Ambiance: 99 Problems
Inside the Saloon...
"Those who dine on wine, have water for breakfast, and I am the spring from which that water comes. I would choose to assist me in the coming moments," whispers Judge Bunt, locking eyes with
the man in the red flannel shirt at the poker table. Her words are clearly not audible over such a distance, but the man nonetheless nods slightly.
Mirko the bartender slides a shot of whiskey to
Talina with a wry smile as he makes room for
Farraday to step behind the bar with his gasket.
Taavi sips his iced tea, contemplates the local need for jurisprudence, and puts his hand on his pistol.
The mustached man with the black fedora and bolo tie rises from the card table without saying anything, his chits slid into his pouch, and saunters towards
Talina at the bar with purpose.
Zoe is in the middle of the room talking to
Báleygr about transportation, looking anxious. She excuses herself to begin toward the kitchen.
Two unshaven brutes get up from the card table with
the man in the red flannel shirt, moving to the front entrance, pausing inside the front door, near Lira Bunt.
Zoe freezes, uncertain, her path blocked by the presence of the brutes.
"Sin vraga, Teo Hrsak!" screams
Sister Anja her form silluetted in the center of front doorway, her hand extended in an accusatory point at the dark man by the back stair. The entire room jolts and flinches, freezing for just a moment;
the bearded man in the vest and bowler hat rises abruptly from the table, his six-shooter in his hand.
Actions in the room for Round 1!
Hansel: your held action is triggered. You can choose to shoot the bowler-hat man (with an extra +2) or not, then proceed to your first-round action.
Ranges: The game works in yards/meters, with personal movement being 10m. Assume the saloon interior is 20m by 20m, so two moves across from one side to the other in either direction. The front entrance is the middle of the north wall. The stairs are in the southeast corner. The bar is along the west wall.
Outside on Main Street...
Shadrach looks sidelong at
Emile the gunslinger.
"As for you, Mister Do-Gooder: be careful. Principles are all well and good, but sticking to 'em too hard is a good way to wind up dead. Ain't no towers out there, and if there were, they damn sure wouldn't be holding fair maidens." He gestures down the road, with the badlands rising up beyond.
"Dragons, though. Those and worse are out there."
...no sooner are the words spoken than he regrets them. His attention turned down the road, he notices that an ominous cloudfront has rolled in from the west, dark and heavy with rain. A stiff breeze tumbles trash and brush in the Badlands where he points, the afternoon sun casting abnormally long shadows.
Where
Sister Amalia regards the Hanging Tree, she notes the shadows moving as well, shifting as the wind blows the treee's branches.
Emile hears the plantive whine of what he would swear is a wolf.
"Sin vraga, Teo Hrsak!" screams
Sister Anja her form silluetted in the front doorway of the Saloon, her hand pointing accusitorally within. Two large canine forms move abruptly from the shadows of the refueling station, advancing to the cover of the flatbed truck, two more pairs of eyes glint in the darkened lee of the Saloon.
Actions in the street for Round 1!
Ranges: The group stands outside the Mercantile, so about 20m to the wolves at the back of the truck, 40m to the refueling station, 40m to the wolves at the side of the tavern, and 80m to the hanging tree.
Rolls:
Emile and Lira:
Taavi: