Hunt Or Be Hunted

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Rex
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Re: Hunt Or Be Hunted

#21 Post by Rex »

Bryne

"I am down to only 4 arrows. Might as well use them up or I could give them to someone else with a bow and join the melee from the beginning."

She is +2 to hit with the bow and has 2 attacks a round for 1d6 damage. She has no bonuses to attack with the long sword, 1 attack a round for 1d8 damage.
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GreyWolfVT
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Re: Hunt Or Be Hunted

#22 Post by GreyWolfVT »

Unsure of if we ever restocked before leaving Lupre but checked my roller history and Torivik is down to about 5 bolts unless he replaced was was lost on his trek to Lupre and in the battle at Lupre. But Torvik is +1 in ranged and has no bonuses in melee.

Torvik nods his head "True, I as well might be low on bolts, but if anyone has more than us might as well use up half not all of em."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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spanningtree
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Re: Hunt Or Be Hunted

#23 Post by spanningtree »

Thena

Assuming Thena's level up is okay, posted in OCC:


As quiet as a chuch mouse: Your plan is sound Torvik, I think I can entangle engulf some of those sitting around the fire in darkness and then take a place as an agent of melee at the entry to the encampment. That's likely where I might to heal folks as well.
Last edited by spanningtree on Fri Jul 21, 2023 7:01 pm, edited 1 time in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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GreyWolfVT
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Re: Hunt Or Be Hunted

#24 Post by GreyWolfVT »

Torvik "Ah yer a good one. I hadn't though bout magic users, if ya er anyone else can entangle, blind em, er blast em with magic do so, then if any of yah are good at melee join tha rest o us."
Last edited by GreyWolfVT on Fri Jul 21, 2023 8:54 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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spanningtree
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Re: Hunt Or Be Hunted

#25 Post by spanningtree »

Thena

OCC: Please see amended turn above.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Revenant
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Re: Hunt Or Be Hunted

#26 Post by Revenant »

Those in the campsite remain oblivious to your movements. They clearly aren't expecting anyone way out here, so everyone will receive one round of surprise.
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GreyWolfVT
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Re: Hunt Or Be Hunted

#27 Post by GreyWolfVT »

amended my reply to add blind em.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Hunt Or Be Hunted

#28 Post by Revenant »

The fat of the boar cooking over the fire sizzles and fills the air with a mouthwatering scent. The wood of the fire pit crackles as more of its kin are added to the flames. The dwarven man looks to the others seated around the pit and says, "I like my meat charred how bout you Mek?" The short blonde man laughs, "I like my meat when I'm hungry, how much longer we havin' ta wait?" The man with short red hair chuckles and puffs his pipe.

Those of you in hiding, listen and ready your weapons waiting for the sign to attack. The smell of their dinner filling your nostrils and making your stomachs growl. You glance at the potential targets, 5 men (including the dwarf) surround the fire pit. A half-orc woman is feeding the horses on the far side of the big tent. And Reggie's *friend* and the half-orc man holding the serrated blade talk softly, too soft for you to hear. You know someone screamed from inside the larger tent...a female you think. But who else might occupy either of the tents, you do not know. And then there are two lackadaisical guards near the large rock outside the camp. So it appears 10 potential targets in total...at least you hope it's just 10....

Actions please. You have one free round to attack.
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Rex
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Re: Hunt Or Be Hunted

#29 Post by Rex »

Bryne

Bryne gets in position at #6 and readies her arrows in front of her for easy access. Once the signal comes she starts firing at the closest target she can see, moving to the next if one goes down.

SC Bow [1d20+6]=8+6=14 to hit [1d6]=2 damage
SC Bow [1d20+6]=16+6=22 to hit [1d6]=3 damage

Includes her +4 to hit outlaws bonus.
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Darithe
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Re: Hunt Or Be Hunted

#30 Post by Darithe »

Mave

Mave crouches down at position #4 and carefully aims with her shortbow. She aims for the orcish man since he is one of the clearer targets in her view and at the signal lets loose an arrow, muttering neath her breath, *How DARE they intrude on my family lands*.

1st Attack Roll: [1d20]=20
Damage: [1d6]=3
2nd Attack Roll: [1d20]=17
Damage: [1d6]=1
Last edited by Darithe on Mon Jul 24, 2023 5:36 pm, edited 1 time in total.
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spanningtree
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Re: Hunt Or Be Hunted

#31 Post by spanningtree »

Thena

Crouches behind Bryne at position #6. She sub-vocalizes a verbal incantation: All mighty Tempus, these men have cast aside morality and scorn their neighbors with hate and pain, let them stare into the darkness of their own souls for a time. She points toward the group near the fire to bring about an orb of darkness.

OCC: Thena casts Darkness 20' at the location detailed in the OCC chat page. Spell deducted.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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The Bindoner
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Re: Hunt Or Be Hunted

#32 Post by The Bindoner »

Wilwayaisawén

Wilwarin moves gracefully, and as silently as possible, into position, counting in her head to keep time with the others.

Rising, she points Nacquessë at the campfire and whispers the words of power in a sing-song voice, coaxing the fire to accept the arcane energy and dance with it.


Wilwarin casts Fire Burst, for 2 points damage to all within 10' (Saving Throw to avoid)
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Re: Hunt Or Be Hunted

#33 Post by GreyWolfVT »

Torvik in his position will aim for the nearest threat that he doesn't see anyone else targetting and will fire a shot from his crossbow.

Light Crossbow [1d20+1]=14+1=15 [1d4]=3 dmg
Initiative [1d10]=5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Hunt Or Be Hunted

#34 Post by Revenant »

The campsite is calm and the men are in a jovial mood, but that does not last for long as each of the hidden heroes takes aim or casts their spells. There are five men seated around the firepit and in one moment they are slicing bits of the boar cooking over the pit for their meals and the next they are engulfed in darkness. Shouts of panic come from the circle of darkness and this is soon followed by shouts of pain and cries of "It burns!" as Wilwarin's Fire Burst spell takes effect. In the darkness you hear another man scream as he steps into the firepit while searching for his weapons and a loud crash as another knocks the cooking boar over onto another man. But you can see none of this due to the darkness that surround them.

Bryne takes aim at the orcish woman and hits her twice in quick succession and she screams in surprise turning to look for her weapons which she left by the firepit which is now shadowed from her sight.

Vari gets the plated man from Lupre in her sights and fires off two arrows. The man those in Lupre recognized is caught unawares as he is speaking to the orcish man and one arrow catches him beneath the armor of his right arm as he points in the direction of Gull's Landing. A second arrow slams in the joint of his right leg. He grimaces and whirls to look in the direction the arrows came from.

The orc man he was speaking to, has no time to react as Mave's arrow pierces his throat, the point now sticking out the other side as whatever he was saying is silenced. Blood pours from the wound as he is hit for a second time this time just below his right rib bone. He drops the dagger he held and staggers back his bloodied hand now trying to quench his own blood flowing from the vicious neck wound.

Torvik seeing the others have chose their targets aims for one of the lazy guards, his bolt easily finding it target. The guard screams and starts running towards the campsite, heedless of helping the lone remaining guard, who now faces Kade howling a war cry as he runs at him. Kade slams his sword down, with all his might, on the hapless guard and he falls to the ground without a word. He remains still blood pouring into the ground beneath him. Kade doesn't hesitate and starts moving after the other guard. Ruskin despite his best efforts misses both of his knife throws.

The man from Lupre is looking in the brush where Vari is hidden when he shouts out a name that means nothing to any except Wilwarin, "ZEDAMANDE WE ARE UNDER ATTACK! ESDRA KILL THE GIRL!" Wilwarin's mind races as her thoughts are drawn back to the Tower and the reason she was following Zaella. From inside the larger tent you hear a bloodcurdling scream.

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Re: Hunt Or Be Hunted

#35 Post by GreyWolfVT »

Torvik if still presented with a target to fire at will do so otherwise he slings his crossbow and moves in to help Kade.

If viable target not being chased down is available
Light Crossbow [1d20+1]=2+1=3 [1d4]=4 dmg

If no ranged target is available drawing Duvan's sword and charging into melee at the closest foe.
Duvan's Shortsword [1d20]=6 to hit, [1d6]=3 s/m dmg, [1d8]=6 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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spanningtree
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Re: Hunt Or Be Hunted

#36 Post by spanningtree »

Thena

Not bothering to sub-vocalize at this point, Thena chants out: Mighty Tempus, by your teachings: there is nothing as certain as silence, stillness, and solitude, help this scoundrel understand the secrets of himself! while pointing at the man screaming orders.

OCC: Thena hit "the man from Lupre" with Silence 15' Radius. Spell deducted.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Hunt Or Be Hunted

#37 Post by tristenc »

Niserie had been watching the camp for some time. Her instructions had been clear, save the girl. From her place secluded in one of the nearby trees she had watched the comings and goings of the camp, but there were just too many of them and she doubted she would be sneaky enough to slip the girl out unseen. But the longer she looked the less hope she had of carrying out her quest successfully... That was until a moment ago. Suddenly the camp was under attack, darkness and fire, arrows and charging soldiers began to make bedlam of the scene.

Knowing she would get no better chance, she aimed her bow with a silent prayer for the spirits to guide her shot


===
If it is clear who Esdra is, or who threatens the girl, she will target them. Otherwise she will aim for either of the two men who emerged from the tent that is still standing when her turn comes around.
Thac0 20 (+4): +3 dex, +1 elf

Longbow sheaf arr hit1, hit2, dmg1, dmg2 [1d20]=20, [1d20]=13, [1d8]=7, [1d8]=5

Woot! First roll of the game is a nat 20 haha. it won't last long

Shot 1: hit
Shot 2: hits AC 3 (hope that's enough for platemail man)
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Rex
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Re: Hunt Or Be Hunted

#38 Post by Rex »

Bryne

Targets the female half orc again.

SC Bow [1d20+6]=1+6=7 to hit [1d6]=1 damage
Natural 1.

SC Bow [1d20+6]=20+6=26 to hit [1d6]=4 damage
Followed by a natural 20.
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Re: Hunt Or Be Hunted

#39 Post by Darithe »

Mave

Not wanting to give the orc man a chance to recover she continues to barrage him with arrows...

Initiative: [1d10]=9
1st attack: [1d20]=20
damage: [1d6]=5
2nd attack: [1d20]=17
damage: [1d6]=5

...thinking she should use her bow more often than her sword.
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Re: Hunt Or Be Hunted

#40 Post by The Bindoner »

Wilwayaisawén

Wilwarin, having cast her spell, had intended to engage the guard, or next nearest opponent, but the sound of the name “Zedamande”, and the order to kill the hidden woman, change her priorities. She must reach the tent. Instead of running to bring down the nearest enemy, she looks for a path that gives her fastest access to the tents with the least conflict (preferably avoiding any), and sets off running, Nacquessë held high in “from the roof”, ready to strike any who try to obstruct her.
Her mind is not on killing :roll: : [1d20]=4
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