Page 20 of 21

Re: Lurkers From Beyond (ooc and questions V)

Posted: Mon Sep 24, 2018 10:35 pm
by OGRE MAGE
If this actually works, Bo is turning in his druid card. :lol:

And you keep those ST references coming, Ron. :D

Re: Lurkers From Beyond (ooc and questions V)

Posted: Tue Sep 25, 2018 1:31 pm
by rredmond
Here you go Rob!
Image

Re: Lurkers From Beyond (ooc and questions V)

Posted: Tue Sep 25, 2018 10:51 pm
by Inferno
OGRE MAGE wrote:Bo
Can I continue this post once I get a hp tally and confirmation that my crow has returned?
Ever faithful Sephus will flutter down from the tree branches at Bo's whistle, but will be unable to locate the druid.

Assuming one round of casting time per spell, after Ingrid's three healing spells, Mouser and Rudolf stop bleeding and Urdur awakens:
  • Brevos, Half-Elf Ranger 3: Move: 9", AC: 2(1), HP: 9/31
    Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC: 5, HP: 0/15, Spells: 2/2 1st lvl
    Hothhil Thornbush, Elven Fighter 3: Move: 9", AC: 3, HP: 12/20
    Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 15/22, Spells: 5/5 1st lvl and 3/4 2nd lvl
    Long Bo, Human Druid 4: Move: 9", AC: 4(3), HP: 17/30, Spells: 4/6 1st lvl, 3/3 2nd lvl and 1/2 3rd lvl
    Mondegreen Cindereye, Human Magic-User 2: Move: 9", AC: 9, HP: -5/12, Spells: 0/2 1st lvl
    Pyotr Whitetip, Half-Orc Fighter 3: Move: 9", AC: 4, HP: 0/30
    Rudolf Rassendyll, Halfling Thief 3: Move: 9", AC: 3, HP: -3/12
    Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 9/32
    Urdur Shimmerstone, Gnome Illusionist 3: Move: 12", AC: 4, HP: 3/9, Spells: 0/2 1st lvl and 0/1 2nd lvl

Re: Lurkers From Beyond (ooc and questions V)

Posted: Tue Sep 25, 2018 11:04 pm
by Inferno
Hey Scott,
Remember, in this game you don't choose spells in advance. You didn't have a "Chant" spell memorized. You have slots. :)

Re: Lurkers From Beyond (ooc and questions V)

Posted: Tue Sep 25, 2018 11:05 pm
by Inferno
Thanks Ron, but kindness had nothing to do with it. :)
It was a good plan, great roleplaying, and an excellent die roll.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Tue Sep 25, 2018 11:44 pm
by rredmond
Well you did sic the wolves on us in the first place so... :lol:

Now if Rudolph isn’t bleeding wth will his action be this round. :D

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 4:29 am
by Scott308
Inferno wrote:Hey Scott,
Remember, in this game you don't choose spells in advance. You didn't have a "Chant" spell memorized. You have slots. :)
Completely forgot that. I guess I'll still burn a 2nd level slot, as I may need the 1st level slots.

Rob, I completely missed that Bo cast Invisibility to Animals. I thought it was just Invisibility. Ingrid saw Bo, it was me that completely failed a perception (or reading comprehension) check!

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 11:27 am
by Inferno
Scott308 wrote:
Inferno wrote:Hey Scott,
Remember, in this game you don't choose spells in advance. You didn't have a "Chant" spell memorized. You have slots. :)
Completely forgot that. I guess I'll still burn a 2nd level slot, as I may need the 1st level slots.
Got it. Thanks.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 12:43 pm
by rredmond
Re: the trees
Rudolph’s plan, once the hobbit can act, is to climb a stout tree for sure. One to bring his mad slinging skillz into effect. And two because then maybe we can flag down some passing eagles...

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 12:53 pm
by Inferno
:lol:

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 1:04 pm
by OGRE MAGE
Scott308 wrote:Rob, I completely missed that Bo cast Invisibility to Animals. I thought it was just Invisibility. Ingrid saw Bo, it was me that completely failed a perception (or reading comprehension) check!
Oh, I know. I was just roleplaying along with the situation as it played out.

And congratulations, by the way. With Hoom gone now, Ingrid has just taken over as the lead conspirator in Bo's mind. :lol:

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 1:06 pm
by OGRE MAGE
BTW, Bo has healing spells he can use as well, I was just waiting to see if we have a specific game plan in mind before I use all of them.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 3:00 pm
by wolfpack
make sure bo keeps a couple of entagles memorized

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 3:47 pm
by rredmond
Rusty Tincanne wrote:It seems that we might take the wolves by surprise if we followed them a bit. They'll be thinking we're running away, so we'd catch them before they expect us to be there.
I'd worry that this would give us less time to prepare.
Also, I'm thinking trees are safer than rocks, considering wolves aren't known for their climbing skills. Of course these wolves [shrug] who knows, but I'd rather take my chances that they are clumsier climbers than me.

If only I had some flaming pinecones, oh then they'd rue the day!
Image

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 7:49 pm
by Scott308
OGRE MAGE wrote:And congratulations, by the way. With Hoom gone now, Ingrid has just taken over as the lead conspirator in Bo's mind. :lol:
Good to know she has something going for her right now. :lol:

**Note to self- Bo goes to the top of the hit-list.**

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 8:33 pm
by wolfpack
we should move a short distance away, prepare snares, pour oil in a ring around where we tree when the wolves come in shoot a flaming arrow into the oil creating a fire ring trapping them.

Re: Lurkers From Beyond (ooc and questions V)

Posted: Wed Sep 26, 2018 10:52 pm
by Inferno
Moving this to the OOC thread:
ravenn4544 wrote:Has the storm died down at all that would let us build a fire?
Yes! As per this post, the snow stopped in the night, just as Bo predicted. :)

Re: Lurkers From Beyond (ooc and questions V)

Posted: Thu Sep 27, 2018 5:42 pm
by OGRE MAGE
:lol:

And mentioned. :D

Re: Lurkers From Beyond (ooc and questions V)

Posted: Thu Sep 27, 2018 7:39 pm
by SocraticLawyer
wolfpack wrote:we should move a short distance away, prepare snares, pour oil in a ring around where we tree when the wolves come in shoot a flaming arrow into the oil creating a fire ring trapping them.
How many flasks of oil would be required for this? How long would the ring of fire last?

Re: Lurkers From Beyond (ooc and questions V)

Posted: Thu Sep 27, 2018 10:45 pm
by wolfpack
SocraticLawyer wrote:
wolfpack wrote:we should move a short distance away, prepare snares, pour oil in a ring around where we tree when the wolves come in shoot a flaming arrow into the oil creating a fire ring trapping them.
How many flasks of oil would be required for this? How long would the ring of fire last?
depends on how thick you want it to be and the circumference, I have 2 flasks. It just needs to last ling enough to kill the wolves from distance, by nature I don;t see them willingly going through fire.