Thumper wrote: ↑Wed Apr 17, 2024 3:20 pm
My DJ is
Was supposed to be “Mick’s”. Dang spell check! Sorry!
Perhaps I should stop posting from my phone when I don’t have time to review the posts. I’m an airline pilot, and often post from all over the world as I drive to/from hotels on a crew shuttle.
So, Mick at level 0 Gravitics might actually be somewhat helpful (apprentice level) on a ship for something other than cooking, cleaning, and entertaining…
Thanks for the explanation. Was still a little confused on how Gravitics fit in. In this case at the station, Mick is feeling way out of his league for any purpose but security!!
Let's take a look a Mick's skills ...
3- Admin, Gun Cbt (Longarm), Survival
1- Blade Cbt (Single Handed), Gun Cbt (Sidearm), Watercraft, Steward/Carouse
0- Computers, Electronics, Vehicles, Mechanic, Engineering/Gravitics
SKILL-3: Mick is an EXPERT (like College Degree/MD/6 years [12,000 hours experience]) class expertise in:
ADMINISTRATION:
that means bureaucracy and organization ... PEOPLE and DATA. We rolled "Broker" and "Legal" specialties into that, so it includes an understanding of things like "read legalese" and comprehend "market forces and dynamics". Leveraging that against Governments and TRADE could turn the tables of any deal going south ... Mick could hold his own in the Corporate World. However, THIS is not THAT, so HERE, that same skill could be turned against the data in those notebooks to mine for information.
GUN COMBAT (LONGARM):
No way to sugar coat that ... with 6 years - 12,000 hours - shooting experience ... Mick IS a SECURITY GUY! Someone with a tattoo or bumper sticker that says "You can have my gun when you pry it from my cold, dead fingers".
SURVIVAL:
Mick has Survival-3 ... that's "Naked and Afraid" level survival skill. That's live off the land with just a kabar knife survival skill. That's skin an animal and make your own clothes survival skill. Take that skill and start searching the grounds for signs of what happened rather than searching buildings if you want to use THAT skill. Survival-0 is enough to raid the pantry for leftover MREs.
SKILL-1 is 2 years (4000 hours) training/experience and good enough to get a job doing that PROFESSIONALLY:
BLADE COMBAT/SIDEARM:
Mick is good enough with his "bad weapons" to get a job as a professional bodyguard ... or in SECURITY ... or as a Mercenary (with just his SECONDARY WEAPONS).
WATERCRAFT:
Operate and maintain all watercraft. OK, you have me here. You could go Ice-Boating ... but I don't think we have one this remote. Now back in Saint Oyland ...
STEWARD/CAROUSE:
Professionally good with people ... sadly, you are a little remote at the moment.
SKILL-0 is a familiarity with the skill and the ability to perform routine tasks:
Computers: Mick can operate a computer, search for data and perform simple programming tasks. You can also attempt more difficult tasks at reduced chance of success (if a Computer-1 needed a 6+ to succeed, Computer-0 needs an 8+).
Electronics: Operate any electronic device. Attempt basic repairs at -2.
Vehicles: Mick can drive a tracked/wheeled vehicle ... just don't get fancy or you may crash.
Mechanic: Mick can attempt any MECHANICAL check ... like locating the manual bypass for the non-powered doors ... and can attempt Mechanic-1 diagnostics and repairs at a penalty.
Engineering/Gravitics: Just like Mechanic ... except it applies to Grav Drives and Fusion Power plants. You can preform routine tasks (you know how to turn it on and power it down) and you can attempt repairs at -2 (6+ becomes 8+; 8+ becomes 10+).
I wanted EVERYONE to understand that almost nothing is "impossible". Typically, skills just make it faster and easier or slower and harder.