Adventure 2.0

Harpoonrgm84a
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Harpoonrgm84a
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Re: Adventure 2.0

#1421 Post by Harpoonrgm84a »

A Sathar guard appears from a hallway, draws a sidearm and shoots at Daz.
Sathar guard attack roll [1d100]=93
The shot goes wide and misses.

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Re: Adventure 2.0

#1422 Post by MajorTom »

Is Rick in the vicinity?

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Re: Adventure 2.0

#1423 Post by Harpoonrgm84a »

MajorTom wrote: Fri Feb 18, 2022 2:43 pm Is Rick in the vicinity?
All of you are nearby...

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Re: Adventure 2.0

#1424 Post by Harpoonrgm84a »

MajorTom wrote: Fri Feb 18, 2022 2:43 pm Is Rick in the vicinity?
All of you are nearby...

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Re: Adventure 2.0

#1425 Post by MajorTom »

Rick will move up and attack the Sathar with martial arts.

Attack 1: Need 68 or less - [1d100]=47 - 7 damage
Attack 2: Need 68 or less - [1d100]=49 - 7 damage

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Re: Adventure 2.0

#1426 Post by Harpoonrgm84a »

Nice attack rolls. Was that 7 on each? lol

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Re: Adventure 2.0

#1427 Post by MajorTom »

Harpoonrgm84a wrote: Thu Feb 24, 2022 12:27 am Nice attack rolls. Was that 7 on each? lol
Yep, no roll for martial arts damage. Just base punching damage + 1 for each level of martial arts. No randomness whatsoever. :)

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Re: Adventure 2.0

#1428 Post by Teflon »

Was T'prin able to wander off in the confusion of the alarm going off?

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Re: Adventure 2.0

#1429 Post by Harpoonrgm84a »

T'prin is in the wind as far as the Sathar know.

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Re: Adventure 2.0

#1430 Post by Teflon »

On the comms, everyone be ready to move. Im going to attempt to draw them away from you. To the GM, Im going to attempt to go to the opposite side of the building as to where the alarms are currently sounding. once there I will begin opening doors until another alarm starts sounding then i will high tail it to the roof.

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Re: Adventure 2.0

#1431 Post by Harpoonrgm84a »

Teflon wrote: Sun Feb 27, 2022 9:31 pm On the comms, everyone be ready to move. Im going to attempt to draw them away from you. To the GM, Im going to attempt to go to the opposite side of the building as to where the alarms are currently sounding. once there I will begin opening doors until another alarm starts sounding then i will high tail it to the roof.
The only alarmed door has already been tripped. The other doors have Sathar coming into them

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Re: Adventure 2.0

#1432 Post by MajorTom »

Rick will try to usher people in the right direction with the goal of getting well away from here. If we can find our vehicles so much the better.

(Is Rick still in battle with a Sathar?)

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Re: Adventure 2.0

#1433 Post by Harpoonrgm84a »

MajorTom wrote: Wed Mar 02, 2022 1:53 pm Rick will try to usher people in the right direction with the goal of getting well away from here. If we can find our vehicles so much the better.

(Is Rick still in battle with a Sathar?)
Yes. I am waiting for others to post.

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Re: Adventure 2.0

#1434 Post by Teflon »

once Tprin realizes that the other doors arre not alarmed he heads for the roof

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Re: Adventure 2.0

#1435 Post by Harpoonrgm84a »

Teflon wrote: Fri Mar 04, 2022 3:46 pm once Tprin realizes that the other doors arre not alarmed he heads for the roof
Okay, you do not seem to see any activity in the stairwell.

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Re: Adventure 2.0

#1436 Post by Harpoonrgm84a »

Okay, it appears as if we will be closing this game down. So, what I need are ideas from you guys as to genre you want to play. Here are a list of possibilities:
Fantasy (not recommended as it requires 3 or more players)
Science Fiction
Cyberpunk
Modern
Horror
Super-Hero
Western
Historical (refers to a specific time period, ie, soldiers in world war 2, etc)
Time Travel
Ancient

If each of you would put a number by each ranging from 1-10 (1 not interested, 10 do this!)

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Re: Adventure 2.0

#1437 Post by Teflon »

Science Fiction 6
Cyberpunk 4
Modern 7
Horror 2
Super-Hero 9
Western 3
Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5
Time Travel 4
Ancient 1

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Re: Adventure 2.0

#1438 Post by MajorTom »

Teflon wrote: Fri Mar 11, 2022 11:58 pm Science Fiction 6
Cyberpunk 4
Modern 7
Horror 2
Super-Hero 9
Western 3
Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5
Time Travel 4
Ancient 1

I seem to have stopped getting the automatic notifications when a new turn is posted. That said, I would be interested in a Cyberpunk, Western or Horror game.

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Re: Adventure 2.0

#1439 Post by Harpoonrgm84a »

MajorTom wrote: Sat Mar 12, 2022 1:02 am
Teflon wrote: Fri Mar 11, 2022 11:58 pm Science Fiction 6
Cyberpunk 4
Modern 7
Horror 2
Super-Hero 9
Western 3
Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5
Time Travel 4
Ancient 1

I seem to have stopped getting the automatic notifications when a new turn is posted. That said, I would be interested in a Cyberpunk, Western or Horror game.
Okay, of the 3 listed by MajorTom, Teflon said Cyberpunk would be okay with him. Now, I have two systems that will work for this type of setting and both are nearly identical to the other. The first is G.U.R.P.S and the second is the HERO system. I can email copies of the core rule books to both players, so either system is okay with me.

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Re: Adventure 2.0

#1440 Post by MajorTom »

I am much more familiar with the HERO system than Gurps from years of playing Champions.

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