Adventure 2.0
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
A Sathar guard appears from a hallway, draws a sidearm and shoots at Daz.
Sathar guard attack roll [1d100]=93
The shot goes wide and misses.
Sathar guard attack roll [1d100]=93
The shot goes wide and misses.
Re: Adventure 2.0
Is Rick in the vicinity?
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Rick will move up and attack the Sathar with martial arts.
Attack 1: Need 68 or less - [1d100]=47 - 7 damage
Attack 2: Need 68 or less - [1d100]=49 - 7 damage
Attack 1: Need 68 or less - [1d100]=47 - 7 damage
Attack 2: Need 68 or less - [1d100]=49 - 7 damage
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Nice attack rolls. Was that 7 on each? lol
Re: Adventure 2.0
Yep, no roll for martial arts damage. Just base punching damage + 1 for each level of martial arts. No randomness whatsoever.
Re: Adventure 2.0
Was T'prin able to wander off in the confusion of the alarm going off?
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
T'prin is in the wind as far as the Sathar know.
Re: Adventure 2.0
On the comms, everyone be ready to move. Im going to attempt to draw them away from you. To the GM, Im going to attempt to go to the opposite side of the building as to where the alarms are currently sounding. once there I will begin opening doors until another alarm starts sounding then i will high tail it to the roof.
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- Ranger Knight
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- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
The only alarmed door has already been tripped. The other doors have Sathar coming into themTeflon wrote: ↑Sun Feb 27, 2022 9:31 pm On the comms, everyone be ready to move. Im going to attempt to draw them away from you. To the GM, Im going to attempt to go to the opposite side of the building as to where the alarms are currently sounding. once there I will begin opening doors until another alarm starts sounding then i will high tail it to the roof.
Re: Adventure 2.0
Rick will try to usher people in the right direction with the goal of getting well away from here. If we can find our vehicles so much the better.
(Is Rick still in battle with a Sathar?)
(Is Rick still in battle with a Sathar?)
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
once Tprin realizes that the other doors arre not alarmed he heads for the roof
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, it appears as if we will be closing this game down. So, what I need are ideas from you guys as to genre you want to play. Here are a list of possibilities:
Fantasy (not recommended as it requires 3 or more players)
Science Fiction
Cyberpunk
Modern
Horror
Super-Hero
Western
Historical (refers to a specific time period, ie, soldiers in world war 2, etc)
Time Travel
Ancient
If each of you would put a number by each ranging from 1-10 (1 not interested, 10 do this!)
Fantasy (not recommended as it requires 3 or more players)
Science Fiction
Cyberpunk
Modern
Horror
Super-Hero
Western
Historical (refers to a specific time period, ie, soldiers in world war 2, etc)
Time Travel
Ancient
If each of you would put a number by each ranging from 1-10 (1 not interested, 10 do this!)
Re: Adventure 2.0
Science Fiction 6
Cyberpunk 4
Modern 7
Horror 2
Super-Hero 9
Western 3
Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5
Time Travel 4
Ancient 1
Cyberpunk 4
Modern 7
Horror 2
Super-Hero 9
Western 3
Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5
Time Travel 4
Ancient 1
Re: Adventure 2.0
I seem to have stopped getting the automatic notifications when a new turn is posted. That said, I would be interested in a Cyberpunk, Western or Horror game.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, of the 3 listed by MajorTom, Teflon said Cyberpunk would be okay with him. Now, I have two systems that will work for this type of setting and both are nearly identical to the other. The first is G.U.R.P.S and the second is the HERO system. I can email copies of the core rule books to both players, so either system is okay with me.
Re: Adventure 2.0
I am much more familiar with the HERO system than Gurps from years of playing Champions.