Part 12 - Temple Return (Again)
Re: Part 12 - Temple Return (Again)
Odo fires another arrow at the immobilized bugbear.
Short bow +1 (THAC0 19): [1d20+5] = 17+5 = 22 [1d6+1] = 4+1 = 5
"You know, archery is remarkably easier when one's target is not moving—or shooting back at you."
Short bow +1 (THAC0 19): [1d20+5] = 17+5 = 22 [1d6+1] = 4+1 = 5
"You know, archery is remarkably easier when one's target is not moving—or shooting back at you."
Re: Part 12 - Temple Return (Again)
Keeping the pace, Calthas fires another arrow aimed at the last remaining ogre.
- spanningtree
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Re: Part 12 - Temple Return (Again)
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 12 - Temple Return (Again)
Ogre, Ogre round 4
Initiative players [1d6] = 3, baddies [1d6] = 4
The last ogre snaps the web that holds him and makes his way to the room!
Bror cannot retrieve his weapons at this time, they are webbed and he'd be stuck.
Thurwin shows why he is a wizard, not a ranger. Odo's arrow scores, Calthas longbow blessed [1d20+3] = 14+3 = 17, dmg [1d8+1] = 7+1 = 8 as does Calthas!
Tavin's star catches the ogre between the eyes and he goes down! The last ogre is dead.
Sean nudges Pete who lights the web on fire. After a blast of heat, the web quickly burns down and mere wisps remain.
Actions?
Hit points and marching order
+1 morale bonus and +1 on attack and damage rolls
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
curse -1 morale bonus and -1 on attack and damage rolls
Ogre1
Ogre2
Ogre3
Ogre4
Initiative players [1d6] = 3, baddies [1d6] = 4
The last ogre snaps the web that holds him and makes his way to the room!
Bror cannot retrieve his weapons at this time, they are webbed and he'd be stuck.
Thurwin shows why he is a wizard, not a ranger. Odo's arrow scores, Calthas longbow blessed [1d20+3] = 14+3 = 17, dmg [1d8+1] = 7+1 = 8 as does Calthas!
Tavin's star catches the ogre between the eyes and he goes down! The last ogre is dead.
Sean nudges Pete who lights the web on fire. After a blast of heat, the web quickly burns down and mere wisps remain.
Actions?
Hit points and marching order
+1 morale bonus and +1 on attack and damage rolls
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
curse -1 morale bonus and -1 on attack and damage rolls
Ogre1
Ogre2
Ogre3
Ogre4
Re: Part 12 - Temple Return (Again)
Thurwin - Wizard
Thurwin pats Calmert on the back, thanking him for his timely healing. "Ah, St. Cuthbert shines upon us again! Let's search these brutes quickly in case our fight brings other guests."
OOC: Thurwin will assist in searching the smelly dead ogres.
Thurwin pats Calmert on the back, thanking him for his timely healing. "Ah, St. Cuthbert shines upon us again! Let's search these brutes quickly in case our fight brings other guests."
OOC: Thurwin will assist in searching the smelly dead ogres.
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Re: Part 12 - Temple Return (Again)
Bror takes this time to gather his weapons wiping any gore off them onto the dead ogre's clothing what little they are wearing that is. "Good bit o' work there lads." he congratulates the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
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Re: Part 12 - Temple Return (Again)
Tavin - Monk
Good team work indeed, that could have been... worse. Tavin will retrieve as many of his stars as possible and then take part in searching the ogres.
One wonders, how many are looking for us...
Good team work indeed, that could have been... worse. Tavin will retrieve as many of his stars as possible and then take part in searching the ogres.
One wonders, how many are looking for us...
Anall nathrack uthos bethos doss yell yenva. -Merlin
- connivingsumo
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Re: Part 12 - Temple Return (Again)
Calmert: Clericbadams30 wrote:Thurwin - Wizard
Thurwin pats Calmert on the back, thanking him for his timely healing. "Ah, St. Cuthbert shines upon us again! Let's search these brutes quickly in case our fight brings other guests."
Calmert smiles at Thurwin, "Well, tall one, I'm not supposed to be telling you this, but - for a heathen - St. Cuthbert is rather fond of you... and hopes you come to the light before you perish!! ...is the message I'm to deliver." he says with a wink.
The little Gnome then turns to his companions, "Friends, St. Cuthbert wants to bring all of you to the breadth of life, but his servant is too weak at this time. Alas, I must rest before we continue."
--Calthas 12/18
Tavin 6/9
--Thurwin 12/13
Bror 6/12
Sean 6/19
Available Spells
Level 1:
First Level Detect Magic on 'sketchy' potions 5/1/18
First Level CLW on Calthas 5/8/18
First Level CLW on Calthas 5/11/18
First Level CLW on Thurwin 5/14/18
First Level = this is not enough for all of you, sadly.
Level 2:
Second Level Bless vs Ogres 5/16/18
Second Level Curse vs Ogres 5/16/18
Second Level *pending* Hold vs Ogres 5/17/18
Second Level = Calmert cannot heal you here... like, for real. *see below*
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 12 - Temple Return (Again)
"This is more like it!" thinks Calthas after hitting the target twice in a row. He then goes about collecting his arrows, disregarding the potential loot the giant brutes could yield. Hearing Calmert, he says: "Resting is OK. If the denizens of these parts will let us. Maybe we should at least move out of the temple first?"
Re: Part 12 - Temple Return (Again)
"Wasn't resting what we were trying to do when those rude ogres interrupted us?" asks Odo. He checks his spent arrows to see if any of them are still usable.
"By the way, chaps, something very interesting happened when I tried that potion. I felt like I could see through a mouse's eyes. That is not an inappropriate effect for a clairvoyance potion, I'd say. So maybe not all the potions are poison? Or perhaps they just have weird effects?"
"By the way, chaps, something very interesting happened when I tried that potion. I felt like I could see through a mouse's eyes. That is not an inappropriate effect for a clairvoyance potion, I'd say. So maybe not all the potions are poison? Or perhaps they just have weird effects?"
Re: Part 12 - Temple Return (Again)
"Let's get some rest outside of this place, the tower at least was defensible," Zef says.
Re: Part 12 - Temple Return (Again)
Thurwin nods in agreement, "Yes, I agree, the tower is like a second home for us lately. It's far more defensible. We could go there for a day or so and get back on our feet."merias wrote:"Let's get some rest outside of this place, the tower at least was defensible," Zef says.
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Re: Part 12 - Temple Return (Again)
Bror "If we can make it there sure. But remember last time we had ta fight our way in ta tha tower."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
It's better than sleeping in a bugbear's bedroom," concedes Odo.
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Re: Part 12 - Temple Return (Again)
Bror pinches his nose "I know what yer sayin' I'm ta bettin it was a latrine too."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
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- Joined: Sun Jul 22, 2012 9:35 pm
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Re: Part 12 - Temple Return (Again)
Tavin - Monk
Yes, the tower sounds comfortable at this point.
Interesting about the potions... I may try a sip of one once we are beyond this place.
Yes, the tower sounds comfortable at this point.
Interesting about the potions... I may try a sip of one once we are beyond this place.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- connivingsumo
- Ranger
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Re: Part 12 - Temple Return (Again)
Calmert: Cleric
Calmert, "The tower it is then." he says as he searches the bodies.
Calmert, "The tower it is then." he says as he searches the bodies.
Re: Part 12 - Temple Return (Again)
Calthas narrows his eyes. "Maybe we will have to fight our way into the tower again. But in this case, we will have at least a way to escape. And I would prefer any day to be surrounded by trees rather than stone walls!"
The eyes of the elf are glinting when he talks about trees.
The eyes of the elf are glinting when he talks about trees.
Re: Part 12 - Temple Return (Again)
Calmert searches the ogres. They have stone-set clubs and wear dingy ogre-sized clothing, much made of un-tanned hides that is starting to rot. They have no coin. One has five sharp-edged sea shells covered with blood and what looks like scraped-off human flesh, another one Trident-head, third tine is broken-off halfway, and a third has four small animal traps on a single rusty chain. The third one doesn't work quite right. The last ogre doesn't have any loot at all.
The party leaves the underground environs, meeting nothing on the way. They emerge from the temple. The night sky is cloudless and the temperature is low - you can see your breath. The moon has set, it seems, and all seems deathly quiet. A stiff breeze chills the bones and makes the torches flicker.
You approach the tower, carefully as you recall your last visit and the unwelcome guests. All seems quiet within...
You've also all gained 7XP for the battles with the bugbears and ogres. Excellent work.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
The party leaves the underground environs, meeting nothing on the way. They emerge from the temple. The night sky is cloudless and the temperature is low - you can see your breath. The moon has set, it seems, and all seems deathly quiet. A stiff breeze chills the bones and makes the torches flicker.
You approach the tower, carefully as you recall your last visit and the unwelcome guests. All seems quiet within...
You've also all gained 7XP for the battles with the bugbears and ogres. Excellent work.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 12/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 12/13 <, >
Bror Troll-Hunter 6/12
Sean 6/19
Jupiter torch
Pete torch
Bob torch
- spanningtree
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Re: Part 12 - Temple Return (Again)
Tavin - Monk
Perhaps someone that can see at night take a look?
0CC: XP added.
Perhaps someone that can see at night take a look?
0CC: XP added.
Anall nathrack uthos bethos doss yell yenva. -Merlin