Adventure Section 1.0

Harpoonrgm84a
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Harpoonrgm84a
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Re: Adventure Section 1.0

#21 Post by Harpoonrgm84a »

Okay, your characters are on side B. Declare your movement actions and attacks that each character will take and then I will post side A's actions.
pdunwin
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Re: Adventure Section 1.0

#22 Post by pdunwin »

Borble will stay in cover while trying to keep an eye on where the aggressors and his friends are. He'll inform them over his comm where he is, then he'll either contact security and keep the line open, or he'll set the comm to record ambient audio.
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Re: Adventure Section 1.0

#23 Post by Teflon »

going to draw my sword, but keep the blade pointed down, with the blade semi hidden along my leg, and start moving towards the nearest human not rushing just a slow walk
Harpoonrgm84a
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Re: Adventure Section 1.0

#24 Post by Harpoonrgm84a »

Okay, Vigg, it appears from your point of view, that the four hostiles are oblivious to you as they are deeply involved in threatening the gentleman. You can see that the human female is holding the man with one arm and has her firearm to his head. The other three can be heard saying, " Alright, Garret, now it is time for you to pay for all the mistakes you have made. I hope you don't have any long term plans made!" Then, all four of them start laughing in a not so nice way.

T'prin, you are 10 meters from Vigg's position and you also notice that the four hostiles have not seen you either.

Borble, you are outside of the Outfitter's shop helping guide people to safety.

T'prin has notified you that the authorities are on the way.

Just FYI, the bad guys are surprised, so have at. :mrgreen:

I put everyone's characters first letter of their name to show where they are. the H2 shows the place where the human female and the gentleman are at.
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Teflon
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Re: Adventure Section 1.0

#25 Post by Teflon »

ok going to try to fire up my battle rage, according to the book, i start with a 5% chance so here goes nothing, [1d100] = 32
nope no battle rage, but asnyways, gonna begin moving a bit faster towards the human straight south of vigg
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Re: Adventure Section 1.0

#26 Post by Teflon »

ok didnt realize they havent seen us yet im going to attack the human strsaight below vigg ok 25% chance to hit wespon has a +10 mofdifier so 35% or less to hit

[1d100] = 19
damage [3d10] = 15
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Re: Adventure Section 1.0

#27 Post by cryominer »

Vigg throws a doze grenade targeted on the human with the gun to the other human's head. Target is at least 2 squares away (Medium range, -20%), DEX is 40, so target % to hit is 20%.

[1d100] = 75

.... and a miss!, the grenade bounces...pg 24 Expanded rules, at Med range bounce is 10 meters, roll 1d10 for direction (using center box direction of throw)....

[1d10] = 1

So... it looks like one square past the human farthest from Vigg... bad luck... I don't know the area of effect for the doze grenade to see who is effected....

Vigg hopes his cover holds...
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Re: Adventure Section 1.0

#28 Post by Harpoonrgm84a »

Vigg, your doze grenade bounces one square over and detonates in the doorway of the weapon shop. There was a customer coming out to see what the commotion is and is caught in the blast.
Civilian stamina roll [1d100] = 93
The civilian drops like a sack of wet vegetables.

Fenrick Intuition check [1d100] = 74
Shaniah Intuition check [1d100] = 19
Jenrock Intuition check [1d100] = 76
Kirohk Intuition check [1d100] = 45

Vigg, the woman holding the hostage shouts out to her companions your location, but they fail to see you as they are occupied with the sword wielding monkey.

T'prin, you attacked Jenrock and he hollers in pain.

Borble, I am not sure if you want to try and close the gap or continue to assist the civilians

Either way, let's get round two initiative rolls going.
Bad guys initiative [1d10+4] = 5+4 = 9
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Re: Adventure Section 1.0

#29 Post by cryominer »

Vigg is digging in his pack for one of his tangler grenades...

Roll for initiative same as last time [1d10+5]

[1d10+5] = 4+5 = 9
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Re: Adventure Section 1.0

#30 Post by Teflon »

ok taking another swing at skippy here
[1d100] = 34
made it by one
damage[3d10] = 9
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Re: Adventure Section 1.0

#31 Post by Harpoonrgm84a »

Okay, you guys get the initiative this round. Here is what the bad guys are doing:
Fenrick has turned and will fire his weapon at T'prin
Shaniah has taken aim at Vigg's position and will fire her weapon
Jenrock will fire at T'prin also
Kirohk will move to get a better advantage to fire on Vigg.

T'prin, your attack lands and you can see that Jenrock is gravely wounded and is barely standing.

Vigg, you can get your grenade and throw in one action. Just let me know what your target is and make your roll.
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cryominer
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Re: Adventure Section 1.0

#32 Post by cryominer »

Vigg digs out the tangler grenade and throws it a Shaniah...

[1d100] = 11

Hit!
pdunwin
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Re: Adventure Section 1.0

#33 Post by pdunwin »

Borble will try moving from shop to shop, staying in cover to get closer to the humans.
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Re: Adventure Section 1.0

#34 Post by Harpoonrgm84a »

Okay, nice roll Vigg! I will need to make reaction speed checks for Shaniah and the hostage both.
Shaniah reaction speed check [1d100] = 59 That is a fail and she is trapped.
hostage reaction roll [1d100] = 38 Passed his roll, he dodges out of the way.

Shaniah's turn is forfeit due to being tangled.

Jenrock makes a point blank attack on T'prin Jenrock attack roll [1d100] = 47 and that is a miss!

Kirohk Fires at Vigg Kirohk attack roll [1d100] = 65 Epic miss!

Fenrick fires at Vigg Fenrick attack roll [1d100] = 84 Mega miss. He might have shot an avian flying over with that roll!

The hostage grabs Shaniah's weapon and fires at Fenrick Garret's attack roll [1d100] = 8 Hits nicely.

Fenrick's stamina check against being stunned Fenrick Stamina check [1d100] = 82 Fenrick drops to the polycrete unconscious!
Great round guys! New initiative round coming up!

bad guys initiative [1d10+4] = 3+4 = 7
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Re: Adventure Section 1.0

#35 Post by cryominer »

Good guys initiative roll....

[1d10+5] = 5+5 = 10
Harpoonrgm84a
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Re: Adventure Section 1.0

#36 Post by Harpoonrgm84a »

Okay, here is what the bad guys will do. Jenrock will take a shot at T'prin and Kirohk will shoot at Vigg. Your group has the initiative this round, so you may fire first and attack first. I sense the end of the bad guys coming up.
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Re: Adventure Section 1.0

#37 Post by Teflon »

ok skippy take this (i swing at jenrock

[1d100] = 63
big old whiff a rooni
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Re: Adventure Section 1.0

#38 Post by cryominer »

Vigg digs out his last tangler grenade and throws it a Kirohk...

[1d100] = 29

It is MED range, Vigg's DEX is 40... not sure if that hit or not (hoping it did!).
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Re: Adventure Section 1.0

#39 Post by Harpoonrgm84a »

Ok, T'prin, you missed your attack as did Vigg. The hostage takes aim at Kirohk-

Garret's attack roll [1d100] = 11 and hits him.
Kirohk's stamina roll=[1d100] = 86 Ugly roll! Kirohk goes down hard!

Jenrock looks at his situation and carefully puts his weapon down on the ground, drops to his knees and puts his hands on his head. "I surrender! Don't hurt me."
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Re: Adventure Section 1.0

#40 Post by Teflon »

ok skippy lets have a chat
"who are you and whats going on, your firing weapons in a crowded place "
use my foot to scoot the weapon out of his reach
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