Chapter #5: Adventure #5 The Hermit's Riddle
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Abrex
Abrex swings at the Butal as it seems to start to float upward swings at it and says, "Don't make it float too high. A fall will not kill it. A magical blade or special made blade can only harm it. Just keep it off the ground so I can strike while it's defenseless."
Not sure how you play this if its auto hit or not and especially if it's under levitation and possibly defenseless?
Longsword+1 Thac0 (17) To Hit [1d20+2] = 5+2 = 7, Dmg SM [1d8+4] = 2+4 = 6, Dmg Lg [1d12+4] = 2+4 = 6
Abrex adds,"Fate has smiled on us. It seems there are only 3 of the foul beasts to deal with."
Abrex swings at the Butal as it seems to start to float upward swings at it and says, "Don't make it float too high. A fall will not kill it. A magical blade or special made blade can only harm it. Just keep it off the ground so I can strike while it's defenseless."
Not sure how you play this if its auto hit or not and especially if it's under levitation and possibly defenseless?
Longsword+1 Thac0 (17) To Hit [1d20+2] = 5+2 = 7, Dmg SM [1d8+4] = 2+4 = 6, Dmg Lg [1d12+4] = 2+4 = 6
Abrex adds,"Fate has smiled on us. It seems there are only 3 of the foul beasts to deal with."
Last edited by Cwreando on Wed Jul 25, 2018 7:16 pm, edited 1 time in total.
- Monsieur Rose
- Rider of Rohan
- Posts: 6138
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Dubb
Dubb calls out to Asad. "Here! Use this to smash with." Dubb hands his enchanted shield to Asad.
Dubb calls out to Asad. "Here! Use this to smash with." Dubb hands his enchanted shield to Asad.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7148
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Benham Iskandar
Knowing his staff will do no damage even if it manages to make contact, the mage continues to press his attack in an attempt to distract the hyenas.
Knowing his staff will do no damage even if it manages to make contact, the mage continues to press his attack in an attempt to distract the hyenas.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
-
- Rider of Rohan
- Posts: 8053
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Asad grins evilly as he takes up the shield. "Feel my might, now, foul beast!"
He bashes the closest were-thing that he can:
To hit (17) [1d20] = 17 +1 str=18
OOC: not sure what shield damage would be so here are some rolls. Does not include +3 str damage and +1 for shield
He bashes the closest were-thing that he can:
To hit (17) [1d20] = 17 +1 str=18
OOC: not sure what shield damage would be so here are some rolls. Does not include +3 str damage and +1 for shield
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Cave 3 - Werehyena(s): Round 2
Initiative: PCs [1d10] = 10 NPCs [1d10] = 7 The Werehyenas got first!
----------------------------------------
NPCs/Monsters Werehyenas: AC5; THAC015
Soraya: attacks Anuzal hitting for 8 dmg!
Batul: gets back up to attack next round.
Werehyena: attacks Asad barely missing.
----------------------------------------
PCs/Adventurers
Abrex: attacks Batul auto hit for falling in R1 dealing 6 dmg! calls to Jamal "Don't make it float too high. A fall will not kill it. A magical blade or special made blade can only harm it. Just keep it off the ground so I can strike while it's defenseless."
Ameer: observes the battle from a safe distance.
Anuzal: swings again with the magical jambaya to attack Soraya but just barely misses.
Asad: takes the magic shield and bashes Werehyena hitting for 8 dmg!
Benham: keeps fending off the werehyena swinging his staff at Batul free hit since he fell in R1 hitting though inflicting no damage.
Dubb: throws Asad his enchanted shield. "Here! Use this to smash with." the dwarf hollers.
Emma: keeps focus on her spell hindering the foes minimally.
Jamal: invisible floats back over near the battle and casts levitate on Werehyena send it up into the sky the halfling then comes into visibility with a sly smile on his face.
----------------------------------------
The werehyena with no known name is floating up in the sky and cannot be hit this next round until it is lowered within reach. So i removed it from the map.
Map:
Actions for Round 3?
Initiative: PCs [1d10] = 10 NPCs [1d10] = 7 The Werehyenas got first!
----------------------------------------
NPCs/Monsters Werehyenas: AC5; THAC015
Soraya: attacks Anuzal
Batul: gets back up to attack next round.
Werehyena: attacks Asad
----------------------------------------
PCs/Adventurers
Abrex: attacks Batul auto hit for falling in R1 dealing 6 dmg! calls to Jamal "Don't make it float too high. A fall will not kill it. A magical blade or special made blade can only harm it. Just keep it off the ground so I can strike while it's defenseless."
Ameer: observes the battle from a safe distance.
Anuzal: swings again with the magical jambaya to attack Soraya but just barely misses.
Asad: takes the magic shield and bashes Werehyena hitting for 8 dmg!
Dubb: throws Asad his enchanted shield. "Here! Use this to smash with." the dwarf hollers.
Emma: keeps focus on her spell hindering the foes minimally.
Jamal: invisible floats back over near the battle and casts levitate on Werehyena send it up into the sky the halfling then comes into visibility with a sly smile on his face.
----------------------------------------
The werehyena with no known name is floating up in the sky and cannot be hit this next round until it is lowered within reach. So i removed it from the map.
Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Rider of Rohan
- Posts: 8053
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Asad cackles with glee at his combat success "Ah HA!! Fate favors me! Who would ever doubt it?!!" And continues his bludgeoning assault on the were-beast.
To Hit (+1 weap special /+1 str) (17): [1d20+2] = 7+2 = 9
shield damage [1d6+4] = 3+4 = 7
To Hit (+1 weap special /+1 str) (17): [1d20+2] = 7+2 = 9
shield damage [1d6+4] = 3+4 = 7
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Jamal smiles gleefully and turns to enter the cave in his mission to find the hermit.
Before he does he calls Focus your attacks on the remaining two for now. We can all surround the third once it’s on its own.
He then enters the cave carefully, with the invisible Alara above him.
Before he does he calls Focus your attacks on the remaining two for now. We can all surround the third once it’s on its own.
He then enters the cave carefully, with the invisible Alara above him.
Greys Campaign.
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Will Emma's spell give her a 3rd round of controling the sand?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- Monsieur Rose
- Rider of Rohan
- Posts: 6138
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Dubb
Dubb moves forward to tend to the wounds of Anuzal. He places his hand on Anuzal's shoulder and whispers a soft prayer. When done, Dubb pats him on the rear and says "Now go get em!"
Cast cure light wounds on Anuzal: [1d8] = 2
Dubb moves forward to tend to the wounds of Anuzal. He places his hand on Anuzal's shoulder and whispers a soft prayer. When done, Dubb pats him on the rear and says "Now go get em!"
Cast cure light wounds on Anuzal: [1d8] = 2
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7148
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Benham Iskandar
The sha'ir swings his staff at one of the hyenas.
The sha'ir swings his staff at one of the hyenas.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Anuzal- Severly wounded he takes another stab at Soraya but misses.
Jumbiya tohit[1d20+2] = 3+2 = 5, to dam[1d4+3] = 4+3 = 7
Jumbiya tohit[1d20+2] = 3+2 = 5, to dam[1d4+3] = 4+3 = 7
Current Characters/Games
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Emma
Uses the last few moments of her spell to try to blind their opponents, sending a torrent of sand into the eyes of each of them.
Uses the last few moments of her spell to try to blind their opponents, sending a torrent of sand into the eyes of each of them.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Abrex
Abrex says, "Keep it up folks."
Abrex swings at Butul again.
Longsword+1 Thac0 (17) To Hit [1d20+2] = 6+2 = 8, Dmg SM [1d8+4] = 7+4 = 11, Dmg Lg [1d12+4] = 7+4 = 11
Longsword+1 Thac0 (17) To Hit [1d20+2] = 7+2 = 9, Dmg SM [1d8+4] = 8+4 = 12, Dmg Lg [1d12+4] = 4+4 = 8
Abrex grunts in frustration.
Abrex says, "Keep it up folks."
Abrex swings at Butul again.
Longsword+1 Thac0 (17) To Hit [1d20+2] = 6+2 = 8, Dmg SM [1d8+4] = 7+4 = 11, Dmg Lg [1d12+4] = 7+4 = 11
Longsword+1 Thac0 (17) To Hit [1d20+2] = 7+2 = 9, Dmg SM [1d8+4] = 8+4 = 12, Dmg Lg [1d12+4] = 4+4 = 8
Abrex grunts in frustration.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter #5: Adventure #5 The Hermit's Riddle
leaving time for Zeromancer to post if he has any actions for Ameer.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Pathfinder
- Posts: 405
- Joined: Tue Jan 09, 2018 8:54 pm
- Location: New York, USA
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Ameer continued to watch the battle. He appeared somewhat disheartened by the current situation. Under normal circumstances, his contribution to such a melee would be extremely limited, but now, he was utterly ineffectual. Having mulled over the situation, he simply drew his short blade and positioned himself behind the front line, feinting and bobbing about to provide a visual distraction for their foes.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33184
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Cave 3 - Werehyena(s): Round 3
Initiative: PCs [1d10] = 3 NPCs [1d10] = 10 The Adventurers got first!
----------------------------------------
PCs/Adventurers
Abrex: attacks Batul missing with both swings.
Ameer: observes the battle from a safe distance second guessing his preparations for this adventure.
Anuzal: swings with the jambaya attacknig Soraya misses again.
Asad: goes for another shield bash on Werehyena missing this time.
Benham: still waiting for a spell and the return of Jafar swings his staff to no real effect other than keeping the hyenas from attacking him so far.
Dubb: moves up to cast healing upon Anuzal healing him for 2 HP!
Emma: move sand spell about to end takes a desperate attempt to move the sand to cover the werehyena's eyes in attempt to blind them. Just some additional penalties to attack for one round spell ends at end of this round.
Jamal: floats off to the final cave (4) to scout the situation there. This has moved on via PM for the time being.
----------------------------------------
NPCs/Monsters Werehyenas: AC5; THAC015
Soraya: attacks Anuzal hitting for 6 dmg!
Batul: attacks Abrex hitting for 5 dmg!
Werehyena: is stuck levitating in the sky out of reach from anything except ranged or spell attacks.
----------------------------------------
The werehyena with no name, I kept it off the map.
Map:
Actions for Round 4?
Initiative: PCs [1d10] = 3 NPCs [1d10] = 10 The Adventurers got first!
----------------------------------------
PCs/Adventurers
Abrex: attacks Batul missing with both swings.
Ameer: observes the battle from a safe distance second guessing his preparations for this adventure.
Anuzal: swings with the jambaya attacknig Soraya misses again.
Asad: goes for another shield bash on Werehyena missing this time.
Benham: still waiting for a spell and the return of Jafar swings his staff to no real effect other than keeping the hyenas from attacking him so far.
Dubb: moves up to cast healing upon Anuzal healing him for 2 HP!
Emma: move sand spell about to end takes a desperate attempt to move the sand to cover the werehyena's eyes in attempt to blind them. Just some additional penalties to attack for one round spell ends at end of this round.
Jamal: floats off to the final cave (4) to scout the situation there. This has moved on via PM for the time being.
----------------------------------------
NPCs/Monsters Werehyenas: AC5; THAC015
Soraya: attacks Anuzal hitting for 6 dmg!
----------------------------------------
The werehyena with no name, I kept it off the map.
Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
-
- Rider of Rohan
- Posts: 8053
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Asad frustrated with his miss, shouts at the thing with a demonic roar as he smashes his shield over its skull!
To Hit (+1 weap special /+1 str) (17): [1d20+2] = 19+2 = 21
Shield damage [1d6+4] = 5+4 = 9
Crit effect [1d100] = 30
To Hit (+1 weap special /+1 str) (17): [1d20+2] = 19+2 = 21
Shield damage [1d6+4] = 5+4 = 9
Crit effect [1d100] = 30
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7148
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Benham Iskandar
Knowing he can't actually do anything in combat with the werehyenas until Jafar eventually shows up with his spell, Benham decides to investigate the cave (3) in hopes of finding something- anything- to aid them in their current battle.
Knowing he can't actually do anything in combat with the werehyenas until Jafar eventually shows up with his spell, Benham decides to investigate the cave (3) in hopes of finding something- anything- to aid them in their current battle.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Emma
As her spell fails she falls back. "I'm sorry! That's all i can do!
As her spell fails she falls back. "I'm sorry! That's all i can do!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter #5: Adventure #5 The Hermit's Riddle
Abrex
Abrex gets his focus back and moves to attack Butul again, "Learned Zann guide my blade please."
Longsword+1 Thac0 (17) To Hit [1d20+2] = 16+2 = 18, Dmg SM [1d8+4] = 5+4 = 9, Dmg Lg [1d12+4] = 9+4 = 13
"The Learned Zann guides my blade beast. Your time is at hand and Fate is with me this day", adds Abrex loudly!
Abrex gets his focus back and moves to attack Butul again, "Learned Zann guide my blade please."
Longsword+1 Thac0 (17) To Hit [1d20+2] = 16+2 = 18, Dmg SM [1d8+4] = 5+4 = 9, Dmg Lg [1d12+4] = 9+4 = 13
"The Learned Zann guides my blade beast. Your time is at hand and Fate is with me this day", adds Abrex loudly!
Last edited by Cwreando on Mon Aug 06, 2018 3:36 am, edited 1 time in total.