Summary:
To Find Adventure
In the Gokstad
As the Giant Sea Slugs fluoresce in the bright night sky, lighting the gunwales and deck of the Gokstad and move in for a feast of easy pickings, the young adventurers jump to action. The slimy trails of the Giant Slugs glow yellowish green making it obvious where they have been and where to avoid.
The oarsman attacthed to one of the Giant Sea Slugs, a local hired hand, struggles less and less until his gurgled cries and flopping cease altogether.
Harold brandished his two-handed battlehammer and rushes the nearest Slug crying, "
Crush the enemies! And see them driven before us!! Yahh!!!!" The massive hammer slams into the rubbery body and slips off hitting the deck with a loud thud. The creature writhes at the insult and turns toward Harold revealing an outer row of razor sharp pointed teeth and several inner rows of gnashing biting shark-like teeth. Not a pretty sight to the overly vain Harold. Hákon pulls Drykkjumaður from its scabbard, steps into the light of the Slugs and announces, "
Snails that swim ? A cute trick, meant to fool us. The gods must be bored. As am I!" before letting one of them have it. Drykkjumaður's sharp edge easily slices through the soft rubbery skin of the Sea Slug, letting its inner blue guts drip and ooze upon the deck. The Slug rears its eyeless head, waving its antennae in Hákon’s direction, and lunges with a wide-open mouth full of nasty looking teeth.
Valdemar struggles to free himself of the goo that stubbornly sticks to his hands. Eventually he wipes them on an innocent oarsman before ordering them to take up oar and row before more come aboard. Once his hands are free of the goo he goes for his greataxe to assist the others in the fight.
Johann takes position behind Harold, making a stab at the slug. It easily dodges the attempt. Olórin takes advantage of the Slugs' dissinterest in him and taps into the unseen web of magical power flowing though his veins, inciting a series of arcane commands, and calling forth a glowing arrow that flies into the nearest Slug exploding into a ball of fire. A small fissure opens in the side of the slug and a bluish chunky fluid begins to sizzle and ooze out. The Slug silently writhes at the injury and heads to the nearest oarsman meal.
Agmundr the one-eyed half-hand rouses himself from the deck, steels his nerve, and with a loud wolfish bearlike growl, “
Grrrrrrrrrr” stabs his spear at the nearest Slug in an attempt to skewer it to the deck. The Slug senses Agmundr’s approach through the deck boards and easily dodges the spear.
Johann
Initiative [1d6] = 4
Harold
Initiative [1d6] = 2
Olórin
Initiative [1d6] = 4
Agmundr
Initiative [1d6] = 5
Actions!
Location: Traveling by sea on the Gokstad
Rate of Travel: 2 knots (~2.3 mph)
Destination: Oddi
PC’s
Johann Konig Albrecht: Human (Euro German) Thief
Olórin 'Lord of the Breath of Arda': Human (Norse) Magic-User
Hákon Eldfjall: Human (Geat) Fighter
Harold Stenson: Human (Euro-Dutch) Fighter
NPC’s
Agmundr Halfhand: Human (Geat) Fighter
Valdemar Kvalheim, son of Agmundr, son of Guðfriðr: First captain to Hrafn Haengsson, charged with protecting and assisting Sæmundur Sigfússon in his task of cleansing the land of old horrors.
Pic source
Arnþórr Kvalheim, son of Valdemar, son of Agmundr: Son of Valdemar Kvalheim
The Bad Guys
(4) Giant Florescent Sea Slugs (
Pic Source)
- Slug 1, HP: 12/16 (Harold)
- Slug 2, HP: 9/16 (Oarsman)
- Slug 3, HP: 12/16 (Hákon)
- Slug 4, HP: 16/16 (Oarsman)
Calendar:
5:31 am
April 2nd, 1100
Sun Rise/Set: 6:43 am/8:21 pm
Temp: 24.8°F
Visibility: 6.2 Miles
Wind: 13.8 mph ENE
Cloud: Scattered Clouds
Humidity: 50%
Moon Rise/Set: 6:10 pm (4/2)/6:21 am (4/2)
Moonlight: 96%
(2015-BIRK-Þorlákshöfn-Eyrarbakki)
Translations
n/a