Recruiting: GARGANTUA (Into the Odd)

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Pulpatoon
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Re: Recruiting: GARGANTUA (Into the Odd)

#21 Post by Pulpatoon »

Stirling wrote:Have you a list of rumours or do we invent them?
This character looks great. I love the acid-tinged Dickensian tone of the two characters we have so far.

For Rumors, let me know where you heard the rumor (from the list above), and then roll a 1d8 for each.
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Re: Recruiting: GARGANTUA (Into the Odd)

#22 Post by Pulpatoon »

To the player of GWAR! (I can only see character names and rolls, so I don't necessarily know who's who): Since you legitimately should receive the equipment from 14/1, but coil23 is poaching from that list, you may mix 'n match from the equipment list for 13/1.

The 13/1 list is:
Pistol (d6), Ether, Poison, Arcanum
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Re: Recruiting: GARGANTUA (Into the Odd)

#23 Post by coil23 »

EDIT: IF I AM NOW CAUSING ISSUES FOR OTHER PEOPLE TOO WITH MY CUSTOMISING OF EQUIPMENT I CAN GO BACK TO THE ORIGINAL ASSIGNMENT (though would still like to keep the cane).

Sorry about that- I though all my changes would objectively be a step down. But I am fine with the compromise. Character description above has been changed as directed and all transferred to character sheet.

Horton would have heard rumors from others talking in the church library while he is floating around at work or possibly read in library materials as he goes about varied research of his own.

[1d8] = 8
[1d8] = 6

Every part of my character development so far has been thoroughly mired in the medieval Europe mindset. I know you said Industrial Ageish time period but I am going to have trouble remembering that most likely. Just warning you ahead of time.
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Re: Recruiting: GARGANTUA (Into the Odd)

#24 Post by GreyWolfVT »

Kurt is me if that helps Pulpatoon.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Recruiting: GARGANTUA (Into the Odd)

#25 Post by Pulpatoon »

No worries, re: the customization. I think we have everything squared away nicely, now.

The way the equipment list works is, the worse your scores, the better your gear, but I wouldn't worry over it too much. All flesh is grass, all breath is fleeting, and this is a spidergoat economy.

Re: milieu. Industrial age, medieval, what-have you. I'm not sweating any fine points. We can just call it "FAKE HISTORY TIMES."

Rumors for Horton Portencium (All others: upon your honor, no peeking):
THE SYBIL OF PANZOUST, A POWERFUL SEER, LIVES IN THE CASTLE. SHE ANSWERS QUESTIONS ASKED BY THOSE WHO ARE WORTHY.

INQUISITORS HAVE ENTERED THE CASTLE RECENTLY. THEY MUST BE STOPPED BEFORE THEY BRING WAR AND DESTRUCTION UPON US ALL.

The Inquisitors are exactly what their name suggests: The Church's elite band of intolerant assholes. They wear stern black clothes, pointed hats, black boots, and longswords in ornate scabbards, all adorned with buckles. They are book-burners.
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Re: Recruiting: GARGANTUA (Into the Odd)

#26 Post by Alethan »

Sorry, I missed approving this message earlier. Wanted to make sure you noted it.
Wizard Lizard wrote:Hello!

I just registered on the website and have never played Play-by-Post before but have a fairly amount of gaming experience and can surely fit the requirement as I spent an awful lot of time on the Internet.
If you'll have me, I'd love to play! I had the book at hand so I rolled up a character!

---------------------------------------------------------
Vanis Huckle, Novice Sweet-Maker (Great, but Hated for It)

STR 11 (2hp)
DEX 9
WIL 5

Musket (d8), Hatchet (d6), Hawk, Phase Key
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: Recruiting: GARGANTUA (Into the Odd)

#27 Post by Pulpatoon »

Thanks, Alethan!

And welcome, Wizard Lizard!

So far, we have:
Horton Portencium, an Exhausted Librarian
Shaggy Beaker, a Town Crier
Vanis Huckle, a Novice Sweet-Maker
Kurt Smithington, a Beautiful Dullard
GWAR!, a Theatrical Metal Band

Remember, you can have a Companion NPC, if you wish. Roll stats, give them 1 HP and a sword.
Last edited by Pulpatoon on Wed Nov 16, 2016 3:47 pm, edited 1 time in total.
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Re: Recruiting: GARGANTUA (Into the Odd)

#28 Post by GreyWolfVT »

Kurt Smithington

Statuesque, & Spacey. (Handsome but a bit of a dullard)

STR 9, DEX 10, WIL 10 (HP 1)

Rifle (d8), Bayonet (d6), Lighter Boy, Arcanum
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Recruiting: GARGANTUA (Into the Odd)

#29 Post by Pulpatoon »

GreyWolf, please roll 1d20 to determine what Arcanum Kurt has, and roll stats for your Lighter Boy. This is an NPC hireling, and is in addition to a Companion.
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Re: Recruiting: GARGANTUA (Into the Odd)

#30 Post by coil23 »

After reading's Horton's rumors I am already indignant and frightened.

Since they are to be secret I guess I will put them on the character sheet I made on my desktop but leave them off the US public sheet.
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Re: Recruiting: GARGANTUA (Into the Odd)

#31 Post by Grognardsw »

Gwar!
Image
Str. [3d6] = 13, Dex. [3d6] = 14, Wil. [3d6] = 14. I'll go with Str. 14, Dex. 14, Wil. 13.

HP [1d6] = 1. :lol: Fuck you roller.

Equipment: sword, armor, shield

Rumors [1d8] = 6, [1d8] = 5.
Heard rumors at: The Brothel, The Outhouse.

My Companion: The Butchness of Wrath
Image
A cleric with a heart of gold (which she keeps in a bag on her belt).
Companion: Str. [3d6] = 9, Dex. [3d6] = 12, Wil. [3d6] = 8
HP: 1
Spiked mace.
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Re: Recruiting: GARGANTUA (Into the Odd)

#32 Post by mjulius »

You can add Langston Overton "self-made man" & his assistant, Brick to that list. I haven't rolled him yet as I'm away from my computer until this afternoon.
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Re: Recruiting: GARGANTUA (Into the Odd)

#33 Post by Pulpatoon »

coil23 wrote:After reading's Horton's rumors I am already indignant and frightened.

Since they are to be secret I guess I will put them on the character sheet I made on my desktop but leave them off the US public sheet.
They are as secret or public as you wish them to be. I generally prefer for player's to role-play the exchange of information, but sometimes this isn't fun or practical, and I'm open to everyone agreeing to hand-wave the sharing of rumors.
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Re: Recruiting: GARGANTUA (Into the Odd)

#34 Post by Pulpatoon »

Grognardsw wrote:Gwar!
Welcome Gwar and the Butchness of Wrath! You'll be a fascinating pairing with our librarian and confectioner. BTW, I went to the same undergraduate art program as a bunch of the Gwar folks (I was in Illustration, they were mostly sculpture). Pour a little out for David Brockie.

And welcome Langston and Brick!
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Re: Recruiting: GARGANTUA (Into the Odd)

#35 Post by Stirling »

Mouse

Is a street urchin, eyes and ears of the CobbleKidz gang and opener of locks, picker of pockets and, with use if a slim blade rapier, a menacer of big folks.

He supplies a constant stream of porky pies to town crier Beaker.
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Re: Recruiting: GARGANTUA (Into the Odd)

#36 Post by mjulius »

Langston Overton
STR 11 DEX 13 WIL 12 HP 6
Image
Longaxe (d8)
Rum
Bomb

Brick
STR 9 DEX 14 WIL 8 HP 1
Image
Sword (d6)

Rumors heard in the Wood [Langston] and in the Alley [Brick]
Rumors [1d8] = 4 : [1d8] = 2

In regards to their background, I am going to let them percolate a little. The source of their rumors, however, is a pretty good start: The wood and alley.

Character Generation Rolls
STR: [3d6] = 11 DEX: [3d6] = 13 WIL: [3d6] = 12 HP: [1d6] = 6
STR: [3d6] = 9 DEX: [3d6] = 14 WIL: [3d6] = 8 HP: 1
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Re: Recruiting: GARGANTUA (Into the Odd)

#37 Post by Wizard Lizard »

Is there a special place where you roll dices, or a code I should use on the forum?

For the rumors, I'd like "The Kitchen" and "The Sea", as Vanis spends an awful lot of time in the company of mariners, longing for stories of distant and weird places.

I found out there's a special website to roll dice, but I'm still figuring out how to put a link to here. I rolled 1 and 1.

I picture the Phase Key as an intricately engraved brass clockwork device in the shape of a key the size of a closed fist, that oddly fits in whatever place one would try to fit it in. When turned, it does a whirring/buzzing sound and "opens" the way forward. It was found washed ashore on a rainy day.
Is that appropriate?
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Re: Recruiting: GARGANTUA (Into the Odd)

#38 Post by Stirling »

Shaggy Beaker

Learns the following rumours and street legends:
Church rumour [1d8] = 5 Alley rumour [1d8] = 1.
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Re: Recruiting: GARGANTUA (Into the Odd)

#39 Post by mjulius »

I found out there's a special website to roll dice, but I'm still figuring out how to put a link to here.
Upper right of the forums is a link to the dice roller. Click it and scroll to the bottom. You'll see a link to the user's guide. It will get you started. But basically, after you roll you'll see a list of embeddable codes. It's the first one.

I'm a few posts down the road from you. I just started this summer. You'll bumble about a little bit until you get the hang of it but this is a fantastic site. Happy to have you aboard!
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Re: Recruiting: GARGANTUA (Into the Odd)

#40 Post by Alethan »

Wizard Lizard wrote: I found out there's a special website to roll dice, but I'm still figuring out how to put a link to here.
Make sure you aren't in the testing area after you've created your character.myou can't save those rolls.

Go to the main dice roller screen then click on Roll The Dice. Unless you've created macros, you'll have to roll on the fly.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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