Marullus wrote:I don't seem to have the option for tools under my background.
I don't think you get a tool set from your background.
Just looking quickly at your Druid, he has the background of
Sage.
The Sage background gives you the following:
- Skill Proficiencies: Arcana, History
- Languages: Two of your choice
- Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp
I see where the skills (Arcana, History); languages (Draconic, Primordial); and equipment have all been added to your sheet.
I've never made a Gnome or a Druid before, but from a quick look at the each in the Player's Handbook, it looks like you should have a herbalism kit (
Druid) and tinker's tools (
Rock Gnome).
Both are on your sheet, under Tools, in the 'PROFICIENCIES & LANGUAGES' section at the bottom of the left-hand column.
Marullus wrote:I do have Tinker Tool proficiency as a Gnome so I added them to my sheet. Also, I thought the sheet was managing the coins/equipment, but now see it isn't.
The character sheet doesn't automatically adjust your wealth when items are added or removed. I imagine that is because there's no way for it to know whether the item is being added because it was discovered, received as a gift, etc... Similarly, if purchased, was the sale at cost? The sheet can't know if an item purchased was done so at a discount, or at a premium. So, the coins behind all transactions must be manually entered.
Marullus wrote:I was spending my 10gp on adding a donkey, cooking tools, and warm blanket (mostly for the RP purposes) - but does he need a special proficiency to use the cooking tools? It's kind of superfluous - will the donkey be an unhelpful hinderance?
I actually don't see "cooking tools" as an option. Maybe I'm missing it? There is a Mess kit, which is just general adventuring gear and would not require any proficiency to use.
As for the donkey... I typically do not advise players to purchase animals during character creation, but to add them in-game if/when the situation calls for it. It's fine if you do, but you'll need to be prepared to feed and house it.
Marullus wrote:As a note, he doesn't have both Quarterstaff and Staff. I figure his "Driftwood staff" is both a spell focus and weapon and wanted it to show both ways (since I don't know what I'm doing or how to calculate things!)
I don't see a Quarterstaff listed; only the Wooden Staff as part of your Druid class. The latter isn't a weapon, and isn't listed as such, so you're fine there.
Marullus wrote:Question #2: How are Hit Points calculated? Following the directions, it calculates as 1hp. (EDIT: Nevermind. I see it says max HP for first level.)
Yeah, the starting hit points initially only show any Consitution modifier which is a little confusing. I'm glad you figured it out.
Marullus wrote:Question #3: Between sub-class and background, he is fluent in both Primordial (to talk to the spirits of the wind and waves) and Deep Speech (the deep ones beneath the waves). He has another language option available for whatever scholarly or important element the game is going to use - is there something the DM or others want to feature? (I assumed Draconic, Infernal, Undercommon?)
These choices are totally up to you. I, truly, don't have anything planned for this game (well, I do have an idea, but it's for a higher level so not something I will start with). Seriously, just pick whichever language options best fit the character in your mind.