OOC - Next to the Campfire

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OOC - Next to the Campfire

#1 Post by sailingNeutrino »

to discuss anything

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Samwell Turleton
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Re: OOC - Next to the Campfire

#2 Post by Samwell Turleton »

Do you have any restrictions or guidelines for the character creation process?

and...

Is there a campaign ID set up in the dice roller that I could use for recording rolls for this?

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Re: OOC - Next to the Campfire

#3 Post by sailingNeutrino »

Well, maybe standard array for ability scores: 15, 14, 13, 12, 10, 8

Feats enabled

Use this site for options. Race, subrace, background, class, subclass, etc.

No campaign ID yet, I'll get working on it.

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Re: OOC - Next to the Campfire

#4 Post by sailingNeutrino »

And, if you have any ideas for the setting, things you like or dislike, tell me about it.

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Re: OOC - Next to the Campfire

#5 Post by sailingNeutrino »

Actually, I do have a dice roller campaign ID, I realized I'd set one up to test the site.

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Re: OOC - Next to the Campfire

#6 Post by Samwell Turleton »

Putting this here for now until it is finalized and then I will shift it to the character thread.

Hiram Bandlebrott

Race: Human
Class: Rogue
Background: Folk Hero - I broke into a tyrant's castle and stole weapons to arm the people.
Feature: Rustic Hospitality - fit in among common folk
Personality Trait: I get bored easily
Ideal: Freedom - tyrants must not be allowed to oppress the people. (Chaotic)
Bond: I protect those who cannot protect themselves.
Flaw: I have a weakness for the vices of the city, especially hard drink.

Attributes after 4th Level Ability Score Improvement

STR 09 ( -1 )
INT 13 ( +1 )
WIS 11 ( +0 )
DEX 18 ( +4 )
CON 14 ( +2 )
CHA 15 ( +2 )

HP = 52 (8+2+6+3+7+2+1+7+16 con)

Equipment:
Recorder
Rapier
Short sword
An explorer's pack
Leather armor
Two daggers
Thieves’ tools

Class Skills:
Sneak attack
Thieves’ cant
Cunning Action
Roguish archetype - assassin
Uncanny dodge
Evasion


Skill Proficiencies:
Double proficiency bonus for having Expertise
Animal Handling
Survival
Insight
Performance
Persuasion
Stealth
Disguise kit
Poisoner’s kit
Assassinate


Saving Throws:

Dexterity, Intelligence

Tool Proficiencies:
Artisan's tools
Vehicles (land)

Languages:
Common
One More

Advancement Rolls: Original Attributes
STR 08 ( -1 )
INT 12 ( +1 )
WIS 10 ( +0 )
DEX 15 ( +2 )
CON 13 ( +1 )
CHA 14 ( +2 )
Attributes after Human Ability Score Bonus
STR 09 ( -1 )
INT 13 ( +1 )
WIS 11 ( +0 )
DEX 16 ( +3 )
CON 14 ( +2 )
CHA 15 ( +2 )
Last edited by Samwell Turleton on Thu Sep 24, 2020 11:50 pm, edited 2 times in total.

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Re: OOC - Next to the Campfire

#7 Post by Samwell Turleton »

I am open to whatever ideas you have. I am currently participating in a number of games but only two in a fantasy setting - one within Tolkien's world (TABA rules) and the other in a Scandinavian mythology influenced world (Dungeon Crawl Classics).

My only DnD experience was in a Treasure Hunt (2e) game set in the Sword Coast setting of Forgotten Realms and the Moonshae Isles that stalled in the beginning. I am open to revisiting that world or following your lead somewhere else.

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Re: OOC - Next to the Campfire

#8 Post by sailingNeutrino »

Before we go on anywhere:
So, what classes are available? That depends, because I'm ok with D&D 3.5, D&D 5e, and Pathfinder 1, but the point is that it has no spells or similar features.
I'm afraid the bard class does not qualify, the whole point of the game is the highlighted part. :(

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Re: OOC - Next to the Campfire

#9 Post by Samwell Turleton »

I misunderstood - I will look back through your original posting I thought the magic was revised to be used through an item as an alternative to the spellcasting rules. I didn’t pick up on the class limitations.

I will revise

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Re: OOC - Next to the Campfire

#10 Post by Samwell Turleton »

Let me know if the reclassification as a rogue assassin will work.

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Re: OOC - Next to the Campfire

#11 Post by sailingNeutrino »

Rogue assassin is ok.

This way of magic is an addition to a non-caster class, replacing magic use in general for the whole game.

I may not have been clear enough on this, it happens when I think about something in detail that it becomes so natural for my mind that I don't recognize I haven't explained it fully.

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Re: OOC - Next to the Campfire

#12 Post by Samwell Turleton »

I get it. The same thing happens to me. I still like the idea and the adjustment to magic use.

Any further thoughts on the setting?

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Re: OOC - Next to the Campfire

#13 Post by sailingNeutrino »

Hi,

I've just arrived home from a two-day 215-km bike tour. I'll need a day or two to recuperate :)

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Re: OOC - Next to the Campfire

#14 Post by Samwell Turleton »

That is exciting!

Take your time - I am not in a hurry.

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Re: OOC - Next to the Campfire

#15 Post by sailingNeutrino »

Any further thoughts on the setting?
My default idea is the Forgotten Realms, as there's extensive setting lore on it. However, I will tone down the amount of magic and magic users.
The regions I generally like here are the Savage Frontier, the Bloodstone Lands, the Silver Marches, the Dalelands, the Great Dale, Rashemen, maybe the Border Kingdoms or the Lands of Intrigue.

If you don't like FR, I'd fall back to the Lost Lands, which is not as well-known, but I have a lot of lore on it in books.

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Re: OOC - Next to the Campfire

#16 Post by Samwell Turleton »

Those seem fine. I think the Silver Marches is the most appealing to me from a quick look at those regions.

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Re: OOC - Next to the Campfire

#17 Post by sailingNeutrino »

the Silver Marches is the most appealing to me
Ok, then that's it, we will start there.

Do you have any ideas about what the character wants?
And what the artifact wants?

If they match too much, a lot of the drama is lost; if they are too contradictory, the artifact would look for another wielder.
Probably things that are independent of each other, without being opposites.

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Re: OOC - Next to the Campfire

#18 Post by Samwell Turleton »

Some ideas to mix and match for a start.

Character:
Wants safety for family and community
Wants to depose a corrupt leader
Wants to find a nice place to settle down

Artifact:
Wants to avoid all conflict
Wants only the truth to be told around it
Encourages wanderlust

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Re: OOC - Next to the Campfire

#19 Post by sailingNeutrino »

Wants safety for family and community
Wants to depose a corrupt leader - someone who usurped their position and wronged the PC's family
Wants to find a nice place to settle down
That's a good mix, especially for a lurker like the PC you made.

How do you like this:
The artifact is interested in discovering new places (let's say every month at least one).
It wants power shifted from merchants back to nobility. As a result, it wants the character to not simply destroy the family of the corrupt leader, but to reinstate the rightful members and keep the family strong.
Last edited by sailingNeutrino on Fri May 06, 2022 11:25 pm, edited 1 time in total.

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Re: OOC - Next to the Campfire

#20 Post by Samwell Turleton »

I like those motivations and would only possibly shift destroy to remove from power to leave the approach a little more flexible.

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