Rary's Mnemonic Enhancer, Remove Curse, Wall of Ice, Wizard's Eye
5th Level: Bigby's Interposing Hand, Cloudkill, Cone of Cold, Conjure Elemental, Feeblemind, Leomund's Secret Chest, Hold Monster, Stone Shape, Telekinesis, Teleport, Wall of Force

Special Abilities: Both class and race (if applicable
90% resistant to Sleep and Charm spells
+1 to hit w/ long sword, short sword, or any bow other than crossbow.
Can speak: Common, Elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll
Infravision 60'
1 in 6 chance to notice concealed/secret door if passing within 10 feet
if actively searching 3 in 6 to find concealed door, 2-6 to find secret door
if alone and not in metal armor, 4-6 chance to surprise (2-6 if need to open door)


Coin/Treasure: (starting gold: gp)
PP:
GP:
SP:
CP:
Gems:
Jewelry:

Magic Items
Elfin Chain +2 armor
Long Sword +1 weapon
boots of levitation
potion of healing, 1 dose
scroll of Conjure Elemental


Total Encumbrance: DM EDIT: Carrying about 46 lbs, encumbrance normal
Equipment: (Item / Weight / Cost)
Adventurer's clothes * / -
back pack
2 belt pouches
waterskin
5 days rations
spell book
4 flask oil
flask of holy water
silver holy symbol




Background:



Description:



Original stat roll:Stats: STR:16, INT:10, WIS:11, DEX:12, CON:12, CHR:15
Dropped the 11 to a 9, added one to one of the 12s, then rearranged as above

Fighter HP: [1d10] = 8,[1d10] = 8,[1d10,] = 4[1d10] = 5,[1d10] = 6
Fighter HP: [1d10] = 10,[1d10] = 4,[1d10] = 8

Magis user: [1d4] = 1, [1d4] = 2,[1d4] = 3,[1d4] = 4,[1d4] = 3
Magic user: [1d4] = 2, [1d4] = 2,[1d4] = 3,[1d4] = 4,[1d4] = 1 (rolled one die too many...dropping the last one.)

Cleric HP: [1d8] = 4, [1d8] = 5, [1d8] = 1, [1d8] = 5
Cleric HP: [1d8] = 8, [1d8] = 1, [1d8] = 8, [1d8] = 5

HP = 53+24+37 = 114/3 =38 +9 (from Con) = 48
Last edited by Dogma on Tue Jan 22, 2013 1:20 am, edited 7 times in total.

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Dumnbunny
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Re: Character thread

#4 Post by Dumnbunny »

DEAD
Last edited by Dumnbunny on Thu Dec 20, 2012 9:35 am, edited 3 times in total.
Jed [AC: 14, HP: 9/10, Deity Disapproval: 1-2], Murq [AC: 13, 8/8]

sparkles
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Re: Character thread

#5 Post by sparkles »

DEAD
Name: Tixs
Race: Halfling
Class: Fighter/Thief
Level: 4*/11 (*max level)
XP: 330/330
Alignment: Neutral Good
Languages: Common, Dwarven, Elven, Gnome, Goblin, Halfling, and Orcish.

Age: 57 Height: 3'6" Weight: Hair: 65 Eyes: blue

STR: 8 (TH +0: , DAM: +0, Enc: +0 lbs, Minor: 1-2 , Major: 1%)
Strength roll: [1d6] = 1
Strength roll: [1d6] = 1
Strength Roll: [1d6] = 0 ???? I assume this was a snarf
Strength Roll: [1d6] = 3
Strength Roll: [1d6] = 5

3 best of 4: 5+3+1 = 9 - 1(racial adjustment)

DEX: 17 (+2 surprise adj, +2 to missile attacks, -3 to AC)
Dexterity Roll: [1d6] = 0 ???
Dexterity Roll: [1d6] = 6
Dexterity Roll: [1d6] = 4
Dexterity Roll: [1d6] = 2
Dexterity Roll: [1d6] = 6

3 best of 4: 6+4+6 = 16 + 1 (racial bonus)

CON: 13 (HP: +0 , sys shock: 85%, res/raise: 90%)

Constitution roll: [1d6] = 6
Constitution roll: [1d6] = 1
Constitution roll: [1d6] = 2
Constitution roll: [1d6] = 5
3 best of 4: 6+5+2 = 13

INT: 6 (Languages: 0 )

Intelligence roll: [1d6] = 2
Intelligence roll: [1d6] = 2
Intelligence roll: [1d6] = 2
Intelligence roll: [1d6] = 1
best 3 of 4: 2+2+2 = 6

WIS: 10 (Saving Throw Bonus: None )

Wisdom roll: [1d6] = 2
Wisdom roll: [1d6] = 3
Wisdom roll: [1d6] = 4
Wisdom roll: [1d6] = 3
best 3 of 4: 3+4+3 = 10

CHA: 13 (henchmen max = 5)

Charisma roll: [1d6] = 2
Charisma roll: [1d6] = 1
Charisma roll: [1d6] = 5
Charisma roll: [1d6] = 6
best 3 of 4: 6+5+2 = 13

HP: 49/49 (current total/max)


Level 1 (Thief) = [1d6] = 2
Level 1 (Fighter) = [1d10] = 1
First level Max HP
HP(1) = 6/10 = 16/2=8

Level 2 (Thief) = [1d6] = 5
Level 2 (Fighter) = [1d10] = 5
HP(2) = (5+5)/2 = 5

Level 3 (Thief) = [1d6] = 2
Level 3 (Fighter) = [1d10] = 5
HP(3) = (2+5)/2 = 3

Level 4 (Thief) = [1d6] = 3
Level 4 (Fighter) = [1d10] = 3
HP(4) = (3+3)/2 = 3

Level 5 (Thief) = [1d6] = 4
HP(5) = 4

Level 6 (Thief) = [1d6] = 5
HP(6) = 5

Level 7 (Thief) = [1d6] = 5
HP(7) = 5

Level 8 (Thief) = [1d6] = 2
HP(8) = 2

Level 9 (Thief) = [1d6] = 6
HP(9) = 6

Level 10 (Thief) = [1d6] = 6
HP(10) = 6

HP(11) = 2

Total HP = 8+5+3+3+4+5+5+2+6+6+2 = 49

AC: w/ armor (armor type ac; - ac Dex bonus)
+1 leather armor (7) - DEX MOD (-3) - (+2 Boots of speed)= 2
Rear AC = 7
+1 Leather Armor = 7

THAC0: ?? are we playing 1st edition or 2nd?? DM EDIT: We are playing 1st. At this level THAC0 will work since you don't hit the repeating 20's on the chart until you are deep into the negative ACs. If a monster has such an AC we refer to the charts, otherwise it is simple math. :)
Movement Rate: (encumbered & wearing armor)


Saving Throws:
Aimed Magic (rod, staff, wand): 10 - (+1 ring of protection) - (+3 racial bonus) = 6
Breath Weapons: 14 - (+1 ring of protection) = 13
Death/Paralyzation/Poison: 11 - (+1 ring of protection) = 10/7*
Petrification/Polymorph: 10 - (+1 ring of protection) = 9
Spells (other): 11 - (+1 ring of protection) - (+3 racial bonus) = 7

*vs poison (+3 racial ability)

Weapon Proficiencies: (- penalty for use of non-proficient weapons)
*Star the weapon you are Specialized in, if applicable

4th level fighter has 3+1 = 4 weapon proficiency slots

Dagger*
Short Sword*
Dart*
sling*
(-2 penalty for non-proficencies)


Weapons: to hit/damage (s-m/lg) (+ Dex bonus to hit for ranged attacks)
+1 Short Sword 1-6/1-8
Dagger 1-4/1-3
Dagger (thrown) +2 1-4/1-3 firing rate=2
Dart (thrown) +2 1-3/1-2, firing rate 3

Special Abilities: Both class and race (if applicable)

+3 to saving throws versus magic spells
+ 3 to saving throws versus poisons
normal infravision (60')
detect grade (75%) and direction (50%) of passages
Surprise (1-4/6) if alone (90') or (1-2 /6) if alone and has to open door
+4 to hit and 4X damage on backstab
Thieves cant

Thieve Abilities:
Pick Pockets: 90(base) + 5(racial) +5(dex mod) = 100%
Open Locks: 72(base) + 5(racial) +10(dex mod) = 87%
Find/Remove traps: 70(base) +5(racial) =75%
Move Silently: 85(base) + 10(racial) +5(dex mod) = 100%
Hide in Shadows: 70(base) + 15(racial) +5(dex mod) = 90%
Hear Noise: 35(base) + 5(racial) = 40%
Climb Walls: 99.1(base) - 15(racial) = 84.1%
Read Languages: 55(base) - 5(racial) = 50%


Coin/Treasure: (starting gold: gp)
PP: 5
GP: 5
SP: 5
CP:
Gems: 1 gem (500 gp)
Jewelry: gold bracelet (jade cat engraved: 100gp).

Magic Items if applicable
+1 Leather armor
+1 ring of Protection
+1 short sword
Boots of Speed


Total Encumbrance: 25 lbs
movement rate: 12"/24"*
* when boots of speed are active

Equipment: (Item / Weight / Cost)
(#) (Item: location) (OSRIC weight) (cost)

(10) Darts: Hidden in various places (5) (50 sp)
(2) Daggers: 1/boot (2) (4gp)
(2) Flasks of Oil: sm. pouch (2) (2gp)
(1) Thieves Tools: lg pouch (1) (30gp)
(1) silk rope 50': coiled around mid section (5) (10gp)
(6) Iron spikes: lg pouch (2.5) (1gp)
(1) belt pouch large: on waist (2) (4sp)
(1) belt pouch small: on waist (1) (2sp)
(1) Chalk piece: lg pouch (-) (1cp)
(1) wax candle: lg pouch (-) (1cp)
(1) loaded dice: lg pouch (-) (5gp)
(1) empty small sack: sm. pouch (0.5) (9cp)
(1) week of trail rations: lg pouch (1) (6gp)


spent: 11cp, 56sp, 59gp


Adventurer's clothes * / -
Shirt
pants
cloak (2 lbs)
boots of speed


Background: Tics (as he is called by those that know him) rose to fame as cat burglar, where he became simply known as the masked cat, or the cat for short (Though he has long abandoned that name since becoming well known is bad for business). Perhaps by blind circumstance, Tixs found himself in the right place at the right time when a strange horde of rat type beings led by a dark and ghastly wizard, attacked the thieves' guild in search of a "lost" amulet. After the unfortunate death of the previous guild master Tics negotiated the safety of the guild, and has been running the show ever since. His new position has brought him fortune and ease with time, but also a dreadful desire for action. When he heard about the expedition to the lost tomb, he made arrangements for his absence and took once more to the road, just as in times past. Perhaps for the last time, only time will tell.

Description: Is is a mature halfling. Dirty blond hair and green eyes. His face is round and plain with no facial hair. Short and lanky, he often keeps his features concealed (you never know who could be watching). His size and plain features makes him seem rather unassuming (which is a good thing if no one really remembers you). He is fond of shiny trinkets and saying "well by the cat's tongue!"
Last edited by sparkles on Sat Jan 12, 2013 11:47 pm, edited 7 times in total.

Stirling
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Re: Character thread

#6 Post by Stirling »

Updated McCloud, sorry guys being weak of arm and head he is limited to 6th level at fighter and mage, still feel that quadruple backstab might come in handy though!



oh! and any peeking under his kilt will get a quick 'head-to-head' with the question, "can yer mother sow? well get her to stitch that then!" :x
Last edited by Stirling on Wed Feb 27, 2013 1:00 pm, edited 3 times in total.


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tkrexx
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Re: Character thread

#8 Post by tkrexx »

APPROVED



Carrying about 100lbs, encumbrance normal
Accepting any remaining random Fighters' magic baggie, please.


saalaria
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Re: Character thread

#10 Post by saalaria »


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ragnboneshopper
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Re: Waiting List Characters

#11 Post by ragnboneshopper »

DEAD
"I must lie down where all the ladders start / In the foul rag and bone shop of the heart." —W. B. Yeats, "The Circus Animals' Desertion"

Geert Harfoot, Level 1 Halfling, Spartakos's Borderlands of Lamora Game
Brother Constantine, Level 3 Half-Elf Cleric/Magic-User, Spartakos's Play by Board Game
Former Unseen Servant DM, UK5 Eye of the Serpent

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GreyWolfVT
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Re: Background - Waiting List

#12 Post by GreyWolfVT »

Odilo the Strange
Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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