Out of Character Banter
Re: Out of Character Banter
Beautifully done on the Edicts thread, Sir.
Let's break stuff
Let's break stuff
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Re: Out of Character Banter
One last idea to throw at your guys - this is a quick and easy experience system. Would you like to consider this?
From Dungeon Crawl Clasics
As a character completes adventures, he practices his skills and becomes more talented. Characters earn experience points (XP) that allow them to progress in level.
DCC RPG takes a different approach to experience points than the historical precedent and its modern interpretation. There is certainly a strong case for the historical approach which the author calls a “fiddly” system – a calculation-based method that accurately captures the abilities of a creature in a final XP-based number. There is also a case for an “encounter calculation” system – such as that used in 3E – that scales the XP awarded for each encounter based on the relative power of the characters and provides an ability to calculate the appropriate challenge rating of a set of op-ponents.
Another perspective is provided by Appendix N. The he-roes of Appendix N did not always face enemies suitable to their power level nor did they proceed on a predictable path to greater competencies. Occasionally, they fled their enemies -- better to stay alive and fight another day. And as they advanced in power – for example, from wanderer to mercenary to king – they never quite knew exactly when the next opportunity for advancement would present itself.
The author has made one last consideration in his choice of XP system. As gamers grow older and must squeeze their sessions into complicated lives involving families, jobs, and other time commitments, the most enjoyable elements of the game must rise to the top. Bookkeeping related to XP tracking is not one of those elements.
Therefore, DCC RPG uses an extremely simple XP system. If this system is not to your liking, the author encourages you to adapt one of the many “fiddly” systems existing from prior and current editions. However, I urge you to give this system a try, as I suspect it will ease your game play experience considerably.
Basics of the XP System: The DCC RPG experience system works as follows:
• All character classes use the same advancement table.
• Each encounter is worth from 0 to 4 XP , and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP in DCC RPG. A typical encounter is worth 2 XP , and the system scales from 0 to 4 depending on difficulty.
• All characters that participate in the encounter receive the same XP .
• The judge determines how much XP is awarded.
• Characters level up when they reach the XP threshold for the next level.
• The level thresholds become progressively higher. The number of “average adventures” required to advance to each subsequent level is higher than the preceding level.
The XP Table: The table below shows the experience points required for each level.
From Dungeon Crawl Clasics
As a character completes adventures, he practices his skills and becomes more talented. Characters earn experience points (XP) that allow them to progress in level.
DCC RPG takes a different approach to experience points than the historical precedent and its modern interpretation. There is certainly a strong case for the historical approach which the author calls a “fiddly” system – a calculation-based method that accurately captures the abilities of a creature in a final XP-based number. There is also a case for an “encounter calculation” system – such as that used in 3E – that scales the XP awarded for each encounter based on the relative power of the characters and provides an ability to calculate the appropriate challenge rating of a set of op-ponents.
Another perspective is provided by Appendix N. The he-roes of Appendix N did not always face enemies suitable to their power level nor did they proceed on a predictable path to greater competencies. Occasionally, they fled their enemies -- better to stay alive and fight another day. And as they advanced in power – for example, from wanderer to mercenary to king – they never quite knew exactly when the next opportunity for advancement would present itself.
The author has made one last consideration in his choice of XP system. As gamers grow older and must squeeze their sessions into complicated lives involving families, jobs, and other time commitments, the most enjoyable elements of the game must rise to the top. Bookkeeping related to XP tracking is not one of those elements.
Therefore, DCC RPG uses an extremely simple XP system. If this system is not to your liking, the author encourages you to adapt one of the many “fiddly” systems existing from prior and current editions. However, I urge you to give this system a try, as I suspect it will ease your game play experience considerably.
Basics of the XP System: The DCC RPG experience system works as follows:
• All character classes use the same advancement table.
• Each encounter is worth from 0 to 4 XP , and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP in DCC RPG. A typical encounter is worth 2 XP , and the system scales from 0 to 4 depending on difficulty.
• All characters that participate in the encounter receive the same XP .
• The judge determines how much XP is awarded.
• Characters level up when they reach the XP threshold for the next level.
• The level thresholds become progressively higher. The number of “average adventures” required to advance to each subsequent level is higher than the preceding level.
The XP Table: The table below shows the experience points required for each level.
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- Pathfinder
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Re: Out of Character Banter
Level XP Required
1 10
2 50
3 110
4 190
5 290
6 410
7 550
8 710
9 890
10 1090
1 10
2 50
3 110
4 190
5 290
6 410
7 550
8 710
9 890
10 1090
Re: Out of Character Banter
Doesn't make any difference to me. I'm not in this for fast leveling.
In my opinion, do whatever makes it easiest on you, BR.
In my opinion, do whatever makes it easiest on you, BR.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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- Pathfinder
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Re: Out of Character Banter
Thanks Al. I hope you guys do not find me too wishy washy. I like making sure folks do not feel trapped by rules they do not like. It is our game.
As advance notice I will be away from July 24th until August 4.
Looking forward to Dogma's character. Once I have him or her in place, I can tweak accordingly and begin.
As advance notice I will be away from July 24th until August 4.
Looking forward to Dogma's character. Once I have him or her in place, I can tweak accordingly and begin.
- Grognardsw
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Re: Out of Character Banter
That DCC XP system seems worth a try.
Re: Out of Character Banter
I'll give the DCC thing a go too... No issues coming from my direction BR
- Grognardsw
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Re: Out of Character Banter
I gave these and the others a listen. Good mood music! I favor instrumental over vocal-based music when I do listen to music when gaming.Blackrazor wrote:Theme music for Carcosa
You Tube
Sephiroth - The Call of the Serpent
I like it, your mileage may vary.
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Re: Out of Character Banter
Lustmord is great music for dungeon crawling. Dark, at times foreboding, it is good background noise.
I am stuck on the OST to Battleship. Been listening to that.
I am stuck on the OST to Battleship. Been listening to that.
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- Pathfinder
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Re: Out of Character Banter
Awesome
Cool
OK
Ehhh
Silly
Dumb
- Grognardsw
- Rider of Rohan
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Re: Out of Character Banter
Old school gonzo which is cool. Things that are unexpected, unique or seldom-seen are entertaining for us jaded folk.
Re: Out of Character Banter
A new project at work and some last minute visiting by family had severely limited my free time for the last few days. I'll try to have my PC completed and posted by Sunday night.
Sorry for the delay.
Sorry for the delay.
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Re: Out of Character Banter
Edited the Edicts to add DCC's experience system.
Character Changes:
Al, please adjust your AC to base 15 with beetle armor, so it is the same as Merc's beetle armor.
The God of War need not worry, he can keep his AC 16 Scale Mail as is.
Character Changes:
Al, please adjust your AC to base 15 with beetle armor, so it is the same as Merc's beetle armor.
The God of War need not worry, he can keep his AC 16 Scale Mail as is.
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- Pathfinder
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Re: Out of Character Banter
Saw that RPGNOW has it's July sale - 25% off tons of stuff. Score some goodies. I am thinking about it myself.
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Re: Out of Character Banter
If anyone has some spare time and can make me a PDF, I would ask you to PM me and see if you would like to accomplish a mission.
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Re: Out of Character Banter
Mwuhahahahahaha.....errrr thanks <evil grin>
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- Pathfinder
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Re: Out of Character Banter
Yesssss. Yesssssss. Yesssssss.
Thank you.
Now must conjur an appropriate award.
I shall think upon it.
Thank you.
Now must conjur an appropriate award.
I shall think upon it.
Re: Out of Character Banter
No reward necessary, in my opinion...
Just glad to be able to help some. It ain't the prettiest thing on planet earth, but should be utilitarian!
Just glad to be able to help some. It ain't the prettiest thing on planet earth, but should be utilitarian!