The Singularity (OOC)

Grognardsw
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Rex
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Re: The Singularity (OOC)

#201 Post by Rex »

LOL, that is messed up.
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BackworldTraveller
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Re: The Singularity (OOC)

#202 Post by BackworldTraveller »

Grognardsw wrote: Wed Jan 26, 2022 10:54 pm I wrote it wondering how such a joke would go :D We’ll see what the players make of it :)

So Backworld you see the Urth Orphans storyline is merging into your God Conscience.
I'm glad...It seems I much prefer the co-operative game to solo stuff.
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Re: The Singularity (OOC)

#203 Post by GreyWolfVT »

I agree solo is alright (like that Thieves Challenge run ages ago) but I much prefer some sort of a team setting.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Grognardsw
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Re: The Singularity (OOC)

#204 Post by Grognardsw »

I like each mode of play for different reasons. In my GM perspective, I enjoy exploring different themes and scenarios concurrently. I get the bug to explore worlds, character types and plots that can’t feasibly be done in one game in the time frame I desire. So I do it all at the same time in what I call an anthology campaign. Whether it’s one or six players doesn’t impact my enjoyment. The solos move fastest. Eventually the threads come together into one adventure.

I did this for a four-year Call of Cthulhu campaign that explored many aspects of Lovecraftiana. After my horror phase passed, and a hiatus, I returned to my first and most consistent love science fiction and hence X Minus One (and the rock/sci-fi 2112). My early PbP days were lots of playing, and DMing large-group, visual-heavy 1e adventures often with a gonzo twist.

I noticed that pictures seemed to be broken in different places, though it varies by device. The free photo host site I use, Village Photos, is having security certificate expiration issues and perhaps that's why. I need to switch photo host site.
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Grognardsw
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Re: The Singularity (OOC)

#205 Post by Grognardsw »

I should have posted sooner on this, but I’m away skiing and will post Wednesday. Thanks.
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Re: The Singularity (OOC)

#206 Post by jemmus »

Yeah, we need some TPK! (For people who don't know, that's the PCs band in Grog's 2112 game).
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Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox
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Re: The Singularity (OOC)

#207 Post by Imladir »

Grognardsw wrote: Mon Mar 14, 2022 11:36 am I should have posted sooner on this, but I’m away skiing and will post Wednesday. Thanks.
Enjoy!

And don't break a leg ;)
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Re: The Singularity (OOC)

#208 Post by Grognardsw »

Sorry for the delay. Spring is busy time at work and weekends have been family activities. Hope to have posts up in next couple of days.
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Rex
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Re: The Singularity (OOC)

#209 Post by Rex »

I am traveling to visit family today through Friday late. I am not sure if I will be able to post while I am there so feel free to NPC my character. I will be back Saturday.
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Re: The Singularity (OOC)

#210 Post by Grognardsw »

For players on Pern, an interesting article on the earliest artwork of McCaffrey's dragons from Analog Magazine in the 60s.

https://www.tor.com/2014/07/31/john-sch ... ey-letter/

My favorite interpretation is Michael Whelan's dragons from the 80s paperbacks.
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Re: The Singularity (OOC)

#211 Post by Rex »

Thanks, I had never seen those versions before. I like them a lot, they may be my favorite version.
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Re: The Singularity (OOC)

#212 Post by jemmus »

Grognardsw wrote: Mon Jan 31, 2022 10:47 pm I like each mode of play for different reasons. In my GM perspective, I enjoy exploring different themes and scenarios concurrently. I get the bug to explore worlds, character types and plots that can’t feasibly be done in one game in the time frame I desire. So I do it all at the same time in what I call an anthology campaign. Whether it’s one or six players doesn’t impact my enjoyment. The solos move fastest. Eventually the threads come together into one adventure.

I did this for a four-year Call of Cthulhu campaign that explored many aspects of Lovecraftiana. After my horror phase passed, and a hiatus, I returned to my first and most consistent love science fiction and hence X Minus One (and the rock/sci-fi 2112). My early PbP days were lots of playing, and DMing large-group, visual-heavy 1e adventures often with a gonzo twist.

I noticed that pictures seemed to be broken in different places, though it varies by device. The free photo host site I use, Village Photos, is having security certificate expiration issues and perhaps that's why. I need to switch photo host site.
Chiming in late on this. I enjoy the solo game I'm in because it kind of lets me develop the character more than in a group game. For example, I can say what the character is thinking, and why he did what he did. In other words, I can write from the omniscient perspective. Because the GM is omniscient. But if it were a group game, the other PCs wouldn't be omniscient, so that perspective wouldn't be very appropriate.

Another example is in the solo game, my character started hoping that he might develop a romance with certain lovely NPC. It kind of added to the story. In a group game, that probably wouldn't come up. For one thing, the PC would probably never be alone with the NPC in a group game. There would always be 4 or 5 party members around. No chance for romance! :D
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox
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Re: The Singularity (OOC)

#213 Post by jemmus »

Been reading along in the Genetics of Profit thread. That DOS animation is so cool!
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox
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Re: The Singularity (OOC)

#215 Post by GreyWolfVT »

takes me back to my first computer :lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: The Singularity (OOC)

#216 Post by Rex »

DOS is what I learned to program in long ago. Been a while, LOL.
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Re: The Singularity (OOC)

#217 Post by GreyWolfVT »

They did teach a little bit of DOS commands in 8th grade for me I don't remember what exactly we did but something like make it say happy birthday and play music or beep I think.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: The Singularity (OOC)

#218 Post by Rex »

I did full programming, but it was in the mid 80's and don't remember it at all.
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Re: The Singularity (OOC)

#219 Post by Grognardsw »

I got a C++ in computer class in high school :roll:
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Re: The Singularity (OOC)

#220 Post by Rex »

I have no clue what I got.
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