Character Sheets (Survivors)

Samwell Turleton
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Samwell Turleton
Ranger
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Joined: Sun May 17, 2020 5:41 pm
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Character Sheets (Survivors)

#1 Post by Samwell Turleton »


Please post finished characters in this thread.

Character Sheet:

Please list your characters in this format and one character per post. Split the grave diggers into separate posts.

<Character Name>

Distinctive Characteristic:

Trick ( )
Backbone ( )
Smooth ( )
Brawn ( )
Creep ( )

Aspect:

Trinket: <Object Description> - <Adjective>

Weapons:
Items:
Last edited by Samwell Turleton on Sat Jun 27, 2020 5:22 pm, edited 11 times in total.

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Marullus
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Re: Character Sheets (Survivors)

#2 Post by Marullus »

Lenny

Distinctive Characteristic: Huge and beefy

Trick (-2)
Backbone (+2)
Smooth (0)
Brawn (+3)
Creep (-1)

Aspect: You’ve been together since you were torn out of your mother. There is no bond like your bond - you share everything. Emotion, pain, and voice. The two of you speak in one voice - it’s unnerving. When dealing with outsiders you get -1 TRICK. However, you are able to split vitality and water throughout gameplay.

Trinket: White rabbit-fur muff. It belonged to momma. It was her fanciest thing. It's softer than a cloud, you know.

Weapons:
Shovel (3 Hurt - 2Hand, Messy)
Knife. (2 Hurt - Hand, Quiet)

Items:
Water Canteen
Gold [40]
Pound of Flesh
Grave Dirt
Blood From A Stone
Bundle of Dried White Sage

Attacks:
PUT ‘EM DOWN - They belong in the earth. Land a strike with your weapons and don’t stop until they’re ready for the worms. Each Grave Digger may make two attacks this turn.
GRUESOME TWOSOME - once per day multiply the damage done by two.

Water:
O O O O O O O O O O

Vitality:
O O O X O O O
O O O X O O O
______________________________________________

George

Distinctive Characteristic: small, strong hands, slender arms, a thin and bony nose.

Trick (-1)
Backbone (+3)
Smooth (-1)
Brawn (+2)
Creep (0)

Aspect: You’ve been together since you were torn out of your mother. There is no bond like your bond - you share everything. Emotion, pain, and voice. The two of you speak in one voice - it’s unnerving. When dealing with outsiders you get -1 TRICK. However, you are able to split vitality and water throughout gameplay.

Trinket: Brass Pocket Watch on a chain. Still keeps time. Last gift he got before they buried their parents... the first time. Makes him feel a proper gentleman.

Weapons:
Shovel (3 Hurt - 2Hand, Messy)
Knife. (2 Hurt - Hand, Quiet)

Items:
Water Canteen
Gold [40]
Pound of Flesh
Grave Dirt
Blood From A Stone
Bundle of Dried White Sage
Add: Egg of the Rainbow Snake: oblong amber and white colored object. It is a pliable leathery thing speckled irregularly with small clusters of amber dots. The object seems both delicate and important to you but it isn't like anything you have seen before.

Attacks:
PUT ‘EM DOWN - They belong in the earth. Land a strike with your weapons and don’t stop until they’re ready for the worms. Each Grave Digger may make two attacks this turn.
GRUESOME TWOSOME - once per day multiply the damage done by two.

Water:
O O O O O O O O O O

Vitality:
O O O X O O O
O O O X O O O
Last edited by Marullus on Thu Sep 16, 2021 1:56 pm, edited 3 times in total.

thenewflesh
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Re: Character Sheets (Survivors)

#3 Post by thenewflesh »

Old Munkley the limping four-toothed

Distinctive Characteristic: Old, limping, four-toothed

Trick (+2)
Backbone (0)
Smooth (-1)
Brawn (-1)
Creep (+2)

Aspect: (HUMOURS) Blood, black bile, yellow bile and phlegm... they're nothing but puppet strings you can use to control those around you.
Once per fight you may roll a +CREEP to control any living creature like a puppet. Ona +10 you control this creature for the entire encounter, on a 7-9 you control it for 2 turns, and on a fail the two of you are linked for the encounter- with both of you taking the damage suffered by the other.

Trinket: A withered lock of his daughter's hair.

Weapons:
Injection
Scalpel

Items:
Water Canteen
Gold [20]
Grave Dirt X2
Anesthetic
Tall tale X2

Attacks:
EMBALM - Use the injections are your disposal to put your enemy down using +CREEP instead of +BRAWN.
BLACK PINE BOX - Roll +CREEP. On a 10 you raise up 4 corpses that cause +2 hurt to any enemy they roll successfully against. On a 7-9 you raise up 2 corpses that cause +2 hurt to any enemy they roll successfully against. On a fail, you lsoe 2 luck.
CORPSES
+4 hurt
ACTION: Corpses can only attack with hands and teeth. They do +2 hurt - hand, messy, loud.


Water:
O O O O O O O O O O

Vitality:
O O O X O O O O

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Bluehorse
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Re: Character Sheets (Survivors)

#4 Post by Bluehorse »

Sheriff Wyatte Cockrin

Distinctive Characteristic: Big frame with Gaunt visage and a nasty scar on his neck.

Trick (+2)
Backbone (0)
Smooth (-1)
Brawn (+2)
Creep (-2)

Aspect: Even you cannot fight the law of nature. You get the standard actions, but must roll a d6 to determine what sort of justice you will call down.

BANDIT - You’ve killed, theived, and tricked the best of them - and now you’ve become the very law you’ve broken. But madmen and monsters aren’t the only things hiding in the hills... You’ve got a secret stash of 2 extra water canteens, 50 pieces of gold, and one extra food ration hidden away. You can access this stash once per adventure, but once you do, the whole party will know who you really are...and there’s no telling what they’ll do.

Trinket: 50' Noose - The same noose they tried to hang him with what seems like so long ago. The rope snapped, but not before giving him a gnarly scar and a bump to the head. Both the scar and the noose he carries with himself now as a reminder of the bandit he was and the vengence he seeks.

Weapons:
6 Shooter
Shotgun
50' Noose

Items:
Water Canteen
Gold - 40
1 Pack of Bullets - 6 Shooter
2 Packs of Shells - Shotgun
Bundle of Dried White Sage

Attacks:
THROW LEAD - Take your shot with your six shooter and shotgun. Make sure your aim is true, and th chamber loaded. +2 Vitality.

LAW OF THE LAND - Once per day command a friend or foe to abide by your law - whatever that may be.

Water:
O O O O O O O O O O

Vitality:
O O O X O O O O

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jemmus
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Re: Character Sheets (Survivors)

#5 Post by jemmus »

Brother Brimston

Distinctive Characteristic: Tall, thin, and a little stooped. Wears a black priest’s cassock that’s getting worn and dingy. White clerical collar is not quite white anymore. Has a fairly new straw cowboy hat though. A silver pendant, in the shape of two hollow clouds overlapping each other, hangs from a leather thong around his neck.

Trick (+1)
Backbone (+1)
Smooth (-1)
Brawn (+2)
Creep (0)

Aspect: OH! I must only lay my hands upon you and you shall rise up – filled with the spirit. Once per adventure you can lay your hands upon a madman, bandit, ally or monster and bring them back from the pits of hell. NOTE: the revived will regain only 2 VITALITY and remain UNSTABLE.

Trinket: Harmonica. I’ll lead the hymn singin' with my harp. If anyone will ever come to church.

Weapons: Holy Symbol (Bell)
Items:
Water Canteen
Gold:
30
-1
+7
36

Tall Tale
Hag’s Eye
Bell
Wrappings

Attacks:
EXORCISM - You are able to banish a Madman, Bandit or Monster from your presence. Roll +Brawn. On a 10+ your target is removed from your presence, on a 7-9 your target lingers for one more action, but on a miss, nothing but your faith disappears.
LAYING OF HANDS – once per day restore +3 vitality to yourself or an ally.

Water:
x O O O O O O O O O

Vitality:
O O O X O O O O
Last edited by jemmus on Wed Sep 15, 2021 8:16 pm, edited 1 time in total.
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Urson
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Re: Character Sheets (Survivors)

#6 Post by Urson »

Tex Arcana

FA FO

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