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Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Wed Aug 15, 2018 7:28 pm
by Rusty Tincanne
GreyWolfVT wrote:Mim attacks Gock hitting for 10 dmg! killing him!
Gock is dead! :o

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Wed Aug 15, 2018 10:26 pm
by GreyWolfVT
Yeah that does make a good point how can a dead Gock make a run for it? There is no way he had more than 10 hp :shock:

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Thu Aug 16, 2018 7:45 pm
by GreyWolfVT
Prison Battle Round 7
Group Initiative Adventurers [1d10] = 2, Goblins [1d10] = 10 Adventurer's go first!
---------------------------------------------------------------
Adventurers
Mim tries to attack Praek but misses.
Pike tries to attack Praek but misses.
Lucky throws a dagger at Biskins but misses.
Nelsum charges after Flea Bottom hitting for 5 dmg! killing him!
Laertes swings his staff at Praek but cannot connect.
Whisper picks up and uses Ardella's wand on Biskins hitting for 2 dmg!
Peet, Cole stay back and defend the injured Stefan.
---------------------------------------------------------------
Remaining Goblins
Biskins grabs Madadam and drags him while fleeing.
Flea Bottom dies by Nelsum
Praek issues a retreat and runs for it. Grabs a torch to block pursuit.
Madadam gets dragged away by Biskins
-----------------------------------------------------------------------------------------------------
Quick Summary: Goblins retreated and started a small fire to block pursuit from the adventurers. The adventurers add to the fire by torching everything in sight as they flee the cavern out the main entrance.
Flea Bottom is dead.

Actions?

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Fri Aug 17, 2018 12:01 am
by Rusty Tincanne
Flea Bottom is dead. :( So Biskins would grab Madadam instead of torching the place.

From where the battle was, the adventurers would need to run past the fleeing goblins too leave the caves. But there are a few incapacitated adventurers, so... Did those able to run leave a few new (and old) slaves? Or did they drag their injured?

I am asking because I'm still married to the idea of trapping them in with our rock slide.

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Fri Aug 17, 2018 1:40 am
by GreyWolfVT
5 dmg should have left Flea Bottom with 2 HP but I also didn't look back at prior posts to see if he took any prior round damage. As for the adventurers they left their dead and all the others were essentially healed to be able to leave save for one that was dragged/carried out.

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Fri Aug 17, 2018 1:56 am
by Rusty Tincanne
Flea Bottom was the target of a hate crime prior to the adventurers breaking and entering his home. He took a knife to the belly after his failed attempt at trimming a tree. He barely escaped with his life! And now they finished the job!

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Fri Aug 17, 2018 12:25 pm
by GreyWolfVT
Rusty Tincanne wrote:Flea Bottom was the target of a hate crime prior to the adventurers breaking and entering his home. He took a knife to the belly after his failed attempt at trimming a tree. He barely escaped with his life! And now they finished the job!
Alright well i was merely going by the HP on the sheet which said 7/7 ;)

I'll edit my last update post to have Biskins drag Madadam out then.

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Sat Aug 18, 2018 3:52 am
by Dram
All my goblins are deceased. Let me know how we are proceeding with this game.

Re: Scenario #1: Goblintown - Stop the Adventurers!

Posted: Sat Aug 18, 2018 1:14 pm
by GreyWolfVT
we are however i need votes Mark ;)