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Re: Chapter 3: The Lord's House

Posted: Tue Nov 20, 2018 11:28 pm
by AureoBuendia
While team patches up, can I roll an Intelligence check on the potions to see if I sort out some pattern or get a better idea what it's about?

Re: Chapter 3: The Lord's House

Posted: Tue Nov 20, 2018 11:32 pm
by drpete
AureoBuendia wrote:While team patches up, can I roll an Intelligence check on the potions to see if I sort out some pattern or get a better idea what it's about?
Do you mean about the white potions and what is going on with the growing/ shrinking, or the stuff on the table?

Sure, you can roll. I'd say it would probably be with a d10, as this seems pretty outside your area of expertise.

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 12:24 am
by AureoBuendia
The potions look liquidy and the bottles are fancy.
Analysis of potions [1d10] = 4

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 12:51 pm
by shaidar
Once rested Shmehk will help examine the potions and the table with the other kit and potions on, hoping for some kind of paperwork to help explain them

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 2:34 pm
by drpete
Shaidar can make an int roll for that with a d20.

Saal, you find the door to be locked. Do you have anything size appropriate to pick it with?

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 4:19 pm
by Sapperzz
I've got a dagger, some wire from a Garrotte, and a lot of gusto!

I don't know if Rogues start out with a kit?

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 6:27 pm
by shaidar

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 6:45 pm
by drpete
Thieves don't really start out with a kit, but if, in your travels, you come across something that could be used as a Lubbock, or you buy one, you can have one. A search in a bunch of junk could turn up something, for example, but you don't have one at the moment.

Shmehk finds that this alchemical equipment probably was used to make these potions, and there seem to be three kinds... white (which made you big), black, and amber. The alchemist gear is probably worth a decent amount, but it's glass, so it is pretty fragile.

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 6:56 pm
by shaidar
Shmehk will look around the rest of the lab for notes or anything that might identify what the other potions do.

Just to confirm if I have understood this correctly - the other potions and the lab kit are small?

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 7:43 pm
by Wintermute
Hlalf ponders as the others investigate the room: " One man drink milk, he grow and another shrinks. If all men drink milk, all grow... who shrinks?

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 8:12 pm
by drpete
There is a "large sized" alchemical lab in the southern end of the room, with a bunch of large sized black and amber potions.

There is also a "small sized" shelf with small sized white potions.

There is a small sized door in the chimney, and a large sized door opposite the chimney, so far, unexplored.

Re: Chapter 3: The Lord's House

Posted: Wed Nov 21, 2018 8:22 pm
by shaidar
Shmehk replies to Hlalf

(northspeak)
"A good question, I don't know the answer, but perhaps we should drink the milk one at a time while those who are big go as far as they can away. When you grew things in this room shrunk so I hope that will happen again with no big folk near"

he looks over to Saal

"I could try and force the little door open with a dagger"

drpete, thanks for the clarification on the sizes of things.

Re: Chapter 3: The Lord's House

Posted: Thu Nov 22, 2018 12:55 am
by AureoBuendia
I grabbed one a while back. Which color is it?

Re: Chapter 3: The Lord's House

Posted: Thu Nov 22, 2018 2:05 am
by drpete
The small sized potions on the small shelf were all white.

Up (30 or so feet above you) is the table with the other potions on it.

Re: Chapter 3: The Lord's House

Posted: Thu Nov 22, 2018 1:12 pm
by Sapperzz
"I am curious as to what lies beyond this small door, perhaps our perpetrator cowers on the other side? Either way I think it wise to make a way inside the chimney."

Re: Chapter 3: The Lord's House

Posted: Thu Nov 22, 2018 1:35 pm
by drpete
Ok. The little door opens away from you, so it's not something you can pry open with a dagger, but Shmehk can try to break it in with a DC 14 strength check, if he wants. Not sure he is up to it, right now...

Re: Chapter 3: The Lord's House

Posted: Thu Nov 22, 2018 4:50 pm
by Sapperzz
Oh, silly me, I have a crowbar in may backpack, can I use that?

Re: Chapter 3: The Lord's House

Posted: Thu Nov 22, 2018 8:38 pm
by shaidar
Shmehk will wait to see if Saal has any luck with the crowbar before trying to break the door.

Re: Chapter 3: The Lord's House

Posted: Mon Nov 26, 2018 5:54 pm
by drpete
Sorry for the delay, folks... long thanksgiving, followed by some post-celebration conking out :)

Saal can use the crowbar, sure... it's not the usual delicate instrument for picking a lock, but it'll get the job done.

To "pick" a lock with a crowbar, you can use your pick locks bonus, but with your strength, rather than agility, mod. So you get a +1 rather than a +3. You have a DC of 14 on the roll.

Re: Chapter 3: The Lord's House

Posted: Mon Nov 26, 2018 11:55 pm
by Sapperzz