Part 4: Following Trouble
Re: Part 4: Following Trouble
"BACON!" yelled Thifli, trying out a new battlecry as he swung his axe again.
Axe: to hit [1d20] = 10, damage = [1d8] = 2
*edited for accuracy
Axe: to hit [1d20] = 10, damage = [1d8] = 2
*edited for accuracy
Last edited by Dogma on Wed May 21, 2014 2:32 pm, edited 1 time in total.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
Actually That is a hit Dogma. Lvl 5 Fighter THAC0 16 - AC 7 = 9 or better to hit sir. So that may have been a hit in round one as well. My bad sir. Oh wait you rolled a 7 first round so nope round 1 was still a miss. Just awaiting Gandrel.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
dune just goes plum crazy surprising everyone with a mighty yell and swing of his staff on the closest boar to him. Going for its head..however ooc rolls badly and misses terribly.
DM Edit: You cannot cast a spell and go melee all in the same round this will be used in round 3.
DM Edit: You cannot cast a spell and go melee all in the same round this will be used in round 3.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
Round 3!
Boars Thaco 17 AC 7 #AT 1 HP 33
Boars Init[1d10] = 2 Players Init[1d10] = 9
Boars:
Boar 1: dead.
Boar 2: attacks at Thifli Boar 2 Attack[1d20] = 4 Dmg[3d4] = 4 missing!
Boar 3: attacks at Gandrel Boar 3 Attack[1d20] = 1 Dmg[3d4] = 8 misses critically and smashes into a tree.
Players:
Lubidius:
Eirik: continues to fight Boar 2 per his ooc post. but misses..
Neev: strikes Boar 2 with his morning star a sickly wet thwap sound as the boar gets hit 5 dmg!
Dune: charges up and swings his staff at Boar 3 but like Alanis a wiff and a miss strike 1!
Thifli: tries to finish off boar 2 but hits the air.
Alanis: batter up on Boar 2 and strike 1 Wiff!
Gandrel: shoots two arrows at point blank range at the clumsy Boar 2 killing it with the one hit for 8 dmg!
Actions/Rolls?
Current Boar HP at end of round 3.
Boar 1: -3/33 HP Dead!
Boar 2: 15/33 HP
Boar 3: -6/33 HP Dead!
Map:
Boars Thaco 17 AC 7 #AT 1 HP 33
Boars Init[1d10] = 2 Players Init[1d10] = 9
Boars:
Boar 1: dead.
Boar 2: attacks at Thifli Boar 2 Attack[1d20] = 4 Dmg[3d4] = 4 missing!
Boar 3: attacks at Gandrel Boar 3 Attack[1d20] = 1 Dmg[3d4] = 8 misses critically and smashes into a tree.
Players:
Lubidius:
Eirik: continues to fight Boar 2 per his ooc post. but misses..
Neev: strikes Boar 2 with his morning star a sickly wet thwap sound as the boar gets hit 5 dmg!
Dune: charges up and swings his staff at Boar 3 but like Alanis a wiff and a miss strike 1!
Thifli: tries to finish off boar 2 but hits the air.
Alanis: batter up on Boar 2 and strike 1 Wiff!
Gandrel: shoots two arrows at point blank range at the clumsy Boar 2 killing it with the one hit for 8 dmg!
Actions/Rolls?
Current Boar HP at end of round 3.
Boar 1: -3/33 HP Dead!
Boar 2: 15/33 HP
Boar 3: -6/33 HP Dead!
Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
The dwarf continues in his attempt to carve the attacking boar like a smoked ham.
Attack #3Axe: to hit [1d20] = 4, damage = [1d8] = 8
Attack #3Axe: to hit [1d20] = 4, damage = [1d8] = 8
- MonkeyWrench
- Rider of Rohan
- Posts: 5993
- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Part 4: Following Trouble
Alanis takes another crack at boar baseball!
Quarterstaff: [1d20] = 6 Damage: S/M[1d6] = 1, L[1d6] = 3
He isn't much of a melee fighter though!
Quarterstaff: [1d20] = 6 Damage: S/M[1d6] = 1, L[1d6] = 3
He isn't much of a melee fighter though!
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 4: Following Trouble
Full of righteous furry from ending the attack of the one boar, Neev rounds on boar #2 and strikes again with his morning star.
Morning Star to Hit: [1d20] = 13 Damage: [2d4] = 5
Morning Star to Hit: [1d20] = 13 Damage: [2d4] = 5
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
I'll do a couple rolls for Talmor since he is going to be away for a bit.
Eirik to Hit[1d20] = 2 Dmg[2d4] = 7
Eirik to Hit[1d20] = 5 Dmg[2d4] = 5
bah more misses.... unless there are some superb bonuses... humm nope needs 9 to hit and gets a 2 and a 5....
All up to Gandrel now.
Eirik to Hit[1d20] = 2 Dmg[2d4] = 7
Eirik to Hit[1d20] = 5 Dmg[2d4] = 5
bah more misses.... unless there are some superb bonuses... humm nope needs 9 to hit and gets a 2 and a 5....
All up to Gandrel now.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
Nice at least one hit and you finished off the clumsy Boar 2. I'll have Round four ready later.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
Lubidius attempts to put another good slash with his longsword on Boar # 3; but misses pretty badly....
Attack roll: [1d20] = 3
Attack roll: [1d20] = 3
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
I apologize for the late Round 4.
Round 4: Bacon Time!
Boars Init[1d10] = 7 Players Init[1d10] = 4 The Players can all gang up on the one remaining live Bacon!
Players Fry up some Bacon!
Lubidius: tries to stab the boar and hits for 5 dmg!
Eirik: attacks the remaining Boar for 4 dmg!
Neev: swings but misses.
Dune: swings and hits the Boar for 3 dmg!
Thifli:
Alanis: strike 2! swings his staff at the boar but misses.
Gandrel:
Boar tries to avoid becoming Bacon!
Boar 2:
Actions?
Map:
Actions/Rolls?
Current Boar HP at end of round 4.
Boar 1: -3/33 HP Dead!
Boar 2: 3/33 HP
Boar 3: -6/33 HP Dead!
Round 4: Bacon Time!
Boars Init[1d10] = 7 Players Init[1d10] = 4 The Players can all gang up on the one remaining live Bacon!
Players Fry up some Bacon!
Lubidius: tries to stab the boar and hits for 5 dmg!
Eirik: attacks the remaining Boar for 4 dmg!
Neev: swings but misses.
Dune: swings and hits the Boar for 3 dmg!
Thifli:
Alanis: strike 2! swings his staff at the boar but misses.
Gandrel:
Boar tries to avoid becoming Bacon!
Boar 2:
Actions?
Map:
Current Boar HP at end of round 4.
Boar 1: -3/33 HP Dead!
Boar 2: 3/33 HP
Boar 3: -6/33 HP Dead!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
- Rider of Rohan
- Posts: 5993
- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Part 4: Following Trouble
Seeing the Boar try to escape Alanis suddenly see's the beast turn into a giant piece of flying bacon, with saliva beginning to form in his mouth he lunges towards the tasty meal!
Quarterstaff: [1d20] = 2 Damage: S/M[1d6] = 5, L[1d6] = 6
I don't think he's hit a single boar yet...
Quarterstaff: [1d20] = 2 Damage: S/M[1d6] = 5, L[1d6] = 6
I don't think he's hit a single boar yet...
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 4: Following Trouble
maybe we should try to capture this last one? We could use it as a distraction to assault the cave...like a Roman flaming pig....
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
But dwarves don't like ham or bacon?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
Neev presses forward to assault the remaining boar, however with the throng of everyone attacking the boar at once, he miscalculates his swing and misses the boar altogether.
Morning Star to Hit: [1d20] = 4 Damage: [2d4] = 5
Morning Star to Hit: [1d20] = 4 Damage: [2d4] = 5
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 4: Following Trouble
since Talmor said he would be away for a bit I shall roll again for Eirik...
Eirik to Hit[1d20] = 13 Dmg[2d4] = 4
Eirik to Hit[1d20] = 13 Dmg[2d4] = 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
dune times his swing and delivers a blow to the piggie for 3 points of damage. Is it bacon time yet? Lol roll 17 on d20 damage 3.
Re: Part 4: Following Trouble
Lubidius; far more concerned with making sure he doesn't end up on the wrong side of Boar's tusks than bacon; simply swings wildly with his Longsword yet again; half amazed he manages to connect again!
Attack roll: [1d20] = 15
Damage roll: [1d8] = 5
Attack roll: [1d20] = 15
Damage roll: [1d8] = 5