shaidar wrote: ↑Wed Oct 14, 2020 6:59 pmSo I think this will be my final choice for going up a level
Looking good. We should make it a goal to always keep our combat medic stocked up on stims; Heal/Int is the space alchemy skill, so Dr Jones is now a one-man pharmacy
shaidar wrote: ↑Wed Oct 14, 2020 6:59 pmI can't see a new skill worth taking at 0 that makes sense, unless we've got a gap that needs filling
Checking over the character sheets, we have Jonas and Shion as muscle and healers of flesh and machine respectively, we have Alix the top hacker and spike-route navigator, Disston the suave face/social engineer (assuming he continues on the diplomacy route), and we have Corbeau as a wildcard support, able to recruit any skill we need via Henchkeeper. Elias and Haelboer are missing from the thread, so I assume they've dropped out of the game?
Overall, I'd say we have our bases pretty covered, other than maybe a dedicated pilot should Alix assume the Comms department rather than the Bridge.
As for Shion, I took Specialist: Fix and a point each in Notice and Stealth. With Fix-2 and Tinkerer, her maintenance score is now 16; as soon as there's some downtime, the mods will start flowing.