Castle Amber: an invitation to adventure...D&D 1st ed.

I can promise terror, glory, and riches...or a quick and brutal death.
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Spearmint
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#21 Post by Spearmint »

I can include the Unearthed Arcana classes though I don't have access to the book, that went in a house move in 1992! So I'll download a pdf and work from that. I will close the recruiting for now otherwise the party will be too big to navigate through the corridors and rooms of the chateau without crowding each other out.

I will put up my house rules and normal stuff when the forum gets up. Thanks for the interest folks and happy adventuring.
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Alethan
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#22 Post by Alethan »

Spearmint wrote:I can include the Unearthed Arcana classes though I don't have access to the book, that went in a house move in 1992! So I'll download a pdf and work from that. I will close the recruiting for now otherwise the party will be too big to navigate through the corridors and rooms of the chateau without crowding each other out.

I will put up my house rules and normal stuff when the forum gets up. Thanks for the interest folks and happy adventuring.
Calling UA a "book" is slightly inaccurate. It was more a temporary collection of pages, destined to be secured together between a foldable hard cover with large rubber bands after approximately 3 months of light use.
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#23 Post by rredmond »

My Unearthed Arcana is still all bound and together. Watch, I'll show you. First let me get on my gloves, open the hermetically sealed container, and slowly open the cover... oh crap.

Just kidding, mine is still in semi-usable condition, though admittedly I haven't opened it much. My 14yo daughter opened it a couple months ago and asked about playing a barbarian. I re-hid the book in my shelf. :)

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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#24 Post by GreyWolfVT »

Oh come now Alethan has it about right some of my "books" are duct taped or packing taped spines pages randomly falling out, some taped back in, no rubber bands though. I must admit though some came in that condition when I was "given" them by a friend with an "extra" copy. ;)

Others Ron I may have them like a comic book in protective plastic. Break out the rubber cloves and tweezers can't ruin the pages. :D
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#25 Post by Alethan »

No, there was an actual binding issue with UA. It was a crap job. There are very few copies of that book where the binding held up. Mine failed after owning it for just a few months.

I still have it, of course. But I wasn't happy about spending that much money on a book just to have it fail.
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#26 Post by Bluehorse »

Speaking as someone that worked in the printing industry for a decade... There are a million ways to get it wrong and only one way to get it right. It's more amazing that there is not more crap work that makes it out, no matter how much money is invested into a project.
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#27 Post by Spearmint »

Forum is created, will attend to it after Christmas and boxing day horse racing.
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#28 Post by Dram »

I had mine for about a year now the pages work fine. But I have it in PDF. :lol: Merry Christmas everyone.
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#29 Post by Spearmint »

okay the forum is up and I have added you all to the pay list so you can start rolling those 4d6's and come up with a great and epic hero
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#30 Post by GreyWolfVT »

Hmm doesn't appear I have access to it Spearmint :?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Castle Amber: an invitation to adventure...D&D 1st ed.

#31 Post by Spearmint »

the campaign forum identity is 519, all those who expressed interest are now edited group members and should be able to post in the forums. please read character generation and house rules.

Thank you for joining in the game.
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