I think we set up enough hooks for a few future missions, and you have a potential contact in Kovačić (and Johnson...).
The next thing to do is for everyone to say who they bonded with on this job, and how. We can do this ooc, or have a "downtime" period that tails on from this thread but can take place over the next week or two before another job comes in. I don't know which method you guys would prefer, so we'll put it to a vote.
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At the end of a mission, each player chooses another character who, as a result of the mission, has
a better idea about how your character operates. Explain what happened and what they now know about
your character. That character increases their Links with you by 1.
If that new piece of knowledge would increase their Links with your character to +4, explain why that
new knowledge changes the relationship. The players of these characters will then frame a short downtime
scene between the two characters, focused on the new knowledge. After the scene, they mark experience
and reset their Links with your character to 0.
Which character aspects you choose to highlight and how you conduct these downtime scenes will depend
on the group preferences, and the themes and tone of the game.
You can choose scenes and moments that highlight parts of the character that you want to emphasise:
the Killer might always give character insights through scenes of violence to underscore that aspect of
his character (think of The Raid (2011)) or through peaceful moments to contrast with that aspect
(as in Léon (aka The Professional) (1994). These sort of thematic options are not restricted to Links
scenes, of course, but can inform your character’s actions in any aspect of play.
You can choose scenes and moments that address the themes of the game: a game about cybernetics,
body modification and what it means to be human might highlight the human element by setting all
of these character scenes in human settings like graveyards, bars, crowds, and family occasions.
That same group might instead choose to highlight the theme by putting it in contrast to the
technological machine elements of The Sprawl and set those scenes in sterile laboratories, server
farms, and the Matrix.
All your harm clocks are restored to represent you resting up over the next few weeks.
I also need to know if you want to RP meeting with Kovačić's contact "Lady J" or just bulletpoint the outcome OOC. Either one is find by me.