Action Thread (Year 1153, Day 107) NEUTRAL GOOD

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Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#1 Post by atpollard »

Year 1153, Day 107: 10:00 AM [CASTLE RUINS]

The majority of the ‘Clan’ was clustered in the ‘Great Hall’ while a handful gathered in the ‘Chamber’. The clan had wandered for almost two years, continuously on the move through the forests and hills. Avoiding roads and patrols, and never staying more than a few days in any one campsite. Then you found ‘The Ruins’.

Robbie Milne had been the first to suggest staying. He said “the grass feels different”. When a barefoot Halfling grazing his sheep tells you the grass feels different under his feet, you have to believe him … even if you don’t completely understand. Of course, even to a human eye, the grass here was different. No stench filled the air, just a sweet fragrance from the flowers and the clover. The grass was tall and green and amber, not the browns and greys that you were accustomed to. The vines and shrubs still had nasty thorns, but they also had bright colored flowers and sweet tasting berries. It was a good place to graze the small herd, and the patrols seemed to generally avoid this place. So, the ruin became ‘home’.

You shared your Ruin with some distinctly unfriendly neighbors. The clan had briefly debated clearing out the neighbors, but the realization that the neighbors ate any patrols foolish enough to try and search the ruin convinced you to “live and let live” with the natural inhabitants that shared your ruins. So the ‘Great Hall’ (#6) and the ‘Chamber’ (#7) were yours, while the tower and side rooms belonged to them.

The ‘Great Hall’ (#6) had once been an audience chamber for the castle and tattered tapestries and banners still hung from the walls. Beams poking through the ceiling bear witness to the complete destruction of the upper level. However the floor is swept clean and the room serves as a gathering and workspace for the Clan. The Hagelins, a family of Dwarven weavers are at work combing and spinning and weaving cloth in the Great Hall. Florentin, an Elven tailor, is quietly sewing together cut cloth for a new dress for one of the children.

The ‘Chamber’ (#7) had been some sort of private quarters, but the door was easily repaired and could be locked and barred from the inside. For safety, the entire clan slept in the ‘Chamber’ behind a heavy barred door. Now the door was open and some of the women were preparing for the mid-day meal. Ceolwulf Carter and his son Regenmaer stood guard at the open corner of the Chamber where the wall had collapsed. The rubble from the wall formed a bridge and stepping stones across the moat that was the primary way the Clan entered and left the ruins.

Marley Edwards, a human potter, was gathering clay from the bank near the crossing to add a few storage pots to the Clan’s inventory (and replace some cups broken by a pair of rough-housing Dwarven boys).

These were the people that fate and the gods had given the party to guide and protect. This was your congregation. This was your community. This was your Clan.
Last edited by atpollard on Tue Jul 07, 2020 4:54 pm, edited 6 times in total.
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Re: Action Thread (Year 1153, Day 107)

#2 Post by Stirling »

Phaeus

Does his allocated chores within the structure of 'the Clan' house keeping. He is not sure where he fits in, well the ranger does well feeding everyone with occasional trout and small game snared by the forest fringe, the big muscled 1/2 orc barely breaks sweat moving the fallen rubble about, the priest pastors everyone faithfully. But for himself he feels at a loose end. Not much call for seducing rich widows (or bored housewives) and liberating their strings of pearls and the governing tax collectors are doing their rounds the other side of the forest. Best keep it that way too, he enjoys the quiet and takes a couple of the juniors under his wing. Teaching them a bit of sleight of hand and how to pick a lock using a hairpin or bent nail.

He looks at the ruin of the place, mapping it out in his head. It looks barely defensible, despite the moat. He has an idea and goes to see Father HadrIan and the dwarf elder.

"We have plenty of stones. Blocks from the ramparts. We should build a catapult. Locate it on the walls or from a lookout post on the tower roof. What do you think?"

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Re: Action Thread (Year 1153, Day 107)

#3 Post by Rex »

Aari

Aari will patrol the perimeter of the great clearing. Taking a shot at any game that presents itself. As night falls he will return to the refuge and report on any finding.

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Year 1153, Day 107: 10:10 AM

#4 Post by atpollard »

Year 1153, Day 107: 10:10 AM [CASTLE RUINS]

Since you requested more detail on the Castle Ruins before we begin, I am happy to oblige and briefly delay the next scene.

There is a natural POOL (#1) in front of the entrance that is home to Giant Frogs. The Clan enters and leaves through the breach in the Chamber (#7), so avoiding the Frogs and the entire front of the Castle has not been a problem. The castle itself took care of the last party that came by to check out the ruins.

The DRAWBRIGE (#2) has no chain. It will support weight of a man, but the damaged timbers are unsafe for a horse, mule or pony. Beyond the drawbridge lie the GATES (#3). One gate is open, hanging on single remaining hinge. The second gate was battered through but is still wedged closed and braced from inside. Adjacent to the gates is the remains of the TOWER (#4). Upper level of the tower has collapsed, and the lower level is littered with bones and a few coins. A flight of Large Hawks nest in the beams of the second floor and attack humanoids that enter the courtyard or Tower.

A large open COURTYARD (no number) separates the Tower from the Building. Stone STEPS (#5) littered with leaves lead up to the broken-down front doors. One door rests on the floor and the second is wedged in its frame and battered through. Beyond the doors lies the GREAT HALL (#6), a daytime Common Room for the Clan. Beyond that is the CHAMBER (#7) the night time sleeping room for the Clan. SE corner of the Chamber has breach that is the primary means in and out for the Clan. [both the GREAT ROOM and the CHAMBER were described in the earlier post.]

The South Wing houses a STAIRWAY (#8) leading up but filled in with debris from the second floor. Across the corridor is a CONFERENCE ROOM (#9) filled with broken furniture and used as a dump for broken items cleared from the Great Hall and Chamber by the Clan. Squirrels enter and leave through the broken window. Next to the Conference room is a BEDROOM (#10) that is little more than an empty chamber full of smashed furniture and rotting moldy bedding. Across from the Bedroom and adjacent to the stairs is the BEE ROOM (#11). Buzzing can be heard through the door and bees are often seen flying in and out through the roof and window. The Clan has not entered this room. The end of the corridor opens into the CORNER ROOM (#12), a large room serving as the den to a pack of wolves that enter and leave through the rubble and jump the moat. The Clan avoids the room and corridor and the wolves have not bothered any of the Clan.

The West Wing starts with the RAT ROOM (#13). The door to this room has been spiked shut and rags stuffed under it to keep the rats from getting into the Great Room. Squeaking and scratching can occasionally be heard from behind the door. The Clan has not opened the door to explore beyond it. Next to the entrance is the TROPHY ROOM (#14) from which the stench of wet dog and rotting meat can be smelled through the door. Inside are moldy pelts, rotting trophy heads and broken antlers that once decorated the walls, but now lie rotting on the floor … soaked from rain pouring through the hole in the ceiling. Next to the Trophy Room is a BEDROOM (#15), just a chamber full of the remains of broken furnishings and the stench from the adjacent Trophy Room. The KITCHEN (#16) contained shelves and a worktable full of moldy foodstuff. A Giant Raccoon lives in the kitchen and the Clan has just left it alone. Past the stuck doors at the end of the corridor is a BARRACKS (#17) Through the windows the Clan observed that this partially buried room with an unstable collapsed ceiling was littered with old cots and soldier’s chests. The room is home to a large Alligator that patrols the moat. The Clan has avoided the room and the Alligator.
"welcoming humbly His light and proudly His darkness" - e.e. cummings

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Re: Action Thread (Year 1153, Day 107)

#5 Post by thenewflesh »

Father Hadrian is tending to Bengt's spiritual needs in the Great Hall, taking his confession, offering a prayer, when Phaeus arrives.

"Go in the light of Mielikki, my child."

And the dwarf scuttles away, back to his weaving family. The father turns towards the thief, with a nod and a blessing. He listens, considers.

"I admire your proactivity, Phaeus. What you say is indeed wise. Many among our flock are ill-equipped for hand-to-hand combat, but perhaps they may be taught to use engines of war. I will speak to the people and see about adding a catapult."

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Re: Action Thread (Year 1153, Day 107)

#6 Post by Stirling »

Phaeus

"Great and err ... bless you to Father." He is not too sure of the correct genuflections to greet the priest but does his best.

A catapult may be a longer term aim but the priest is a carpenter by trade so that may help.

"The ruins are reasonably secure but still dangerous. I have some other ideas that perhaps we can share with the family elders and find a consensus of action. Perhaps we can gather tonight after the meal?"

He proposes that the PC's and chief npc's meet to discuss options, some of which I will post in the Strategy thread.

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Re: Action Thread (Year 1153, Day 107)

#7 Post by atpollard »

The oldest Dwarf agrees that the first actions are securing shelter and water. "Well we need to make the Wolf pack share. Moving them to the tower ground floor is feasible."
Moved here for thread continuity.


Rex wrote:Aari
Aari will patrol the perimeter of the great clearing. Taking a shot at any game that presents itself. As night falls he will return to the refuge and report on any finding.
Not directly related to this, but information for Aari none the less:

Over the past few months that the Clan has been staying at the ruins, the Ranger has been patrolling the edge of the forest. As winter gave way to spring, you have had the opportunity to observe the forest and meadow change. Your patrols and hunts have taken you about a mile into the forest around the clearing.

When you first arrived, the deep forest was in the grip of winter with bare trees and brown shriveled plants waiting for the spring rains to restore life to the forest. At the time, it seemed like some local microclimate caused spring to come early to the meadow, because the trees were green and the grass was all in bloom. So the Clan stayed as long as it was safe, to allow the goat herd to graze and feed everyone with their milk and butter and cheese.

Now that it was mid-spring, you had come to observe something about the forest. The meadow and the edge of the forest immediately adjacent remained unchanged … locked in a perpetual peak of spring bloom. The forest was filled with bird songs and small game and even a few natural predators. This tapered off for about half a mile into the forest at which point the forest seemed to be going through the normal seasonal cycles. You observed bare winter trees bud and bloom and start to green out. From one half mile to one mile into the forest it gradually transitioned further. At about a mile into the forest, the trees seemed to struggle to bloom and seemed to go from the bare of winter to a pale grey-green-brown of summer. Game was scarce and signs of unnatural predators began to appear. The underbrush formed thick brown thorny hedges and thickets and clinging vines.

Beyond a mile the forest felt “sick” … like so many of the forests in the shadow of the Civilized lands.
Last edited by atpollard on Thu Jul 02, 2020 12:09 pm, edited 1 time in total.
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Re: Action Thread (Year 1153, Day 107)

#8 Post by Stirling »

Phaeus in the Ruins

"Okay. I am going to make a suggestion for some positive action." He outlines a plan to those present in the Ruins Conclave strategy meeting.

Father HadrIan communicates to the hawks that we will not harass their nesting but explain that we require to use the courtyard and tower base. As we can we will leave out food scraps for them in return.

how big are the 'large hawks'?

Secondly, Aari, HadrIan & I will go check out the tower ground floor, covered by Eric and Victoria Carter from the steps with their crossbows.

After we secure the tower, we tie a goat from the herd there and Hadrian communicates to the wolves that they can relocate there.

subsequently using the current wolf den to become a stable pen for the goat herd at night.

Does everyone agree with that or offer alternative actions?

maybe if Bogarde moves on we can get an extra 1/2 orc npc to make up the 'beef'?

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Re: Action Thread (Year 1153, Day 107)

#9 Post by Rex »

Aari

Aari is fine with that plan, he will do his best with the wolves and hawks as he doesn't want to hurt them if at all possible.

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Re: Action Thread (Year 1153, Day 107)

#10 Post by thenewflesh »

Hadrian bows his head.

"Phaeus, I will be glad to speak to the children of Mielikki. First, I must pray and ask for Her discernment and wisdom."

And he takes his leave for an hour to pray for spells.

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Re: Action Thread (Year 1153, Day 107)

#11 Post by Rex »

Aari

Aari will try and climb on the roof area above the giant racoon and see if he can get a shot with his bow from a collapsed section above it.

Note: Surprises opponents 50% of the time and is only surprised 1 in 6.

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Re: Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#12 Post by thenewflesh »

Eventually, Father Hadrian raises his head, and prepares to meet the wildlife.

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Re: Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#13 Post by Stirling »

Phaeus
"We know there are rats behind the stuffed door in the west wing. So we have a food source to treat the hawks with. I understand there are bones in the tower. Always in these decrepit places I an wary of bones just laying around. Sometimes 'old soldiers never die' actually happens. Maybe these are the last guards who died trying to hold the place.

So maybe Father HadrIan goes in with your holy symbols prepared and I will back you up with my sword. The youngsters cover any retreat from the steps. Maybe there is something inside or nothing more dangerous than old bones and coins.

If the wolves can enter and exit from the tower via a breach in the walls we can fix the tower doors and then look to fix the gates. Begin to secure the compound."


He offers his advice and walks to the tower with the priest, a goat tied in one hand to stake in the tower and his sword In the other.

As we wait for the priest to pray I note Aari went to clear the raccoon out. We should resolve that first in case Aari needs help or gets injured.

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Year 1153, Day 107: 10:30 AM

#14 Post by atpollard »

Rex wrote:Aari
Aari will try and climb on the roof area above the giant racoon and see if he can get a shot with his bow from a collapsed section above it.
Year 1153, Day 107: 10:30 AM [Roof over Kitchen (#16)]
Aari scrambled to the parapet lined wall and stepped over the remains of a fallen second level wall. He carefully made his way over, under and through the tangle of fallen beams, cautious at each creak, but slowly advancing on the area above the Kitchen.

Round 1:
The first hole in the roof presented him with a bad angle, the Racoon was outside his restricted arc of fire. Moving to a second location placed him alongside a beam that had punched through the floor/ceiling and offered a perfect shot at the side of the 100-pound creature. The Ranger aimed, held his breath and released. The fletching on the arrow brushed against something hanging from the beam and destabilized the spin enough to cause the arrow to fly wild and miss. A second arrow at the ready was nocked, drawn and released with the smooth motion born of practice. It sailed straight and sunk deep into the unsuspecting creature.

Round 2:
The Racoon leapt, spun and hissed as is sought the source of the attack. Aari nocked another arrow and let fly. A perfect shot buried the arrow to its feathers in the side of the animal. A fourth arrow flew at the now fleeing creature and stuck into the table as it ran underneath. The Ranger caught a glimpse of the Racoon darting from the table towards the stone fireplace, then it was out of view from this position.

Round 3:
The Racoon is no longer visible from the roof. Your next action?
"welcoming humbly His light and proudly His darkness" - e.e. cummings

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Re: Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#15 Post by Rex »

Aari

Yelling to the others, "Watch out, wounded racoon."

Then he tries to position himself so if the racoon pokes out from under the table in any direction he can get a shot off. If he thinks it has escaped the room he will drop down and pursue/track it so it doesn't get to any of the others and injure someone else.

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Year 1153, Day 107: 10:35 AM

#16 Post by atpollard »

Rex wrote:Aari
Yelling to the others, "Watch out, wounded racoon." Then he tries to position himself so if the racoon pokes out from under the table in any direction he can get a shot off.
Year 1153, Day 107: 10:35 AM [Roof over Kitchen (#16)]

Round 3:
Aari moved from hole to hole trying to spot the racoon through the roof, when the crack of a board announced the sudden charge of the creature which had somehow climbed unseen to the roof. A fast lunge and sharp teeth snap where the Ranger had formerly been standing. Aari leapt over a beam and fired two quick shots from his ready bow. Both hit and, at this range, disappeared completely into the creature’s body. The racoon took three unsteady steps and fell over. Blood trickled from its nose and mouth. Several labored pants and the racoon stopped moving.
Giant Racoon was worth 140 XP for Aari for killing alone.
The two (2) arrows that missed in the room can be recovered.
The four (4) arrows that Hit each have a 1 in 6 chance of being recovered, otherwise subtract them from your available inventory.

FYI: The stone chimney above the Fireplace is large enough for an unarmored man (or a racoon) to climb up or down inside it.
"welcoming humbly His light and proudly His darkness" - e.e. cummings

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Year 1153, Day 107: 11:15 AM

#17 Post by atpollard »

Anyone interested can continue to deal with the racoon if they want, but I just wanted to post the next scene so nobody was waiting on me.

Year 1153, Day 107: 11:15 AM [Courtyard]
thenewflesh wrote:Eventually, Father Hadrian raises his head, and prepares to meet the wildlife.
Stirling wrote:Phaeus offers his advice and walks to the tower with the priest, a goat tied in one hand to stake in the tower and his sword In the other.
Father Hadrian , Phaeus and Aari approached the tower (#4) cautiously. The goat bleated nervously and tried to pull away. As you neared the wall, close enough to see through the arrow slits and gaps in the old door, the noise from the goat startled six large hawks (4’ wingspan) into flight from the roof. At the sight of the hawks, the goat went into a terrified frenzy, attempting to pull free and run. The hawks circled and climbed until they became dots in the sky.
"welcoming humbly His light and proudly His darkness" - e.e. cummings

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Re: Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#18 Post by Stirling »

Phaeus

"Well done Aari. You can make yourself a nice coon tailed hat," he says when the ranger drags the carcass out of the room.

Raccoon bushmeat probably not something we eat but the wolves will. So if the goat bleats too much and in effect it is an unnecessary sacrifice, we could skin the pelt and use the raccoon carcass to placate the wolves moving location.

Also I hoped the priest could have spoke with the hawks but if they fly off he can do that later.


So with whatever agreed feast in hand to give to the wolves, Phaeus approaches the door to the tower. He tries to spy any movement inside, particularly guard bones moving. After a few minutes if all is quiet he opens the door.

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Re: Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#19 Post by thenewflesh »

Hadrian sheathes his sword, but hugs his shield tightly against him, leaving both of his hands free to cast a spell.

"I will have to get quite close to a wolf to speak to them. Diplomacy may be rough at first. Be guarded but as nonthreatening as possible."

he warns quietly.

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Re: Action Thread (Year 1153, Day 107) NEUTRAL GOOD

#20 Post by Rex »

Aari

Aari skins the racoon and drags the carcass over to where they will bargain with the wolves.

"A giant racoon is to big for a hat, nice blanket though."

Recover arrows [1d6] = 6 [1d6] = 5 [1d6] = 2 [1d6] = 4

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