Exploring beyond the Rat Room.
Ravenous Dead beat down door vs 1-3 [1d6]=6
The pressing undead are still held back from opening the splintered door by the strength of the wedging spikes though with each round, they unerringly loosen their grip upon the wooden frame.
Sir Dewey, Martell, Moorheeth, Bucko, Sigrid & Sundance are huddled in the small crate filled passage, bearing arms against their impending breakthrough. One of the group opens the door in the south wall, checking exit routes. It opens into a 20'ft square chamber and a passage leading to the east. Nearby are other crypt doors, one in each side of the passage. The area smells of rot, aged decay though unlike the room beyond the boarded door, the area is quiet and free of undead. The small hall is lined with burial alcoves on the west and south walls, some contain broken pottery items, others bones. A more detailed search is needed to assess any trinket value.
Sir Dewey braces himself, the vanguard to the group enhanced with extra strength for the fight.
Elsewhere, impetuous
Vann Hector goes on the front foot and kicks open the door which previously held a flint striking trap to ignite the pool of oil on the floor. Succeeding where zombies failed, he barges it open and critical surprises a kneeling figure who tampers to reset the trap. The hybrid face, a mix of pale skinned human and hairy kobold looks up into his face, the Mongrelman's serpentine slit eyes meet the ice cold and murderous blue of the elf. They widen in shock and horror as the elf's longsword slowly and silently skewers his throat and slits him open. His gushing blood joins to pool with the oil upon the floor.
Treyvor hacks his pick into the back of a second hunched figure. She squeals in pain before a second strike splits her head apart as one might
crack open a melon. The grim murder of two goblin sized critters. Checking their bodies they have little of value, personal trinkets like a bone necklace, a set of darts, cloaks covered in a scrim net that has bits of rubble and stone sewn in so as to blend them into the tomb background.
Treyvor pick melee [1d20]=16 [1d4+1]=1+1=2Treyvor pick melee [1d20]=18 [1d4+1]=4+1=5
actions everyone please.