Sage Advice
- Darklin2
- Ranger Lord
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Re: Sage Advice
Felix
Looks around.
Are you waiting on me?? Ok.
Felix casts sleep on the guards when they are close together, Trying not to get his companions this time.
Looks around.
Are you waiting on me?? Ok.
Felix casts sleep on the guards when they are close together, Trying not to get his companions this time.
All things are possible through Magic.
Re: Sage Advice
It is easy enough to stay out of sight and away of the bored guards. felix casts his spell and the guards both slump to the ground
Re: Sage Advice
Hildr
Hildr approaches the left heel, locates the imperfection and whispers the password "the king in yellow".
From her new memories:
they stand before a massive statue of Poseidon that is 100’s of feet tall. They wait until the sun places the statues shadow behind it and walk up to the left heel. There they find the tiniest imperfection and Dereious leans forward and whispers the king in yellow. A secret panel slides open, just enough to turn sideways and slide through
Hildr approaches the left heel, locates the imperfection and whispers the password "the king in yellow".
From her new memories:
they stand before a massive statue of Poseidon that is 100’s of feet tall. They wait until the sun places the statues shadow behind it and walk up to the left heel. There they find the tiniest imperfection and Dereious leans forward and whispers the king in yellow. A secret panel slides open, just enough to turn sideways and slide through
- Darklin2
- Ranger Lord
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Re: Sage Advice
Felix
Will go to each Guard and take their weapons and put the weapons outside the fence in a quiet pile.
Just in case they wake up. That spell doesn't last forever.
Will go to each Guard and take their weapons and put the weapons outside the fence in a quiet pile.
Just in case they wake up. That spell doesn't last forever.
All things are possible through Magic.
- spanningtree
- Ranger Lord
- Posts: 3482
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Sage Advice
Ruthgar:
OCC: I thought there was a locked gate around the heel, am I dreaming?
OCC: I thought there was a locked gate around the heel, am I dreaming?
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Sage Advice
Yes there is a locked gate you need to get past. No the guards do not have the key
Re: Sage Advice
Xanthe
Xanthe will try and open the lock.
Open Locks 39%
Xanthe will try and open the lock.
Open Locks 39%
Re: Sage Advice
Rex wrote:Xanthe
Xanthe will try and open the lock.
Open Locks 39%
Xanthe can see the lock is not overly complicated but is very well made an she is unable to open it
Re: Sage Advice
Xanthe
Whispering to Sarin, "No luck." She then slides out of the way so he can try.
Whispering to Sarin, "No luck." She then slides out of the way so he can try.
Re: Sage Advice
Saxony
Can we just climb over the fence?
Can we just climb over the fence?
Re: Sage Advice
the top of the fence and gate are spiked but you can attempt to climb if you wish
- GreyWolfVT
- Wants a special title like Scott
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Re: Sage Advice
Sarin will give the lock picking a try, the same one Xanthe failed to pick.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Sage Advice
Proving stubborn sarin fails to pick the lock as well
Re: Sage Advice
Allan steps in and picks the lock opening the gate.
Walking through Hildr walks to the heel of the statue and examine sit, after afew minutes she leans in close and whispers somethiing.
As if my magic a section of the statue slides open quietly revealing a 3 foot wide entrance way.
Walking through Hildr walks to the heel of the statue and examine sit, after afew minutes she leans in close and whispers somethiing.
As if my magic a section of the statue slides open quietly revealing a 3 foot wide entrance way.
- spanningtree
- Ranger Lord
- Posts: 3482
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Sage Advice
Ruthgar:
Whispers to Allan as he walks through the gate: Excellent work my son, please lock it behind us. Ruthgar waits for the marching order to form before entering.
Whispers to Allan as he walks through the gate: Excellent work my son, please lock it behind us. Ruthgar waits for the marching order to form before entering.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Sage Advice
Hildr
"Lets go then." Hildr gets in her place in the order.
"Lets go then." Hildr gets in her place in the order.
Re: Sage Advice
Xanthe
Xanthe takes up her spot.
Xanthe takes up her spot.
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- Rider of Rohan
- Posts: 8030
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- Location: Pennsylvania
Re: Sage Advice
Allan readies his weapons.
OOC: thanks for npc-ing the lock picking. please always NPC him as needed! This is the fastest moving PBP ever .
OOC: thanks for npc-ing the lock picking. please always NPC him as needed! This is the fastest moving PBP ever .
- Darklin2
- Ranger Lord
- Posts: 2441
- Joined: Mon Sep 30, 2019 4:15 pm
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Re: Sage Advice
Felix
Gathers all the guards weapons and takes them outside around the fence and dumps them in a pile.
We better tie them up. That spell doesn't last forever.
Pulls out a short piece of rope and ties each guard up, then Pulls out a piece of charcoal and draws mustaches on them.
Gathers all the guards weapons and takes them outside around the fence and dumps them in a pile.
We better tie them up. That spell doesn't last forever.
Pulls out a short piece of rope and ties each guard up, then Pulls out a piece of charcoal and draws mustaches on them.
All things are possible through Magic.
Re: Sage Advice
you tie the guards to the fence and gag them.
All 10 of you head in turning sideways to slip in the doorway. As soon as the 10th person crosses the threshold the doorway closes.
You light a torch and find no sign of where the door was, you stand in a room surrounded by stone. On the walls are painted scenes of death and destruction, bodies flayed, children drawn and quartered, blood and fire, every manner of torment depicted.
on the far side of the room is a set of stone stairs heading down.
All 10 of you head in turning sideways to slip in the doorway. As soon as the 10th person crosses the threshold the doorway closes.
You light a torch and find no sign of where the door was, you stand in a room surrounded by stone. On the walls are painted scenes of death and destruction, bodies flayed, children drawn and quartered, blood and fire, every manner of torment depicted.
on the far side of the room is a set of stone stairs heading down.