Character generation
Re: Character generation
It does take alot and thank you for being my first dm/player creation experiment.
Jobetett has the core rules cd which does it all practically immediately.
Shonuff has all the books and was probably prepared long before we started.
The long private messages where probably a hinderance but , hey, its my first pbp . Your help will payoff for the next ones unfamiliar with 2.5.
Jobetett has the core rules cd which does it all practically immediately.
Shonuff has all the books and was probably prepared long before we started.
The long private messages where probably a hinderance but , hey, its my first pbp . Your help will payoff for the next ones unfamiliar with 2.5.
Re: Character generation
Str: 10 weight allowance 40 open doors 6 bblg 2%
Int: 15
Reason:16 / knowledge:14 max spell lvl 8 %know 70/55 Prof 4 max spells 11
Wis: 10
Dex: 14
Aim:12 / balance:16 AC -2
Con: 13
Health:11 / fitness:15 HP +1
Cha: 11
Leadership:9 / appearance:13 (+2 to reaction rolls for spy kit)
HP 7
AC 6
Class: Wild Mage
Kit: Spy
Character Points
Human. . . . . . . . . 10
Powerful enemy. . . . .10 DM supplies enemy - probably will be deleting this, don't think the extra cps are terribly needed
Phobia: spiders. . . . .5
remaining cp. . . . . .25
Tough hide AC8. . . . (10)
remaining cp. . . . . .15
Mage. . . . . . . . . .40
limited magic item use,
. . . .necromantic. . .5
remaining cp. . . . . .60
Improve hit die, d6. .(10)
4 schools. . . . . . .(20)
alteration
conjuration/summoning
evocation/invocation
divination
automatic spells. . .(5) (any school)
remaining cp. . . . . .25
Mage NWP. . . . . . . . 8
Bonus . . . . . . . . . 6
remaining cp. . . . . .39
Ancient history . . . .(3)
Cryptography . . . . .(3) 6+1 - wis/intuition; int/know
Reading/writing . . . .(1) 8+1 - int/know (cheaper due to spy kit)
Spellcraft. . . . . . .(2) 7+3 - int/reason (cheaper due to spy kit)
Disguise. . . . . . . .(4) 5+0 - wis/intuition; cha/leadership (cheaper due to spy kit)
Etiquette . . . . . . .(1) 8+0 - wis/intuition; cha/appearance (cheaper due to spy kit)
Subtotal. . . . . . . (14)
Disguise, forgery, dancing, etiquette, heraldry, riding, local history, modern languages, herbalism, reading/writing, appraising, gaming, musical instrument, reading lips, spellcraft.
remaining cp. . . . . .25
Keen hearing. . . . . .(5)
Lucky . . . . . . . . .(6) probably will delete this along with powerful enemy
Obsc. Knowledge . . . .(4)
Precise Memory. . . . .(4)
remaining cp. . . . . . 6
Mage Wpn prof . . . . . 3
Dagger. . . . . . . . .(3)
remaining cp. . . . . . 6 (2 left without powerful enemy and "lucky" trait)
Spell point total: 12 (8 + 4 knowledge)
Spells: 1st level - 1 – wild, 2 fixed
Default memorized: Nahal’s Reckless Dweomer; Color Spray; Comprehend Languages
Spell book:
Color Spray – alteration (VSM) pinch of red, blue, and yellow sand not level dependent
Fist of Stone – alteration (VS)*
Comprehend Languages – alt (VSM)* soot and salt
Find Familiar – conj/sum (VSM)* 1,000 gp of incense, etc.
Detect Magic – divination (VS)*
Read Magic – divination (VSM)* clear crystal or mineral prism
Patternweave – divination (VSM) small hand lens
Magic Missile – evocation (VS)*
Nahal’s Reckless Dweomer (VS)
Invocation/evocation
*Level variable for range, duration, area of effect, or damage
Branc's Homeland: [1d100] = 38 - Ket.
Ruled by His Illustrious Glory, Nadaid, Beygraf and Shield of the True Faith (human fighter/wiz, spec)
Int: 15
Reason:16 / knowledge:14 max spell lvl 8 %know 70/55 Prof 4 max spells 11
Wis: 10
Dex: 14
Aim:12 / balance:16 AC -2
Con: 13
Health:11 / fitness:15 HP +1
Cha: 11
Leadership:9 / appearance:13 (+2 to reaction rolls for spy kit)
HP 7
AC 6
Class: Wild Mage
Kit: Spy
Character Points
Human. . . . . . . . . 10
Powerful enemy. . . . .10 DM supplies enemy - probably will be deleting this, don't think the extra cps are terribly needed
Phobia: spiders. . . . .5
remaining cp. . . . . .25
Tough hide AC8. . . . (10)
remaining cp. . . . . .15
Mage. . . . . . . . . .40
limited magic item use,
. . . .necromantic. . .5
remaining cp. . . . . .60
Improve hit die, d6. .(10)
4 schools. . . . . . .(20)
alteration
conjuration/summoning
evocation/invocation
divination
automatic spells. . .(5) (any school)
remaining cp. . . . . .25
Mage NWP. . . . . . . . 8
Bonus . . . . . . . . . 6
remaining cp. . . . . .39
Ancient history . . . .(3)
Cryptography . . . . .(3) 6+1 - wis/intuition; int/know
Reading/writing . . . .(1) 8+1 - int/know (cheaper due to spy kit)
Spellcraft. . . . . . .(2) 7+3 - int/reason (cheaper due to spy kit)
Disguise. . . . . . . .(4) 5+0 - wis/intuition; cha/leadership (cheaper due to spy kit)
Etiquette . . . . . . .(1) 8+0 - wis/intuition; cha/appearance (cheaper due to spy kit)
Subtotal. . . . . . . (14)
Disguise, forgery, dancing, etiquette, heraldry, riding, local history, modern languages, herbalism, reading/writing, appraising, gaming, musical instrument, reading lips, spellcraft.
remaining cp. . . . . .25
Keen hearing. . . . . .(5)
Lucky . . . . . . . . .(6) probably will delete this along with powerful enemy
Obsc. Knowledge . . . .(4)
Precise Memory. . . . .(4)
remaining cp. . . . . . 6
Mage Wpn prof . . . . . 3
Dagger. . . . . . . . .(3)
remaining cp. . . . . . 6 (2 left without powerful enemy and "lucky" trait)
Spell point total: 12 (8 + 4 knowledge)
Spells: 1st level - 1 – wild, 2 fixed
Default memorized: Nahal’s Reckless Dweomer; Color Spray; Comprehend Languages
Spell book:
Color Spray – alteration (VSM) pinch of red, blue, and yellow sand not level dependent
Fist of Stone – alteration (VS)*
Comprehend Languages – alt (VSM)* soot and salt
Find Familiar – conj/sum (VSM)* 1,000 gp of incense, etc.
Detect Magic – divination (VS)*
Read Magic – divination (VSM)* clear crystal or mineral prism
Patternweave – divination (VSM) small hand lens
Magic Missile – evocation (VS)*
Nahal’s Reckless Dweomer (VS)
Invocation/evocation
*Level variable for range, duration, area of effect, or damage
Branc's Homeland: [1d100] = 38 - Ket.
Ruled by His Illustrious Glory, Nadaid, Beygraf and Shield of the True Faith (human fighter/wiz, spec)
Last edited by NJWilliam on Mon Oct 29, 2012 2:41 am, edited 2 times in total.
Re: Character generation
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Re: Character generation
Ket, Sterich and iuz, (computer +1, Skuzz, NJW) will need to spend a language slot, learning what will be referred to as common greyhawk. That would be the most effecient way for the group to communicate without any translation taking place.
- Computer +1
- Ranger Lord
- Posts: 2737
- Joined: Wed Jan 25, 2012 1:12 pm
Re: Character generation
Is it something you want us to add now
or to role play learning a common language?
or to role play learning a common language?
Re: Character generation
Stonjuz wrote:Ket, Sterich and iuz, (computer +1, Skuzz, NJW) will need to spend a language slot, learning what will be referred to as common greyhawk. That would be the most effecient way for the group to communicate without any translation taking place.
Alright, makes sense for a traveller from Ket to know, as well.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Re: Character generation
all already know it.Computer +1 wrote:Is it something you want us to add now
or to role play learning a common language?
As for Darius, he has studied with the church and they could have taught rather recently, no problem.
Branc is mage, languages come easier. common greyhawk would probably have been his 2nd or 3rd lang learned.
Skuzz will have had to work harder at it, and may not be able to elaborate exquisite prose but can have a working knowledge.
Probably about as good as my Spanish.
"No te preocupes. Yo se hablar HalconGris comun e muy basico."
Which loosely translates to ...
"Dont worry, I know how to speak very basic common GreyHawk."
Re: Character generation
it'll be in my background, but i'm basing his grasp of the common grayhawk to be sort of like how the Count of Monte Cristo was taught.
Sitting in a cell, being a captive, he's taught by another prisoner, who wished to learn orcish.. we "shared".
Sitting in a cell, being a captive, he's taught by another prisoner, who wished to learn orcish.. we "shared".
Re: Character generation
No problem, you had six years with nothing else to do., add 6 years to the starting age.Shonuff wrote:it'll be in my background, but i'm basing his grasp of the common grayhawk to be sort of like how the Count of Monte Cristo was taught.
Sitting in a cell, being a captive, he's taught by another prisoner, who wished to learn orcish.. we "shared".
It is curretnly six years since the greyhawk wars 'ended'.
Re: Character generation
background done....i'll add more when i get more ideas..
Re: Character generation
Greystarr has rolled Benson's stats. Soon we may even know what he looks like.
Two free weapon proficiencies for him. Club and Broad Group Polearms. Greyhawk City training.
Let us know if you are having troubles.
Blazeguard is leveling Thorar too.
Questions?
Two free weapon proficiencies for him. Club and Broad Group Polearms. Greyhawk City training.
Let us know if you are having troubles.
Blazeguard is leveling Thorar too.
Questions?
-
- Ranger
- Posts: 600
- Joined: Thu Nov 22, 2012 2:00 pm
Re: Character generation
I'm a little stumped as to how to level up my skills. Do I get a certain number of 'points' or what? I've got the books but I haven't been able to find leveling 'instructions' yet.
- Vargr1105
- Ranger Knight
- Posts: 1874
- Joined: Mon Jun 04, 2012 10:05 pm
- Location: UNSPEAKABLE POWER!!!
Re: Character generation
As I mentioned before, I too am at a loss on ho leveling up works in 2.5
-
- Pathfinder
- Posts: 316
- Joined: Tue Apr 09, 2013 8:27 pm
- Location: ON-Canada
- Contact:
Re: Character generation
Wait! What?!?! Damn it! must fix character!!!Stonjuz wrote:Greystarr has rolled Benson's stats. Soon we may even know what he looks like.
Two free weapon proficiencies for him. Club and Broad Group Polearms. Greyhawk City training.
Let us know if you are having troubles.
Blazeguard is leveling Thorar too.
Questions?
EDIT: FIXED!
Last edited by grey_starr on Thu May 02, 2013 3:19 am, edited 1 time in total.
Grey Starr - Try my D&D name generators...
Re: Character generation
It is customary to donate all of your CPs to the mages in the party, actually.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
- Vargr1105
- Ranger Knight
- Posts: 1874
- Joined: Mon Jun 04, 2012 10:05 pm
- Location: UNSPEAKABLE POWER!!!
Re: Character generation
My dude is so freankin' useless that could be a more party-helpful strategy actually. I don't the GM would allow it though.
-
- Pathfinder
- Posts: 316
- Joined: Tue Apr 09, 2013 8:27 pm
- Location: ON-Canada
- Contact:
Re: Character generation
Benson is a tad bit... Kick Ass! assuming I read and applied all the rules correctly >.>
Grey Starr - Try my D&D name generators...
-
- Pathfinder
- Posts: 316
- Joined: Tue Apr 09, 2013 8:27 pm
- Location: ON-Canada
- Contact:
Re: Character generation
Well, I can not CP you... but here's a page with some spells you can learn <LINK>NJWilliam wrote:It is customary to donate all of your CPs to the mages in the party, actually.
Grey Starr - Try my D&D name generators...
Re: Character generation
Maybe if the two characters had a blood transfusion, brain operation, organ transplant, dunno....but probably notVargr1105 wrote:My dude is so freankin' useless that could be a more party-helpful strategy actually. I don't the GM would allow it though.
Re: Character generation
Well, lots to choose from...for starters....Vargr1105 wrote:As I mentioned before, I too am at a loss on ho leveling up works in 2.5
.....each time a thief advances a level, he is awarded 30 discretionary points to divide among those thief abilities.
Nayman gets 9 CP to spend on other growths (5 for level and 4 for roleplay)
(racial abilities/traits and disadvantages cannot be changed, - maybe later on at higher levels but not as of yet)
hitpoints will obviously increase, adjusted for any con bonus
Known non-weapon prof can be increased on one for one basis...using CP
New proficiencies will require training, ie, someone has to teach it to you...
im sure you'll have more questions but that should tide you over for at least a little while.....
(i posted this message in OOC a few days ago....let me know how much more info you need)
thorar will be alot easierBlazeguard wrote:I'm a little stumped as to how to level up my skills. Do I get a certain number of 'points' or what? I've got the books but I haven't been able to find leveling 'instructions' yet.
5 cp for level (i can't give you bonus cp, since he was NPC prior, sorry)
more hitpoints (you gotta roll for em)
spend (or save) the cp on improving skills (class, weapon prof, nonweapon prof)
racial cannot be changed
traits and disadvantages cannot be changed (yet)
fighter thaco improves
mmmm, maybe more....ill check, but that should get you started